Search found 594 matches

by MrDeathNote
Sat Apr 30, 2011 9:37 am
Forum: Game Development
Topic: Game Developers in April
Replies: 7
Views: 2005

Re: Game Developers in April

I'm recording a new devlog at this very minute, patience young grasshopper.
by MrDeathNote
Thu Apr 28, 2011 3:31 am
Forum: Game Development
Topic: My first game: A Zombie RPG
Replies: 163
Views: 45736

Re: My first game: A Zombie RPG

Bought and downloaded. Nice work bro it plays really nicely :) And I got a mention in the credits, boo ya!!!
by MrDeathNote
Mon Apr 11, 2011 3:58 pm
Forum: General/Off-Topic
Topic: inspiration
Replies: 7
Views: 1615

Re: inspiration

Unbelievable, very moving stuff. Props to that guy, he may just be my hero!
by MrDeathNote
Mon Apr 11, 2011 7:49 am
Forum: Programming Discussion
Topic: Anybody have the PSP toolchain download link?
Replies: 12
Views: 2280

Re: Anybody have the PSP toolchain download link?

After getting MUCH deeper into psp development, i really don't want to recommend those tutorials anymore. They use graphics.c which is quite inefficient for rendering. The only thing I used from graphics.c was the image loader and even then I completely refactored it and added swizzling for efficien...
by MrDeathNote
Mon Apr 11, 2011 5:49 am
Forum: General/Off-Topic
Topic: I haz a dreamcast!
Replies: 7
Views: 1598

Re: I haz a dreamcast!

eatcomics wrote:
N64vSNES wrote:I only have one thing to say...Samba de amigo is fucking AWESOME! :lol:
hellz yeah... I just want to buy some maracas...
It changed my life when I got mine :)
by MrDeathNote
Thu Apr 07, 2011 4:17 am
Forum: Game Development
Topic: Are Game Developers 15 Years Behind?
Replies: 24
Views: 5807

Re: Are Game Developers 15 Years Behind?

I have to agree with avansc here. It happens all the time in work. We write tests for the given requirements, we start coding, the tests pass, the requirments change, the code changes, the tests fail. Tests are good to test that functionality that shouldn't change doesn't change, but all the tests r...
by MrDeathNote
Wed Apr 06, 2011 9:16 am
Forum: Programming Discussion
Topic: [solved]glScissor and resizing window in sfml.
Replies: 4
Views: 1232

Re: glScissor and resizing window in sfml.

Right I get what you're saying now. I thought you mean't the entire window. I guess your way could work if you take the widget/window ratio. I don't see any reason why that wouldn't work.
by MrDeathNote
Wed Apr 06, 2011 5:50 am
Forum: Programming Discussion
Topic: [solved]glScissor and resizing window in sfml.
Replies: 4
Views: 1232

Re: glScissor and resizing window in sfml.

When I resize the window, the clip rectangle for glScissor should change.. but I don't exactly know how to change it so that it fits the rect resized by view used by sfml about doing that... Any help please? :( helpful pictures? normal(not resized) http://img845.imageshack.us/i/normalf.png resized ...
by MrDeathNote
Fri Apr 01, 2011 10:21 am
Forum: Game Development
Topic: Adobe Flash
Replies: 7
Views: 1601

Re: Adobe Flash

i've seen you can do OOP with classes in a round about way in flash. It's pretty much like the OOP you can implement with javascript and honestly it's barely worth it. It's pseudo OOP, the "inheritance" mechanism may be the ugliest thing I've ever seen. I have inheritance in quotes becaus...
by MrDeathNote
Wed Mar 30, 2011 10:20 am
Forum: Programming Discussion
Topic: I want to make games but...
Replies: 11
Views: 1691

Re: I want to make games but...

Thanks for the advice guys! Did I see something mentioning GDI or GDI+ or something as something to start programming games with in gyro's videos? I've just learned that VB has GDI+ built in, and I've been experimenting with it. When I took that class we used some graphics stuff, but I didn't know ...
by MrDeathNote
Tue Mar 29, 2011 7:44 am
Forum: Programming Discussion
Topic: Web Dev'
Replies: 14
Views: 1321

Re: Web Dev'

christo wrote:go for it brain. web apps are the way of the future.

here's quake 2 ported to html 5 and javascript (using GWT): http://code.google.com/p/quake2-gwt-port/
That's seriously bad ass :)
by MrDeathNote
Mon Mar 28, 2011 2:52 am
Forum: Programming Discussion
Topic: Card game engine?
Replies: 11
Views: 1202

Re: Card game engine?

I would use STL map to represent the objects in the engine. You can store all of the card information in a SQL database. This way you can easily query for the cards relevant to the current game then load the data into the map. If you have a large number of cards and you want the game to be easily e...
by MrDeathNote
Mon Mar 28, 2011 2:51 am
Forum: General Gaming
Topic: Playstation NGP
Replies: 5
Views: 1689

Re: Playstation NGP

I think I can safely say holy shit, i want one!!
by MrDeathNote
Fri Mar 25, 2011 10:06 am
Forum: Programming Discussion
Topic: OpenGL Texture Problem
Replies: 16
Views: 1791

Re: OpenGL Texture Problem

Ok so i'm at work and i'm kinda bored so i've given it a go at recreateing the code I was gonna post later. Note that this is untested but should give you a good idea of what should be going on. Also Texture is a class that holds a GLuint, a height and a width (that should be pretty obvious from the...