Search found 88 matches
- Mon Dec 05, 2011 12:46 am
- Forum: Game Development
- Topic: "wobble," my little 2D platformer
- Replies: 6
- Views: 1983
Re: "wobble," my little 2D platformer
Very nice looking editor. From what I can tell, that is a Windows 8 gui, correct? (sorry if that fact is stated in the description, I only skimmed) I've gone through the process of starting on a level editor and THEN the game a few times in the past. It never worked out for me in the slightest but ...
- Sun Dec 04, 2011 4:23 pm
- Forum: Game Development
- Topic: "wobble," my little 2D platformer
- Replies: 6
- Views: 1983
"wobble," my little 2D platformer
I felt like starting my own thread now, since I see I've been working on this thing (with long breaks and recommencements) for a year, but never actually finished it. I hope this will help me keep at it this time. In retrospect , all started a year a go in a CS lesson where we got the assignment to ...
- Fri Oct 28, 2011 12:04 pm
- Forum: Current Events and Science/Technology
- Topic: Windows 8 Just (significantly annoyed apples business model)
- Replies: 35
- Views: 15017
Re: Windows 8 Just (significantly annoyed apples business mo
Dual booting Win8 on my laptop now. If you haven't watched the videos in depth (I hadn't) the start menu is gone. The big tile page is the new start menu. Its not a replacement for the desktop on touch devices (Like I figured it was). I still haven't been able to get over this change. I liked the s...
- Wed Oct 26, 2011 12:36 am
- Forum: General/Off-Topic
- Topic: John McCarthy is Dead
- Replies: 10
- Views: 2230
Re: John McCarthy is Dead
Lucky Bill Gates.^^
- Tue Oct 18, 2011 4:56 pm
- Forum: Game Development
- Topic: Where to start ... (C++) ?
- Replies: 29
- Views: 8909
Re: Where to start ... (C++) ?
:3 Ty szdarkhack, that really takes off a the presure. :p i'll start then with OpenGl when im ready and then learn D3D if i need too. there is, however, something i wonder, that i posted earlier but no one anwsered :P About Windows not supporting OpenGL fully, i red that since Xp, OpenGl doesnt hav...
- Tue Oct 04, 2011 3:10 pm
- Forum: Game Development
- Topic: My 3D rendering project
- Replies: 33
- Views: 12341
Re: My 3D rendering project
Lovely.
- Mon Oct 03, 2011 3:18 am
- Forum: Programming Discussion
- Topic: When to learn openGL?
- Replies: 2
- Views: 1000
Re: When to learn openGL?
1) SDL isn't that bad, for the time being you don't have to learn OpenGL if you don't want to. 2) Actually with OpenGL you will feel a bit left alone since it doesn't do all the keyboard/mouse/sound stuff for you. Therefore it is really helpful to know how to create a window in bare c++ with the API...
- Sat Oct 01, 2011 12:11 pm
- Forum: Current Events and Science/Technology
- Topic: Windows 8 Just (significantly annoyed apples business model)
- Replies: 35
- Views: 15017
Re: Windows 8 Just put Apple out of business
I don't believe anyone implied that. He was just making an observation about Apple generally being the one you'd expect to attempt a crazy new UI. I don't know about that, usually Apple likes to keep clean and beautiful UI choices. The metro look is too hipster/tablet looking. Also, I love the topi...
- Sat Oct 01, 2011 7:39 am
- Forum: Programming Discussion
- Topic: Textured and untextured quads
- Replies: 6
- Views: 1470
Re: Textured and untextured quads
okay, thank you.
- Sat Oct 01, 2011 6:14 am
- Forum: Programming Discussion
- Topic: Textured and untextured quads
- Replies: 6
- Views: 1470
Re: Textured and untextured quads
I'm not sure I completely understand your question but: If you want that second quad to be none-textured and colored then forget calling glBindTexture(GL_TEXTURE_2D,0), it's a waste of time. Just call glDisable(GL_TEXTURE_2D) and then any form of texturing is not allowed. If you want to grantee tex...
- Sat Oct 01, 2011 6:12 am
- Forum: Programming Discussion
- Topic: Textured and untextured quads
- Replies: 6
- Views: 1470
Re: Textured and untextured quads
The code is working fine now, since I had glBindTexture inside glBegin()...glEnd() last time, which apparently does not work. Pulling it out of there did the trick. // Textured quad glBindTexture( GL_TEXTURE_2D, texture ); glBegin( GL_QUADS ); glTexCoord2f( 0.0f, 1.0f ); glVertex3f( -1.0f, -1.0f, -1...
- Sat Oct 01, 2011 5:52 am
- Forum: Programming Discussion
- Topic: Textured and untextured quads
- Replies: 6
- Views: 1470
Textured and untextured quads
Hi folks, I'm having problems using textures in OpenGL. Basically what happens is I'm trying to draw one textured quad, and the whole rest should not be textured but just colored. According to Ginto's explanation last evening, I use this code (actually not quite, I filled in the variables for better...
- Fri Sep 30, 2011 4:04 am
- Forum: Programming Discussion
- Topic: Clash of the IDE's
- Replies: 61
- Views: 11213
Re: Clash of the IDE's
And leet's what we aim for. Amen. :DMadPumpkin wrote:Anyways, Visual C++ is elite in my eyes particularly for it's debugger.
- Fri Sep 30, 2011 12:06 am
- Forum: Game Development
- Topic: My 3D rendering project
- Replies: 33
- Views: 12341
Re: My 3D rendering project
Even when using C++ with OpenGL, platform interoperability is not guaranteed. I for example am trying to make a program for windows and linux using compiler switches and the original APIs, which isn't that easy (because I'm so unfamiliar with how to program those kinds of things in linux). So I don'...
- Thu Sep 29, 2011 12:46 am
- Forum: Game Development
- Topic: My 3D rendering project
- Replies: 33
- Views: 12341
Re: My 3D rendering project
THAT LOOKS SO FRICKIN BAD MAN! xD
Who cares for whether it's XNA, it just looks so cool I couldn't even believe your first screenshot was actually from a game.
Great job, that's definitely skill you have there.