Search found 114 matches
- Tue Jan 15, 2013 3:08 pm
- Forum: Programming Discussion
- Topic: Dreamcast - Kos Makefiles
- Replies: 9
- Views: 4198
Re: Dreamcast - Kos Makefiles
Yes, thats what im doing right now! I just compile some sdl examples,but im having problems with the emulator, and yes, i use an emulator because i dont have a Coders cable, and i cant find one anywhere!! im going to start learning the PVR API now
- Tue Jan 15, 2013 12:24 pm
- Forum: Programming Discussion
- Topic: Dreamcast - Kos Makefiles
- Replies: 9
- Views: 4198
Dreamcast - Kos Makefiles
So, i just decided to start deving for the DC, i have Kos & Cygwin installed :) so i decided to port some simple SDL games i made, but since i dont have much experience with makefiles (Thanks fu***g microsoft :x ) i really cant complile any of my games, so anyone can help me with the Kos makefil...
- Tue Jan 08, 2013 2:46 pm
- Forum: Game Development
- Topic: Shadows of Power - 2d RPG made in SDL & C++
- Replies: 16
- Views: 11904
Re: Shadows of Power - 2d RPG made in SDL & C++
Thought I'd make a developer happy today: your game runs on linux/wine! Screenshot attached. Oh, and I really laughed when I saw Luigi didn't animate when walking up or down. I remember I did the same thing back when I was first messing with movement animations. Keep up the good work! Holy Shit! Th...
- Wed Jan 02, 2013 6:49 pm
- Forum: Game Development
- Topic: Shadows of Power - 2d RPG made in SDL & C++
- Replies: 16
- Views: 11904
Re: Shadows of Power - 2d RPG made in SDL & C++
They have the latest versions of the SDL source in a .zip file on the website. There aren't any pre-compiled files available, but they included the project files for Visual Studio, XCode, etc. If you aren't using Visual Studio...DOO ED :P To build, I literally just had to open up their solution/pro...
- Wed Jan 02, 2013 5:37 pm
- Forum: Game Development
- Topic: Shadows of Power - 2d RPG made in SDL & C++
- Replies: 16
- Views: 11904
Re: Shadows of Power - 2d RPG made in SDL & C++
Scaling is actually done automatically. The dimensions of the destination rect are used to scale. If you have a 32x32 image with a destination rect of (0, 0, 320, 32), the image will be stretched by a factor of 10 horizontally. This occurs before any rotation/flipping, so if you specify a rotation ...
- Wed Jan 02, 2013 12:34 pm
- Forum: Game Development
- Topic: Shadows of Power - 2d RPG made in SDL & C++
- Replies: 16
- Views: 11904
Re: Shadows of Power - 2d RPG made in SDL & C++
Looks great, dude! All the objects have "attached" a lua script, so when the player use them it runs the current object script, im working on Separating axis theorem for collision as well Out of curiosity, how do you plan to render oriented objects? SDL's rendering is software-based, so y...
- Wed Jan 02, 2013 10:57 am
- Forum: Game Development
- Topic: Shadows of Power - 2d RPG made in SDL & C++
- Replies: 16
- Views: 11904
Re: Shadows of Power - 2d RPG made in SDL & C++
Great work man. Though tech demos and engines are cool I'd love to see this turn into a playable game. I hope you find the motivation and desire to bring it to something you can call a final product. Yes, i would love that to, thats actually the most difficult part :| the demo was only showing some...
- Tue Jan 01, 2013 6:25 pm
- Forum: Game Development
- Topic: Shadows of Power - 2d RPG made in SDL & C++
- Replies: 16
- Views: 11904
Shadows of Power - 2d RPG made in SDL & C++
Hello to all of you guys! This is my first SERIOUS attempt to make a 2d rpg game made in SDL and C++ :) i started working on the engine 2 weeks ago and 3 weeks on the level editor. A video showing both Engine and Level editor! lipXiq5BKZU Engine: The engine currently supports: - Tile maps with multi...
- Wed Dec 19, 2012 1:56 pm
- Forum: Current Events and Science/Technology
- Topic: How will you spend your final days?
- Replies: 8
- Views: 9035
Re: How will you spend your final days?
Same hereFalco Girgis wrote:Drunk at some decadent house party whose Facebook guest list appears to be 90% attractive women.
- Tue Dec 04, 2012 2:25 pm
- Forum: General Gaming
- Topic: Games you keep meaning to play (but haven't yet).
- Replies: 26
- Views: 23236
Re: Games you keep meaning to play (but haven't yet).
it would be awsome! but you need to play like 100mts away LOLTheBuzzSaw wrote:I was gonna say... 3 cm per pixel would be terrifying.bbguimaraes wrote:3mm, of course. I don't have a 400 inch television.bbguimaraes wrote:Roughly 3cm per pixel, by the way.
- Fri Nov 30, 2012 4:15 pm
- Forum: General/Off-Topic
- Topic: Want a good laugh?
- Replies: 3
- Views: 2554
Re: Want a good laugh?
God, $600 for a ps2!! BUT, "they give the money to charity"
- Thu Nov 29, 2012 10:35 pm
- Forum: Game Development
- Topic: Bullet Hell (Touhou Style)
- Replies: 11
- Views: 5534
Re: Bullet Hell (Touhou Style)
That library looks really good and looking at it for a while brought me to this library http://libgdx.badlogicgames.com/ which claims desktop(pc and mac)/android (and apparently in the future ios) cross platform support. That all sounds really nice haha :shock2: The only thing is I'm not sure how g...
- Thu Nov 29, 2012 6:24 pm
- Forum: Game Development
- Topic: 2D Platformer - SDL/C++
- Replies: 9
- Views: 4034
Re: 2D Platformer - SDL/C++
Well, it's an honor for me to carry this badge - "VS setup wizard" - thanks!
- Thu Nov 29, 2012 4:56 pm
- Forum: Game Development
- Topic: Bullet Hell (Touhou Style)
- Replies: 11
- Views: 5534
Re: Bullet Hell (Touhou Style)
Well, the game is looking great, pretty much like the video one! as regard to the slowdowns, maybe its just a limitation of the java graphic software rendering, you may wanna try lwjgl(Lightweight Java Game Library), it gives you acces to OpenGL, OpenAL (for audio) etc.. and since its a lib it conta...
- Thu Nov 29, 2012 3:33 pm
- Forum: Game Development
- Topic: 2D Platformer - SDL/C++
- Replies: 9
- Views: 4034
Re: 2D Platformer - SDL/C++
Well, just installed Visual Studio 2010 express, now im linking SDL to it :mrgreen: :mrgreen: This has to be the first post in history that has no questions between "install Visual Studio" and "I just installed Visual Studio and linked to SDL". LOL! i think that was the main rea...