Do you guys have any plans of building Elysian Shadows with Emscripten, so you can run it in the browser?
Given that you like getting it to run on different platforms, it seems like something you might be interested in.
https://github.com/kripken/emscripten
https://github.com/kripken/emscripten/wiki
Search found 158 matches
- Tue Jun 25, 2013 4:23 pm
- Forum: Programming Discussion
- Topic: Compile Elysian Shadows with Emscripten?
- Replies: 2
- Views: 2559
- Sun Jun 16, 2013 3:18 pm
- Forum: Current Events and Science/Technology
- Topic: Armikrog (from creator of Earthworm Jim and The Neverhood)
- Replies: 0
- Views: 28097
- Sun Apr 21, 2013 8:21 pm
- Forum: Programming Discussion
- Topic: Guides & resources
- Replies: 59
- Views: 62169
Re: Guides & resources
There's also a nice article on writing Linux device drivers here: http://www.freesoftwaremagazine.com/art ... vers_linux
- Sun Feb 10, 2013 5:55 pm
- Forum: Programming Discussion
- Topic: c++ grandmaster certification
- Replies: 10
- Views: 6129
Re: c++ grandmaster certification
Or Clang in particular. which was both designed so it would be useful for building C++ tools, and is under a BSD license.dandymcgee wrote:Not like any of them are going to compete with GCC.
- Sun Nov 18, 2012 4:41 pm
- Forum: Game Development
- Topic: 2D RPG Engine
- Replies: 153
- Views: 100042
Re: Simple 2D RPG Engine
Better code: //Set empty flag empty = dataCollection.IsEmpty(); Even this seems like a pointless comment to me. You're still just repeating what the code says. The comment should say why you're doing it. // Cache empty state, because IsEmpty is expensive to call. empty = dataCollection.IsEmpty();
- Sun Oct 28, 2012 8:16 am
- Forum: Programming Discussion
- Topic: ohhh myyy gawd c++ issues!!!
- Replies: 2
- Views: 1330
Re: ohhh myyy gawd c++ issues!!!
What is the type of blue2? If blue2 is an int, then at each point in the loop, you're rounding your result to an int. In the unrolled version, you are doing floating point arithmetic, before saving the entire result in an int. So with the second version, you only do the rounding once, where in the l...
- Tue Sep 25, 2012 3:47 pm
- Forum: Current Events and Science/Technology
- Topic: Torque 3D to be Open Sourced
- Replies: 1
- Views: 6857
- Tue Sep 11, 2012 1:30 pm
- Forum: Current Events and Science/Technology
- Topic: Torque 3D to be Open Sourced
- Replies: 1
- Views: 6857
- Sun Aug 26, 2012 9:06 am
- Forum: Programming Discussion
- Topic: [ SOLVED ]Player wont Move C++/SDL
- Replies: 8
- Views: 3999
Re: Player wont Move C++/SDL please Help
Are you trying to make it so when you hold down the key, your character accelerates? If not, try this: void Player::Input() { if(Event.type == SDL_KEYDOWN); { if(Event.key.keysym.sym == SDLK_LEFT) xVel = -(PLAYER_WIDTH / 2); if(Event.key.keysym.sym == SDLK_RIGHT) xVel = PLAYER_WIDTH / 2; } if(Event....
- Sun Aug 05, 2012 11:23 am
- Forum: Art, Music, and Design
- Topic: Are games in general Art?
- Replies: 6
- Views: 8698
Re: Are games in general Art?
The U.S. Supreme Court thinks they are: http://articles.cnn.com/2011-06-27/tech ... _s=PM:TECHMr. Achie wrote:Are games art?
- Thu Aug 02, 2012 12:59 pm
- Forum: Current Events and Science/Technology
- Topic: Steam on Linux
- Replies: 6
- Views: 9492
Re: Steam on Linux
Looks like Source is running faster on Linux than Windows: http://blogs.valvesoftware.com/linux/faster-zombies/
- Fri Jun 15, 2012 7:31 pm
- Forum: Programming Discussion
- Topic: Book recommendations ?
- Replies: 6
- Views: 1666
Re: Book recommendations ?
I'm looking for books to add to my reading list and was actually leaning toward design patterns and algorithms. Any recommendations? Would it be worth while to look at anything specific to game development ? If you're interested in learning algorithms, Introduction to Algorithms is a good book. And...
- Mon Jun 04, 2012 7:54 pm
- Forum: Programming Discussion
- Topic: C++ to C
- Replies: 16
- Views: 3717
Re: C++ to C
Many libraries and APIs tend to favor C over C++ for obvious compatibility reasons. A C library can be utilized by C or C++, but the reverse is not (easily) true. OpenGL, OpenAL, OpenCL, and SDL are great examples of this. These APIs are not written in C just so both C and C++ can utilize them, but...
- Mon Jun 04, 2012 7:35 pm
- Forum: Programming Discussion
- Topic: Compiler overhead ?
- Replies: 6
- Views: 1890
Re: Compiler overhead ?
I don't know many people who would literally copy and paste the same functions and classes to achieve the same thing with different types. I think almost anybody would construct a heirarchial relationship to reuse commonality with runtime polymorphism. That's fair. As is often the case, you end up ...
- Mon Jun 04, 2012 8:05 am
- Forum: Programming Discussion
- Topic: Compiler overhead ?
- Replies: 6
- Views: 1890
Re: Compiler overhead ?
For example, some overhead associated with C++: 1) RTTI and dynamic_cast 2) virtual function invokation and vtables 3) exceptions 4) templates and so on... Would you like to rephrase your question? Just out of curiosity, what runtime overhead is incurred by using templates? Code size might increase...