Search found 312 matches
- Sun Feb 22, 2009 8:43 am
- Forum: Game Development
- Topic: Caution: Extreme noobishness.
- Replies: 16
- Views: 2254
Re: Caution: Extreme noobishness.
Yeah, I'll probably end up looking up to you more than any one else, cause you are the only one who really answers... :D I'm so excited, I figured out how to use arrays, they are annoying because they are heavily typed. In lua: MyArray = {1,2,"ibly",iblyObject, anotherArray} In c++: object...
- Sat Feb 21, 2009 8:58 pm
- Forum: General Gaming
- Topic: Is the PS2 Dead?
- Replies: 23
- Views: 4235
Re: Is the PS2 Dead?
okay. I have 200 somethin bucks(I'm 13), so it's not gonna be a big chunk out of my wallet. Unlike the Xbox 360, where each game would make me need to babysit for... 8 hours.
- Sat Feb 21, 2009 7:09 pm
- Forum: General Gaming
- Topic: Is the PS2 Dead?
- Replies: 23
- Views: 4235
Is the PS2 Dead?
Okay, so my parents aren't very big on getting me things, so I'm stuck with a Nintendo DS, and a GameCube. I have been wondering lately if I should step it up to a better console, but there is no WAY i'm getting a PS3 or an xbox360. (wii sucks. nuff said). Should I get a PS2 now, considering they ha...
- Sat Feb 21, 2009 7:06 pm
- Forum: Reviews
- Topic: Grand Theft Auto: San Andreas (PS2)
- Replies: 9
- Views: 8956
Re: Grand Theft Auto: San Andreas (PS2)
I really liked it, when I played it at my friends house. I think that all of the GTA series games should be played for their free-roam parts, not the story mode.
Also, the huge library of cheats for it is amazing! You can make cars flyable, and you can have whatever weapons you want.
Also, the huge library of cheats for it is amazing! You can make cars flyable, and you can have whatever weapons you want.
- Sat Feb 21, 2009 7:01 pm
- Forum: Art, Music, and Design
- Topic: How did they make Sonic?
- Replies: 47
- Views: 32688
Re: How did they make Sonic?
If they did make it using Z80 assembly, then that would be neat, because I could probably program for that console!
- Sat Feb 21, 2009 4:25 pm
- Forum: Game Development
- Topic: I cant figure out how to program. Does this mean I have a lo
- Replies: 29
- Views: 4015
Re: I cant figure out how to program. Does this mean I have a lo
To learn a language, you need to have a need for it, like I couldn't go learn perl, cuz I have no need for it. I went like this: lua for a game called ROBLOX, TI Basic, javascript and HTML, actionscript, assembly( even harder than C++), C++ which I'm currently learning. I suggest playing ROBLOX and ...
- Sat Feb 21, 2009 12:12 pm
- Forum: Game Development
- Topic: Caution: Extreme noobishness.
- Replies: 16
- Views: 2254
Re: Caution: Extreme noobishness.
hmm. What exactly is a coders cable, and what language are GC games programmer in?
And, since you are an admin, I'm guessing you are part of the team. Which one are you? Marcel? Peter?
And, since you are an admin, I'm guessing you are part of the team. Which one are you? Marcel? Peter?
- Fri Feb 20, 2009 8:36 pm
- Forum: Game Development
- Topic: Caution: Extreme noobishness.
- Replies: 16
- Views: 2254
Re: Caution: Extreme noobishness.
Oh, my dad explained alot about it, like how if you use the direct object, it will make a new empty version of it on the stack, copy the values into the new object, and lets you muck about with that, so your not actually messing with the object. He also explained memory leaks(allocating memory for a...
- Fri Feb 20, 2009 2:42 pm
- Forum: Game Development
- Topic: Caution: Extreme noobishness.
- Replies: 16
- Views: 2254
Re: Caution: Extreme noobishness.
I guess. To do 2D sprites, do you actually have to reverse engineer the viewport to display the sprite properly? With your project(@GyroVorbis) are you doing C++ with a library, to do the graphics? Also, I've done assembly, for a calculator, so I understand the hardware and memory addresses, but I d...
- Fri Feb 20, 2009 6:34 am
- Forum: Game Development
- Topic: Caution: Extreme noobishness.
- Replies: 16
- Views: 2254
Re: Caution: Extreme noobishness.
I heard it's really hard, like 30 lines of code to make a cube rotate. Is it powerful enough? Are there functions like... CheckIfInIntersect() where it checks if two objects are intersecting?
- Thu Feb 19, 2009 9:56 pm
- Forum: Game Development
- Topic: Caution: Extreme noobishness.
- Replies: 16
- Views: 2254
Re: Caution: Extreme noobishness.
Yeah, I had to download it for DarkGDK to work. What language does it use? 'Cause I would like to stick with C++, is there a way to integrate C++ with directx?
- Thu Feb 19, 2009 9:09 pm
- Forum: Game Development
- Topic: Caution: Extreme noobishness.
- Replies: 16
- Views: 2254
Caution: Extreme noobishness.
Okay, so I am really new to C++ in general, but I am not a noob to programming in general( I have done VB,TIBASIC,javascript,actionscript, and even... Assembly!). I found this API set called DarkGDK, ever heard of it? Well, it plugs in to directx/direct3d. It's helpful and easy, but it just doesn't ...