Search found 194 matches
- Mon Mar 22, 2010 10:41 pm
- Forum: Programming Discussion
- Topic: Tile Engine question
- Replies: 58
- Views: 3682
Re: Tile Engine question
I see what you are saying. I started with the 3D array concept but didn't want to get things too complex. =) The gist would be to use a Tile to have a ground layer(grass, road, caves, etc) then have a layer for objects(treasure chests, etc) I would have say an overworld "level" that would ...
- Mon Mar 22, 2010 10:02 pm
- Forum: Programming Discussion
- Topic: Tile Engine question
- Replies: 58
- Views: 3682
Tile Engine question
I'm building a tile Engine for a game I'm working on and had a question. I'm looking at having a Tile class and a map class. The map class would be a 2D array of Tiles and the tile class would have information about a "Tile" including an array that would hold the information for each layer...
- Mon Mar 01, 2010 11:22 pm
- Forum: General/Off-Topic
- Topic: Official Forum Profile
- Replies: 163
- Views: 124121
Re: Official Forum Profile
Name matt weston Age 31 Birthday August 31, 1978 Sex Male Favorite Console Currently a toss up between the NES and XBOX 360 Favorite Type of Game Sports/RPG Favorite 3 Games NCAA Football 2010, Final Fantasy IV, Final Fantasy VII Favorite Color Red Favorite Food Creamy Chicken Pesto with Bowties Fav...
- Mon Mar 01, 2010 4:18 pm
- Forum: General/Off-Topic
- Topic: Screen Capture for Youtube videos?
- Replies: 12
- Views: 947
Screen Capture for Youtube videos?
What does everyone use/recommend to do screen captures for making youtube videos?
- Mon Mar 01, 2010 3:28 pm
- Forum: General Gaming
- Topic: Avatar Showdown
- Replies: 23
- Views: 4073
Re: Avatar Showdown
maybe as an optional mini game or side quest
- Mon Mar 01, 2010 1:03 pm
- Forum: General/Off-Topic
- Topic: YAML > XML
- Replies: 25
- Views: 1951
Re: YAML > XML
I took a week long course on Adobe Flex and they were saying this is what will eventually replace XML due to various reasons.
- Mon Mar 01, 2010 11:58 am
- Forum: General Gaming
- Topic: Avatar Showdown
- Replies: 23
- Views: 4073
Re: Avatar Showdown
I would have to say that based on what I know of basic XNA, this doesn't impress me much. If they hit their target of $10,000 then I should be very rich when I release a few games. lol
- Fri Feb 26, 2010 4:16 pm
- Forum: General Gaming
- Topic: Official Games Beaten Lists.
- Replies: 94
- Views: 80329
Re: Official Games Beaten Lists.
PC: Command and Conquer Command & Conquer: Tiberian Sun Command & Conquer: Tiberian Sun Firestorm Command & Conquer 3: Tiberium Wars Red Alert Red Alert 2 Generals Generals Zero Hour Half Life Half Life 2 Lords of the Realm 2 Call of Duty Call of Duty 2 Doom Wolfenstein 3D Return to Cast...
- Thu Feb 25, 2010 1:48 pm
- Forum: Programming Discussion
- Topic: Unity
- Replies: 7
- Views: 648
Re: Unity
I'll probably go with XNA for now as I'd like to play around with some stuff for the XBOX. Unity looks really nice so, I'll probably try it out some more as well. Right now, I'd like to abstract much of the lower level stuff as possible till I get into the swing of things. I'm sure you can do much o...
- Thu Feb 25, 2010 12:50 pm
- Forum: Programming Discussion
- Topic: Unity
- Replies: 7
- Views: 648
Re: Unity
That's what I was thinking. Unity just seemed to have that "game creator" feel about it all be it much more powerful. So, with Unity I'd basically be adding scripting for my game and my game assets?
- Thu Feb 25, 2010 10:02 am
- Forum: Programming Discussion
- Topic: Dreamcast Development
- Replies: 90
- Views: 21196
Re: Dreamcast Development
Not to hijack the topic but, some "super secret" documents detailing the hardware were mentioned previously. I don't necessarily think they are illegal to have, but you are probably better off being cautious. I say this because I recently did research into homebrew for the NES and found a ...
- Wed Feb 24, 2010 11:14 pm
- Forum: Programming Discussion
- Topic: Unity
- Replies: 7
- Views: 648
Re: Unity
How complex of a game can you build with Unity? I'm trying to decide which one to start with.
- Wed Feb 24, 2010 11:00 pm
- Forum: Programming Discussion
- Topic: Unity
- Replies: 7
- Views: 648
Unity
I am getting back into game dev having now successfull fixed my ailing pc. I was wondering what everyone's thoughts were on Unity3D. I'm considering either using that or XNA to ease back into deving.
- Mon Feb 22, 2010 12:48 am
- Forum: Game Development
- Topic: Engine Development
- Replies: 3
- Views: 592
Engine Development
First, let me say I'm not looking for specifics of Falco's engine or anyone else's unless they really want to share, nor am I requesting source code. I would like to work on building a game engine geared toward 2D games and was going to start compiling a list of things that I should probably impleme...