Search found 201 matches
- Mon Jun 20, 2011 12:46 pm
- Forum: Art, Music, and Design
- Topic: Zeid's Epic Art Thread
- Replies: 155
- Views: 55180
Re: Zeid's Epic Art Thread
Well looks like the priest is giving the exact impression I was hoping for :D. He is meant to look pretty sinister. His meant to be very self-assured that his actions are guided by god and he has no qualms with crushing anyone who would get in his way. The hero will certainly be getting a heroic loo...
- Sun Jun 19, 2011 1:31 pm
- Forum: Art, Music, and Design
- Topic: Zeid's Epic Art Thread
- Replies: 155
- Views: 55180
Re: Zeid's Epic Art Thread
Currently working on a fighting game with some friends. Here are a couple of the more complete character/costume designs: War-hero gone into hidding http://img687.imageshack.us/img687/476/conceptrj.png Zealot/Priest http://img84.imageshack.us/img84/7889/priests.png Feel free to comment/critique the ...
- Sun May 08, 2011 12:01 pm
- Forum: Art, Music, and Design
- Topic: Zeid's Epic Art Thread
- Replies: 155
- Views: 55180
Re: Zeid's Epic Art Thread
Because I want to give this thread a little bit of attention every now and then here is a unicorn a started drawing and will likely never finish:
- Thu Feb 03, 2011 1:58 am
- Forum: Art, Music, and Design
- Topic: Zeid's Epic Art Thread
- Replies: 155
- Views: 55180
Re: Zeid's Epic iPhone Game Post: Update Pending
Hey, sorry for the lack of contact everyone. The project had to be put on hold as the game just wasn't feeling fun anymore (I refuse to release a game if it isn't going to be fun), I was doing my final year of uni and on another note I am fairly poor at the moment. I am doing honors this year, and a...
- Tue Sep 07, 2010 10:54 am
- Forum: Game Development
- Topic: Tower Defence
- Replies: 8
- Views: 1333
Re: Tower Defence
That 30 mb sound file could be compressed to 2-3 mb :p I'm using openAL for sound which doesn't support mp3 format. I could use something else as well as openAL for the background music, but as it was a school assignment and I have a lot of work as is, I figured I would go easy on myself. Looks bad...
- Mon Sep 06, 2010 3:18 pm
- Forum: Game Development
- Topic: Tower Defence
- Replies: 8
- Views: 1333
Tower Defence
For one of my uni workshops I had to make a tower defence game in a week. This particular assesment was all about AI, we needed to integrate the A* algorithm. I also added flocking behaviour. I skipped adding in influence map stuff but might do so tomorrow if I can be bothered. Here is a link to the...
- Sat Aug 21, 2010 7:44 am
- Forum: General/Off-Topic
- Topic: Frogatto
- Replies: 6
- Views: 983
Re: Frogatto
Graphics aside (which are great of course) the polish of the game, story and dialogue (so far what I've seen of it) are excellent. Good job on this.
- Sat Jul 31, 2010 1:13 am
- Forum: Programming Discussion
- Topic: The Word Game, C++ edition!
- Replies: 15
- Views: 1715
Re: The Word Game, C++ edition!
Code: Select all
#include <iostream>
int main()
{
bool exit=false;
return 0;
}
- Fri Jul 30, 2010 2:19 pm
- Forum: Programming Discussion
- Topic: Help choosing compiler!
- Replies: 31
- Views: 2101
Re: Help choosing compiler!
If you come up with a legitimate reason (other than "it's for n00bs") for not using Visual Studio, let me know and I'll go over the inferior alternatives with you. You haven't answered this question, so I don't think anyone understand why you are going out of your way to switch IDE. I've ...
- Sun Jul 18, 2010 1:44 am
- Forum: Programming Discussion
- Topic: [SOLVED] Console application question
- Replies: 6
- Views: 395
Re: Console application question
Here is a simple solution. The program is sequential so what we do is return to the start of the program so long as the conditions to exit haven't been met.
Code: Select all
#include<conio.h>
void main()
{
bool exit=false;
while(!exit)
{
if(kbhit())
if(getch()=='q')
exit=true;
}
}
- Thu Jul 08, 2010 1:43 pm
- Forum: Programming Discussion
- Topic: 3d Math Classes; Vector3, Quaternion, Euler Angle
- Replies: 0
- Views: 1585
3d Math Classes; Vector3, Quaternion, Euler Angle
A series of 3d maths classes. #ifndef _MATHCOMMON_H #define _MATHCOMMON_H #include <math.h> namespace mathCommon { const float kPi = 3.14159265f; const float k2Pi = kPi * 2.0f; const float kPiOver2 = kPi / 2.0f; const float k1OverPi = 1.0f / kPi; const float k1Over2Pi = 1.0f / k2Pi; //"wrap&quo...
- Mon Jul 05, 2010 9:08 am
- Forum: Art, Music, and Design
- Topic: Zeid's Epic Art Thread
- Replies: 155
- Views: 55180
Re: Zeid's Epic iPhone Game Post: Update Pending
Thanks, yeah I think I like that re-design the most as well so far. Keep in mind all the different designs aren't necassarily as rendered as well as they should be. It's more just 'brain storming' as to how I might redo them. http://img715.imageshack.us/img715/9848/varient.png Here is another style ...
- Fri Jun 25, 2010 2:52 pm
- Forum: Art, Music, and Design
- Topic: Zeid's Epic Art Thread
- Replies: 155
- Views: 55180
Re: Zeid's Epic iPhone Game Post: Update Pending
So a long time ago I put together a space game. It was a one-on-one, two player, overhead shooter. You could choose from a number of different space ships each with two unique abilities and a standard attack. The game was actually pretty good if I do say so myself. I had lots of fun playing it with ...
- Sun Jun 13, 2010 6:10 am
- Forum: Art, Music, and Design
- Topic: Xiphirx's Art Thread
- Replies: 35
- Views: 5928
Re: Xiphirx's Art Thread
http://img580.imageshack.us/img580/3774/buffers.png There are a few pixel art issues cropping up. First and foremost is a banding problem. If you look in diagram 1. I demonstrate what banding is, as well as the appropriate way to avoid it. You can see the unwanted pattern it produces. (Note: Bandin...
- Wed Jun 09, 2010 9:36 pm
- Forum: General/Off-Topic
- Topic: E-Newsletter?
- Replies: 125
- Views: 16955
Re: E-Newsletter?
I would love to contribute my iPhone game in some way and/or some pixel art opinion/tutorials (I could contribute installments of these every now and then if you would like). I also could contribute some of the things I have learnt at my time at uni such as BSP trees info, getting started with shade...