Search found 307 matches

by Light-Dark
Sat Aug 23, 2014 11:50 am
Forum: Programming Discussion
Topic: Dreamcast 2D graphics wrapper
Replies: 3
Views: 1975

Re: Dreamcast 2D graphics wrapper

It is Axel F! My hunch was totally right Ahahaha :lol:
by Light-Dark
Thu Aug 21, 2014 6:32 pm
Forum: Programming Discussion
Topic: Dreamcast 2D graphics wrapper
Replies: 3
Views: 1975

Re: Dreamcast 2D graphics wrapper

Hey that's pretty rad man! What music did you use in that demo it sounds familiar to me? Also totally subscribed to you keep up the good work :)!
by Light-Dark
Wed Aug 20, 2014 6:47 pm
Forum: General Gaming
Topic: Corruption In Gaming Journalism: The Quinnspiracy
Replies: 22
Views: 19233

Corruption In Gaming Journalism: The Quinnspiracy

C5-51PfwI3M This guy makes a fair argument in regards to this scandal: Let's get these sociopolitical agendas out of the gaming press by making these phony "social justice activists" and "feminists" ( they aren't truly either, not by a long shot) who manipulate,exploit and lie, ...
by Light-Dark
Mon Aug 04, 2014 11:16 pm
Forum: General/Off-Topic
Topic: Kaze makes me cry
Replies: 4
Views: 4428

Re: Kaze makes me cry

NES emulators aren't even 100% accurate and the NES came out over two decades ago; nothing beats original hardware. And is he seriously complaining about the Dreamcast taking up too much room?! He must live in a shoe closet.
by Light-Dark
Mon Aug 04, 2014 10:46 pm
Forum: Game Development
Topic: A Simple NES Game
Replies: 16
Views: 18010

Re: A Simple NES Game

EDIT: Here's a video of it in action m4RT4fJv9Lc Adding on to the sine-wave like movement pattern discussion in this thread: There is in fact a way to create a more precise replica of a sinusoidal curve on the NES through the use of a lookup table in ROM. This is how I've gone about generating a smo...
by Light-Dark
Sun Aug 03, 2014 11:13 pm
Forum: Game Development
Topic: NES Platformer Engine
Replies: 6
Views: 9426

Re: NES Platformer Engine

LKOMJxf_WEM So I've made more progress on this engine. A major change is the incorporation of the UNROM mapper which allows me to have 8 16KB PRGROM banks with CHR RAM (Basically makes the tile/sprite pattern table writable). I've also given the 2nd byte in the header word of levels a purpose: the ...
by Light-Dark
Tue Jul 08, 2014 4:34 pm
Forum: Programming Discussion
Topic: [Q] Getting the point of contact between 2 OBB rectangles
Replies: 4
Views: 3273

Re: [Q] Getting the point of contact between 2 OBB rectangle

I actually wrote somewhat of a tutorial on the subject of building a 2D rigid body physics engine (it's not finalized). I've attached the section I wrote on finding contact points for polygon-polygon collisions, it should be of help. If you have any questions, I'll try to answer them. If it's not t...
by Light-Dark
Thu Jun 26, 2014 5:00 pm
Forum: Game Development
Topic: 2D RPG Engine
Replies: 153
Views: 100226

Re: Simple 2D RPG Engine

Nice work. Does the collision change with the depth warp? Like for example, to stop you from walking down through the ladder when you're underneath the platform, but still allowing you to walk up the ladder to get on top of the platform. I always wondered how that was handled in games like this. Ye...
by Light-Dark
Thu Jun 26, 2014 1:38 pm
Forum: Game Development
Topic: 2D RPG Engine
Replies: 153
Views: 100226

Re: Simple 2D RPG Engine

Now with even more Dreamcast and monotone ramblings!
by Light-Dark
Wed Jun 25, 2014 6:41 pm
Forum: Programming Discussion
Topic: kickstarter
Replies: 4
Views: 2239

Re: kickstarter

hazem456 wrote:what will happen when the kickstarter begins
Here's a crude approximation:
by Light-Dark
Wed Jun 25, 2014 5:21 pm
Forum: Programming Discussion
Topic: Dreamcast: VQ Texture Examples
Replies: 0
Views: 18811

Dreamcast: VQ Texture Examples

So lately I've been working on compressing textures for the Dreamcast build of my engine and I noticed while hunting for examples that there is really only 1 example of VQ texture compression provided with KOS that is made for KGL (the OpenGL PVR wrapper). So I decided to make a couple KGL free exam...
by Light-Dark
Sun Jun 22, 2014 1:31 pm
Forum: Game Development
Topic: How many times is too many times for recycling 1 indie game?
Replies: 5
Views: 3491

Re: How many times is too many times for recycling 1 indie g

I'd point out Call of Duty but ever since they introduced that new revolutionary Dog model I don't know anymore...
by Light-Dark
Sun Jun 22, 2014 1:08 pm
Forum: Game Development
Topic: 2D RPG Engine
Replies: 153
Views: 100226

Re: Simple 2D RPG Engine

My sincere apologies for leaving everyone hanging for awhile but I bring with me now a forecast of things to expect in the future: - New Character Physics - Particle Engine + Lua wrapper ( this one overfills the DC vertex buffer if you're not careful) - Dedicated Warping system ( Features more Objec...
by Light-Dark
Tue May 13, 2014 3:15 pm
Forum: Current Events and Science/Technology
Topic: West Antarctic Ice Sheet Collapse Is Unstoppable
Replies: 13
Views: 12555

West Antarctic Ice Sheet Collapse Is Unstoppable

http://www.cbc.ca/news/technology/huge-antarctic-ice-sheet-collapsing-1.2639989 the "grounding line" which could be considered a dam that stops glacier retreat has essentially been breached. The only thing that could stop the retreat in this low-altitude region is a mountain or hill and t...
by Light-Dark
Sat Apr 26, 2014 2:00 pm
Forum: Game Development
Topic: Dreamcast textures
Replies: 5
Views: 7140

Re: Dreamcast textures

:worship: Great job and timing man! I've coincidentally been looking into/working on integrating texture compression into the Dreamcast build of my engine. Thanks for sharing this:D!