Search found 700 matches

by K-Bal
Tue Jan 27, 2015 6:17 am
Forum: Game Development
Topic: Modular and Functional Game Design Discussion
Replies: 13
Views: 11689

Re: Modular and Functional Game Design Discussion

It is a great learning project, too ;-)
by K-Bal
Sun Jan 25, 2015 4:45 am
Forum: Game Development
Topic: Modular and Functional Game Design Discussion
Replies: 13
Views: 11689

Re: Modular and Functional Game Design Discussion

Why don't you implement your own little scripting engine? You probably only need a little subset of functionality anyway and you can create the interface just like you want it to be.
by K-Bal
Wed Jan 21, 2015 9:15 am
Forum: Game Development
Topic: Modular and Functional Game Design Discussion
Replies: 13
Views: 11689

Re: Modular and Functional Game Design Discussion

Well, yes. lua_dostring() is probably the way to go. You need to expose the data you want to be able to change to Lua. Classes can be mapped to Lua tables, if I remember correctly. There's a whole bunch of literature on the internet about this.
by K-Bal
Wed Jan 21, 2015 8:32 am
Forum: Game Development
Topic: Modular and Functional Game Design Discussion
Replies: 13
Views: 11689

Re: Modular and Functional Game Design Discussion

I have no experience with Lisp or Haskell, so I can't say anything about that. Also you should open up a different thread for your Lua question. Back to topic: Game Engine should be modular, easy to maintain, loosly coupled, easy to extend and doesn't use Object oriented paradigm (mainly inheritance...
by K-Bal
Tue Jan 20, 2015 7:13 pm
Forum: Game Development
Topic: Modular and Functional Game Design Discussion
Replies: 13
Views: 11689

Re: Modular and Functional Game Design Discussion

I suppose you're coding in C++ and there's no need to switch to something else. You can write very efficient code with it, just be wary of certain language features, e.g. inheritance. Try this approach: - Have a clear vision of what your game should be like. - Use this to define the technical needs ...
by K-Bal
Tue Jan 13, 2015 8:39 am
Forum: General/Off-Topic
Topic: Beta Backers Group
Replies: 17
Views: 14462

Beta Backers Group

Have you already started accepting people to the group?

Best regards,
A beta-backer :)
by K-Bal
Thu Dec 26, 2013 3:22 pm
Forum: Programming Discussion
Topic: Vertex Normals [Somewhat SOLVED]
Replies: 6
Views: 3292

Re: Vertex Normals

I don't know what your situation is so this might not help you, but if you're creating models with 3D modelling software you can usually export the model file with vertex normals included.
by K-Bal
Tue Dec 17, 2013 3:02 am
Forum: Programming Discussion
Topic: Start with Java? [SOLVED]
Replies: 20
Views: 7850

Re: Start with Java?

There is no reason not to start with Java. 3rd party library usage is more or less drag and drop, which is very helpful for beginners, who can easily get confused by a myriad of compiler options. Also don't worry too much about performance when you're just starting out. I'm currently developing an O...
by K-Bal
Thu Dec 12, 2013 2:28 am
Forum: Game Development
Topic: What projects are you currently working on?
Replies: 500
Views: 152251

Re: What projects are you currently working on?

Only a picture:

Image
by K-Bal
Tue Nov 26, 2013 3:23 pm
Forum: Game Development
Topic: What projects are you currently working on?
Replies: 500
Views: 152251

Re: What projects are you currently working on?

I just ordered an Oculus Rift ;) I can't wait to start deving!!
by K-Bal
Tue Nov 26, 2013 10:23 am
Forum: Game Development
Topic: What projects are you currently working on?
Replies: 500
Views: 152251

Re: What projects are you currently working on?

Thanks guys. It was quite a lot of work actually. Not understanding the technique but implementing it with libGDX and the usual OpenGL hassles. I'm currently writing a blog post about it to save people with the same goal from hours of frustration.
by K-Bal
Fri Nov 22, 2013 2:18 pm
Forum: Game Development
Topic: What projects are you currently working on?
Replies: 500
Views: 152251

Re: What projects are you currently working on?

I spent the last days implementing cel shading with OpenGL ES2.0 for my game. You can also see a little fist fight against the AI in this video ;)

PS: watch on 720p!

by K-Bal
Fri Nov 22, 2013 2:14 pm
Forum: General/Off-Topic
Topic: College.
Replies: 27
Views: 11204

Re: College.

Right, but how do you even get an interview without a degree? Won't most people just throw out the application without a CS degree? It makes an easy filter. You need to have a good portfolio. Describe what kind of skillset you have and back it up with examples of your previous work. For example, I ...
by K-Bal
Fri Nov 22, 2013 10:03 am
Forum: General/Off-Topic
Topic: College.
Replies: 27
Views: 11204

Re: College.

Never ask about pay / vacation / benefits during a job interview. In Germany it's quite usual to talk about this in interviews, although it's rather the interviewer that asks you how much salary you expect from the job. This is fine if you're an established professional with past job experience and...