Search found 202 matches

by dejai
Sun Jul 04, 2010 9:47 pm
Forum: Programming Discussion
Topic: Fucking GCC horror stories
Replies: 4
Views: 481

Re: Fucking GCC horror stories

Since we are sharing stories about fail gcc. G++ has a bug where if you try to transform using std::lower it just will not work. Microsofts compiler can do it but g++ cannot. So transform(str.begin(), str.end(), str.begin(), std::lower); needs to be written as std::transform( s.begin(), s.end(), s.b...
by dejai
Mon Jun 28, 2010 6:11 am
Forum: Game Development
Topic: How have your games evolved since your first?
Replies: 16
Views: 3005

Re: How have your games evolved since your first?

Oh this sounds really fun. All of it is in C and C++ 1. RPG Glade (Never Finished, C++ irrlicht) I was like 13?: http://img441.imageshack.us/img441/1687/manhc8.th.png http://img187.imageshack.us/img187/7664/townot8.th.png 2. IrrSolar. An emulation of the solar system. I lost the files but it was rea...
by dejai
Sun Jun 27, 2010 5:16 am
Forum: Game Development
Topic: NTEngine a 2d Puzzle Game, C++, Lua, XML
Replies: 14
Views: 2743

NTEngine a 2d Puzzle Game, C++, Lua, XML

I am working on a puzzle game with a small team you can find the code at: http://code.google.com/p/noobtoob-kickle/ we have spent a long time writing the back end in C++ and we have lua integration implemented. Currently I am working on implementing a camera class so we can make the engine more flex...
by dejai
Sat May 29, 2010 8:34 pm
Forum: Game Development
Topic: DRM In Your Game
Replies: 14
Views: 1495

Re: DRM In Your Game

Consider the senario that you want to make money off your game, making it free does not really accomplish that and open source won't stop pirates.
by dejai
Sat May 29, 2010 9:11 am
Forum: Current Events and Science/Technology
Topic: Linux
Replies: 58
Views: 8847

Re: Linux

I run Linux I enjoy it but I also have windows and mac and I enjoy those operating systems as well. The best thing about Linux is package management and costing nothing. :) OS wars are silly.
by dejai
Sat May 29, 2010 8:43 am
Forum: Game Development
Topic: DRM In Your Game
Replies: 14
Views: 1495

DRM In Your Game

DRM in games has become a very popular choice to "protect" content amongst major game publishers. Personally I see this as an uphill battle as DRM is cracked and the software applications still end up available for bit torrent without the restrictions of DRM. All it does is punish the user...
by dejai
Sat May 29, 2010 8:16 am
Forum: Reviews
Topic: Starcraft II: Beta
Replies: 35
Views: 22675

Re: Starcraft II: Beta

I got into the starcraft 2 beta and I am in the Platnium ( Now Diamond ) league which is the top league so I at least have some ability to comment on the game and what it is like to play at higher levels. Firstly a lot of starcraft is just having fun with friends and that component is still in the g...
by dejai
Tue May 04, 2010 2:37 am
Forum: Game Development
Topic: Nickle Release 1
Replies: 13
Views: 1395

Re: Kickle Release 1

We have had issues with building a release version that will work on non-development computers, I personally cannot test the issue since I do not have another windows computer :/ Maybe it is C++ redistributable? Thanks for the quick response
by dejai
Tue May 04, 2010 1:22 am
Forum: Game Development
Topic: Nickle Release 1
Replies: 13
Views: 1395

Nickle Release 1

Hey guys I thought I would make a new thread for the release versions of the 2d puzzle game I am working on
by dejai
Sat May 01, 2010 12:01 am
Forum: Programming Discussion
Topic: Structuring Your Map Format
Replies: 9
Views: 730

Re: Structuring Your Map Format

Yup I agree with all of your points on XML and I thought I would post some reasons why we chose it for this project in particular. First off the game is going to be completely based around UGC (user generated content) with community members writing custom maps and scripts for the game. This instantl...
by dejai
Tue Apr 27, 2010 4:55 am
Forum: Programming Discussion
Topic: Structuring Your Map Format
Replies: 9
Views: 730

Structuring Your Map Format

Hello I have a question for everyone who has implemented a map format before. How have you gone about structuring it? For example I use XML which I parse through tinyXML ( a great lightweight xml parsing libraryfor C++ ) I have heard that other people use JSON and a lot of indie game developers just...
by dejai
Sun Apr 25, 2010 1:55 am
Forum: Game Development
Topic: Nickle Noobicle Remake
Replies: 21
Views: 2690

Re: Kickle Cubicle Remake

New video we show off some new and improved graphics and UI systems: http://www.youtube.com/watch?v=4ueHtFy8eCY [youtube]<object width="480" height="385"><param name="movie" value="http://www.youtube.com/v/4ueHtFy8eCY&hl=en_US&fs=1&"></param><param...
by dejai
Wed Apr 21, 2010 7:06 am
Forum: Programming Discussion
Topic: Is STL a neccisity
Replies: 22
Views: 1643

Re: Is STL a neccisity

Data structures form a very important role in sophisticated applications. I find that the STL provides a way of easily accessing useful data structures for solving problems. The issue is that STL is generally abused and I would really stress that the algorithm and the application design is far more ...
by dejai
Mon Apr 12, 2010 7:08 am
Forum: Programming Discussion
Topic: Issue with SFML
Replies: 12
Views: 1146

Re: Issue with SFML

I am using SFML on my current project, I have had the exact same error just look up LNK2019 and it will clear everything up. I can see how (__imp_??0Window@sf@@QAE@VVideoMode@1@ABV?$basic_string@DU?$char_traits@D@std@@V?$allocator@D@2@@std@@KABUWindowSettings@1@@Z) referenced in function _main would...