Search found 33 matches
- Mon Apr 16, 2012 6:48 pm
- Forum: Programming Discussion
- Topic: 2d engine , should I ?
- Replies: 23
- Views: 5064
Re: 2d engine , should I ?
Can I just ask how experienced you are with game development? Your game proposal seems very optimistic, even if you were to use an engine and especially if you were to make your own. What game proposal, I merely stated I was developing an action based rpg with a similar feel to the 2d Zelda games, ...
- Mon Apr 16, 2012 4:34 pm
- Forum: Programming Discussion
- Topic: 2d engine , should I ?
- Replies: 23
- Views: 5064
Re: 2d engine , should I ?
Basically, I want to make old school RPGs with new functionalities and innovative game mechanics, the graphic style I'm going for Is similar to the old FF games or legend of Zelda , but high res, I'm not making turn based, it would be more action oriented like that of Zelda games. I'm probably gonna...
- Mon Apr 16, 2012 2:11 pm
- Forum: Programming Discussion
- Topic: 2d engine , should I ?
- Replies: 23
- Views: 5064
2d engine , should I ?
Now I am debating between using unity, torque , or just flat out building my own engine from scratch! Has anyone here made a 2d engine, are there any pitfalls that I should be wary of. What do you guys think , should I go the whole 9 yards and just build it myself or take easy way and use an existing?
- Sun Apr 15, 2012 2:03 pm
- Forum: Game Development
- Topic: RPGS Past Vs. Present and influences for the future
- Replies: 12
- Views: 3076
Re: RPGS Past Vs. Present and influences for the future
I am creating a innovative, multiplayer rpg, with some basis on older editions of DnD, and am attempting to get peoples opinions on what gameplay features made for fun or sucky games in the past and present rpgs.
Anyways, thank you all for your responses, it is appreciated
Anyways, thank you all for your responses, it is appreciated
- Sat Apr 14, 2012 2:18 pm
- Forum: Art, Music, and Design
- Topic: importing vectored graphics into Unity
- Replies: 0
- Views: 6153
importing vectored graphics into Unity
Does anybody know the best way to import vectored graphics into Unity, I looked for the supported file formats in the documentation, but I couldnt find it, I am rather new to Unity and C#, so if anyone could give me some pointers on how to get SVG or some other vector format inside of Unity it would...
- Fri Apr 13, 2012 1:14 pm
- Forum: General Gaming
- Topic: My first Dreamcast
- Replies: 24
- Views: 10574
Re: My first Dreamcast
you tell em
- Fri Apr 13, 2012 12:04 pm
- Forum: General Gaming
- Topic: My first Dreamcast
- Replies: 24
- Views: 10574
Re: My first Dreamcast
Thx everybody, just ordered my Dreamcast, along with Sonic adventure and Grandia 2 , cant wait for them to get here
- Fri Apr 13, 2012 1:17 am
- Forum: Programming Discussion
- Topic: I could use some help learning please.
- Replies: 15
- Views: 4463
Re: I could use some help learning please.
Code Monkeys is one of my fav shows on netflix
- Thu Apr 12, 2012 6:58 pm
- Forum: General Gaming
- Topic: My first Dreamcast
- Replies: 24
- Views: 10574
Re: My first Dreamcast
Awesome that ought to narrow down my choices dramatically, currently have an Atari, NES, SNES, N64, turbo graphix, msx, neogeo, gameboy ( original big grey brick) , ps1, 2 and 3, Xbox, and wii. I also need to find dragon quest 8 , as I've never played the series and I was recommended to start with t...
- Thu Apr 12, 2012 1:45 pm
- Forum: General Gaming
- Topic: My first Dreamcast
- Replies: 24
- Views: 10574
My first Dreamcast
Im getting my very own Dreamcast this weekend, but i cant figure out which games i should get. Any ideas on what I ought to get?
- Thu Apr 12, 2012 1:06 pm
- Forum: Art, Music, and Design
- Topic: 2080 - My Megadrive
- Replies: 6
- Views: 8040
Re: 2080 - My Megadrive
Epicness, loved the train part
- Thu Apr 12, 2012 2:13 am
- Forum: Game Development
- Topic: RPGS Past Vs. Present and influences for the future
- Replies: 12
- Views: 3076
Re: RPGS Past Vs. Present and influences for the future
A great story is the backbone to every RPG, but the core mechanics can also make a game great. I am starting to design an RPG and so I am trying to find what people like about the RPGs of the now, and what they miss of the RPG's of the yesterday. And what they would like to see in the RPGs of tomorr...
- Thu Apr 12, 2012 1:44 am
- Forum: Programming Discussion
- Topic: I could use some help learning please.
- Replies: 15
- Views: 4463
Re: I could use some help learning please.
also http://www.dreamincode.net has some great topics, tutorials , and has always helped me solve any problems ive encountered
- Wed Apr 11, 2012 8:32 pm
- Forum: Game Development
- Topic: RPGS Past Vs. Present and influences for the future
- Replies: 12
- Views: 3076
RPGS Past Vs. Present and influences for the future
So, I was curious to find out everyone's opinion on this. How would you compare present RPG's (2d and 3d) to the old school RPG's. What do you think could be and should be improved on? What are their Pros and Cons and how do they compare across the generation gap. What improvements would you like to...
- Wed Apr 11, 2012 3:07 pm
- Forum: Programming Discussion
- Topic: I could use some help learning please.
- Replies: 15
- Views: 4463
Re: I could use some help learning please.
The best thing you could do is write code , make a game , nothing complicated to start with and expand on that m Moosader has some great tutorials if you get stuck, or post on here, im sure someone would be happy to help. I'm almost always online so shoot me a message if you need help. Learn by doin...