Search found 158 matches

by wtetzner
Wed May 30, 2012 5:20 pm
Forum: Programming Discussion
Topic: The Future and High-level programming.
Replies: 10
Views: 2672

Re: The Future and High-level programming.

Everybody said assembly would die. It hasn't. Everybody said C would die. It hasn't. Until your CPUs start executing Java natively (never), shit isn't going to happen. As a matter of fact, as languages like AnyoneCanProgramScript start allowing less and less educated and talented people to write co...
by wtetzner
Wed Apr 25, 2012 9:06 pm
Forum: Current Events and Science/Technology
Topic: Steam on Linux
Replies: 6
Views: 9512

Steam on Linux

http://www.phoronix.com/scan.php?page=a ... deln&num=1

Looks like they're finally doing it.
by wtetzner
Sat Apr 21, 2012 11:08 am
Forum: Programming Discussion
Topic: Scripting Language development
Replies: 120
Views: 27518

Re: Development video on youtube

Well bugger me, I am able to upload a video to youtube of ANY length!. Also, check my first post, I am planning on having 4096bit integer support! It's possibly going to be the first EVER programming language to support a 4096bit (signed and unsigned) integer (but i'm not promising this...), I have...
by wtetzner
Sat Mar 31, 2012 8:48 pm
Forum: Programming Discussion
Topic: resource advice(book examples wont compile)
Replies: 8
Views: 1450

Re: resource advice(book examples wont compile)

It compiles fine for me with both Clang and g++. What compiler are you using?

Also, using an enum to define integer constants is ugly. It hides the intent of the programmer. Also, it seems to be what's confusing your compiler. It seems like the compiler can't tell that the enum value is an integer.
by wtetzner
Sun Mar 18, 2012 5:48 pm
Forum: Programming Discussion
Topic: Generating and using code during runtime
Replies: 26
Views: 5826

Re: Generating and using code during runtime

If you're interested in using Common Lisp for AI, you might want to take a look at Peter Norvig's Paradigms of Artificial Intelligence Programming: Case Studies in Common Lisp.

http://norvig.com/paip.html
by wtetzner
Tue Oct 25, 2011 4:56 pm
Forum: General/Off-Topic
Topic: John McCarthy is Dead
Replies: 10
Views: 2229

John McCarthy is Dead

Man, this is turning out to be a bad month.

http://en.wikipedia.org/wiki/John_McCarthy_(computer_scientist)

Image
by wtetzner
Sun Oct 02, 2011 11:10 pm
Forum: Programming Discussion
Topic: Clash of the IDE's
Replies: 61
Views: 11208

Re: Clash of the IDE's

So apparently I'm the only Emacs user here.

Man, you guys are missing out :)
by wtetzner
Sun Mar 27, 2011 7:37 pm
Forum: Programming Discussion
Topic: Card game engine?
Replies: 11
Views: 1203

Re: Card game engine?

Like I said, I think I have the whole deck idea down, I just want to know some good ways to store the data of cards. The data would be static except for negative effects from gameplay, so I'm thinking of making some sort of static card list and copying the data out of it to the actual "cards&q...
by wtetzner
Wed Mar 16, 2011 11:51 pm
Forum: Programming Discussion
Topic: [SOLVED] .NET vs C languages
Replies: 66
Views: 5882

Re: [SOLVED] .NET vs C languages

Calling malloc() and free() isn't especially cheap either. It always bothers me how people write C/C++ using malloc/free as the only memory handlers. If you want to get the best performance, you really have to use some sort of pool. Very, very true. Which is basically what the JVM's garbage collect...
by wtetzner
Wed Mar 16, 2011 11:50 pm
Forum: Programming Discussion
Topic: [SOLVED] .NET vs C languages
Replies: 66
Views: 5882

Re: [SOLVED] .NET vs C languages

Arguing that static compilation will not ever be completely replaced by dynamic compilation is like saying horse and cart will never be completely replaced by cars. It is technically true but despite what may have one time been seen as a neck-and-neck race, there is no competition and no debate abo...
by wtetzner
Wed Mar 16, 2011 10:01 pm
Forum: Programming Discussion
Topic: [SOLVED] .NET vs C languages
Replies: 66
Views: 5882

Re: [SOLVED] .NET vs C languages

Praise the GC all you want. All I know is that when I play 3D Java games it is *obvious* when the GC starts up. Plus, 7% of 600 cores? You're saying that's a small amount? LOL To collect 20GB of garbage per second? Yes. Calling malloc() and free() isn't especially cheap either. And have fun writing...
by wtetzner
Wed Mar 16, 2011 8:49 pm
Forum: Programming Discussion
Topic: [SOLVED] .NET vs C languages
Replies: 66
Views: 5882

Re: [SOLVED] .NET vs C languages

it's generally accepted in computer science that hand written assembly is almost always worse, and further, that it in fact we will reach a point where it cannot possibly be done better than machine optimised code. What you're arguing about is current generation technology. Anything that can be don...
by wtetzner
Mon Mar 14, 2011 9:00 pm
Forum: Programming Discussion
Topic: [SOLVED] .NET vs C languages
Replies: 66
Views: 5882

Re: .NET vs C languages

avansc wrote:functional, Clojure (http://clojure.org/)
Nice to see I'm not the only one on these boards that has an interest in Clojure :)
by wtetzner
Sun Mar 06, 2011 12:39 am
Forum: Programming Discussion
Topic: Its been a while
Replies: 5
Views: 642

Re: Its been a while

VB.NET is very similar to C#. It mostly just differs in syntax (and a few little things, like automatic coercion of strings to numbers and vise versa). It is very different from VB6 and earlier. Anyway, switching from VB.NET to C# would just be an exercise in learning the annoying syntactic differen...
by wtetzner
Sat Mar 05, 2011 6:56 pm
Forum: Programming Discussion
Topic: What are Benefits of Adding a Scripting Language to a Game?
Replies: 19
Views: 1867

Re: What are Benefits of Adding a Scripting Language to a Game?

The usefulness of embedding a scripting language depends on which language you're using for your engine. For example, if you're using C or C++, then embedding a scripting language will give you the benefit of being able to describe game logic in a higher level language, as well as allowing you to ch...