Search found 201 matches

by zeid
Mon Jun 20, 2011 12:46 pm
Forum: Art, Music, and Design
Topic: Zeid's Epic Art Thread
Replies: 155
Views: 55180

Re: Zeid's Epic Art Thread

Well looks like the priest is giving the exact impression I was hoping for :D. He is meant to look pretty sinister. His meant to be very self-assured that his actions are guided by god and he has no qualms with crushing anyone who would get in his way. The hero will certainly be getting a heroic loo...
by zeid
Sun Jun 19, 2011 1:31 pm
Forum: Art, Music, and Design
Topic: Zeid's Epic Art Thread
Replies: 155
Views: 55180

Re: Zeid's Epic Art Thread

Currently working on a fighting game with some friends. Here are a couple of the more complete character/costume designs: War-hero gone into hidding http://img687.imageshack.us/img687/476/conceptrj.png Zealot/Priest http://img84.imageshack.us/img84/7889/priests.png Feel free to comment/critique the ...
by zeid
Sun May 08, 2011 12:01 pm
Forum: Art, Music, and Design
Topic: Zeid's Epic Art Thread
Replies: 155
Views: 55180

Re: Zeid's Epic Art Thread

Because I want to give this thread a little bit of attention every now and then here is a unicorn a started drawing and will likely never finish:
Image
by zeid
Thu Feb 03, 2011 1:58 am
Forum: Art, Music, and Design
Topic: Zeid's Epic Art Thread
Replies: 155
Views: 55180

Re: Zeid's Epic iPhone Game Post: Update Pending

Hey, sorry for the lack of contact everyone. The project had to be put on hold as the game just wasn't feeling fun anymore (I refuse to release a game if it isn't going to be fun), I was doing my final year of uni and on another note I am fairly poor at the moment. I am doing honors this year, and a...
by zeid
Tue Sep 07, 2010 10:54 am
Forum: Game Development
Topic: Tower Defence
Replies: 8
Views: 1333

Re: Tower Defence

That 30 mb sound file could be compressed to 2-3 mb :p I'm using openAL for sound which doesn't support mp3 format. I could use something else as well as openAL for the background music, but as it was a school assignment and I have a lot of work as is, I figured I would go easy on myself. Looks bad...
by zeid
Mon Sep 06, 2010 3:18 pm
Forum: Game Development
Topic: Tower Defence
Replies: 8
Views: 1333

Tower Defence

For one of my uni workshops I had to make a tower defence game in a week. This particular assesment was all about AI, we needed to integrate the A* algorithm. I also added flocking behaviour. I skipped adding in influence map stuff but might do so tomorrow if I can be bothered. Here is a link to the...
by zeid
Sat Aug 21, 2010 7:44 am
Forum: General/Off-Topic
Topic: Frogatto
Replies: 6
Views: 983

Re: Frogatto

Graphics aside (which are great of course) the polish of the game, story and dialogue (so far what I've seen of it) are excellent. Good job on this.
by zeid
Sat Jul 31, 2010 1:13 am
Forum: Programming Discussion
Topic: The Word Game, C++ edition!
Replies: 15
Views: 1715

Re: The Word Game, C++ edition!

Code: Select all

#include <iostream>
int main()
{
    bool exit=false;
    return 0;
}
by zeid
Fri Jul 30, 2010 2:19 pm
Forum: Programming Discussion
Topic: Help choosing compiler!
Replies: 31
Views: 2101

Re: Help choosing compiler!

If you come up with a legitimate reason (other than "it's for n00bs") for not using Visual Studio, let me know and I'll go over the inferior alternatives with you. You haven't answered this question, so I don't think anyone understand why you are going out of your way to switch IDE. I've ...
by zeid
Sun Jul 18, 2010 1:44 am
Forum: Programming Discussion
Topic: [SOLVED] Console application question
Replies: 6
Views: 395

Re: Console application question

Here is a simple solution. The program is sequential so what we do is return to the start of the program so long as the conditions to exit haven't been met.

Code: Select all

#include<conio.h>

void main()
{
	bool exit=false;
	while(!exit)
	{
		if(kbhit())
			if(getch()=='q')
				exit=true;
	}
}
by zeid
Thu Jul 08, 2010 1:43 pm
Forum: Programming Discussion
Topic: 3d Math Classes; Vector3, Quaternion, Euler Angle
Replies: 0
Views: 1585

3d Math Classes; Vector3, Quaternion, Euler Angle

A series of 3d maths classes. #ifndef _MATHCOMMON_H #define _MATHCOMMON_H #include <math.h> namespace mathCommon { const float kPi = 3.14159265f; const float k2Pi = kPi * 2.0f; const float kPiOver2 = kPi / 2.0f; const float k1OverPi = 1.0f / kPi; const float k1Over2Pi = 1.0f / k2Pi; //"wrap&quo...
by zeid
Mon Jul 05, 2010 9:08 am
Forum: Art, Music, and Design
Topic: Zeid's Epic Art Thread
Replies: 155
Views: 55180

Re: Zeid's Epic iPhone Game Post: Update Pending

Thanks, yeah I think I like that re-design the most as well so far. Keep in mind all the different designs aren't necassarily as rendered as well as they should be. It's more just 'brain storming' as to how I might redo them. http://img715.imageshack.us/img715/9848/varient.png Here is another style ...
by zeid
Fri Jun 25, 2010 2:52 pm
Forum: Art, Music, and Design
Topic: Zeid's Epic Art Thread
Replies: 155
Views: 55180

Re: Zeid's Epic iPhone Game Post: Update Pending

So a long time ago I put together a space game. It was a one-on-one, two player, overhead shooter. You could choose from a number of different space ships each with two unique abilities and a standard attack. The game was actually pretty good if I do say so myself. I had lots of fun playing it with ...
by zeid
Sun Jun 13, 2010 6:10 am
Forum: Art, Music, and Design
Topic: Xiphirx's Art Thread
Replies: 35
Views: 5928

Re: Xiphirx's Art Thread

http://img580.imageshack.us/img580/3774/buffers.png There are a few pixel art issues cropping up. First and foremost is a banding problem. If you look in diagram 1. I demonstrate what banding is, as well as the appropriate way to avoid it. You can see the unwanted pattern it produces. (Note: Bandin...
by zeid
Wed Jun 09, 2010 9:36 pm
Forum: General/Off-Topic
Topic: E-Newsletter?
Replies: 125
Views: 16955

Re: E-Newsletter?

I would love to contribute my iPhone game in some way and/or some pixel art opinion/tutorials (I could contribute installments of these every now and then if you would like). I also could contribute some of the things I have learnt at my time at uni such as BSP trees info, getting started with shade...