Search found 265 matches
- Wed Mar 09, 2011 4:47 pm
- Forum: Game Development
- Topic: What u think about coming back to console for one project?
- Replies: 32
- Views: 4584
Re: What u think about coming back to console for one project?
In terms of Lua, I wouldn't start thinking about that until you truly need it. I disagree. Adding it halfway through your project is going to be MUCH harder than designing your engine with Lua in mind from the start. I'm only saying this because he might not need Lua at all through this project. If...
- Wed Mar 09, 2011 4:43 pm
- Forum: Current Events and Science/Technology
- Topic: BSoD
- Replies: 18
- Views: 4143
Re: Computer Not Booting
It could be your video card? or maybe some faulty RAM? you can try removing the video card and using the system VGA (if even common anymore?) and see if it runs. I think that my video card is the problem. I have removed it and the strange fan noises have stopped and it sounds to be running as it sh...
- Wed Mar 09, 2011 1:57 pm
- Forum: Game Development
- Topic: What u think about coming back to console for one project?
- Replies: 32
- Views: 4584
Re: What u think about coming back to console for one project?
I like std::string, but that is probably because my C++ book only ever used those. There is no functionality that a char* has which a std::string doesn't, as far as I know (feel free to correct me if I'm wrong).
In terms of Lua, I wouldn't start thinking about that until you truly need it.
In terms of Lua, I wouldn't start thinking about that until you truly need it.
- Wed Mar 09, 2011 11:29 am
- Forum: Game Development
- Topic: What u think about coming back to console for one project?
- Replies: 32
- Views: 4584
Re: What u think about coming back to console for one project?
I agree with everything dandymcgee has said. A project like this will help you learn how to structure a game well and will also give you a better impression of how to code more like a games programmer. Even if this project does not get very far, it will be a good learning experience regardless and w...
- Mon Mar 07, 2011 1:54 pm
- Forum: Current Events and Science/Technology
- Topic: BSoD
- Replies: 18
- Views: 4143
Computer Not Booting
I'm appending this to the previous posts because I don't feel like starting a new topic and it might (although I don't think it is) be related. I seemingly fixed my computer after reinstalling my video card driver and had no problem with it for weeks. However now my computer is once again failing to...
- Mon Mar 07, 2011 1:40 pm
- Forum: Programming Discussion
- Topic: [SOLVED] .NET vs C languages
- Replies: 66
- Views: 5906
Re: .NET vs C languages
Out of interest, what would you consider 'knowing' a language. I've completed many beginner books (Sam's Teach Yourself, etc.) in languages such as C# and Java, but I don't really consider myself as 'knowing' them.
- Sun Mar 06, 2011 2:19 pm
- Forum: General Gaming
- Topic: Pokemon Black & White are out!!
- Replies: 4
- Views: 1398
Re: Pokemon Black & White are out!!
I bought it on Friday, however I haven't had many an occasion to play it. From the little I've played it is looking good. It is not hugely different from the all prior Pokemon games, although it does have some nice graphical touches.
- Sun Mar 06, 2011 11:56 am
- Forum: Programming Discussion
- Topic: Current Selection Function for game and editor?
- Replies: 8
- Views: 832
Re: Current Selection Function for game and editor?
I'm not entirely sure on the implementation you are looking for, but couldn't you just have your objects inheriting from a base object class and then have a pointer (or vector of pointers for multiple selection) to a base object which you then assign to whatever object you select.
- Thu Feb 17, 2011 11:24 am
- Forum: General Gaming
- Topic: Starcraft 2 Officially out!!
- Replies: 62
- Views: 10198
Re: Starcraft 2 Officially out!!
I would love it if someone could help me learn protoss because i always end up getting a huge trust fund of over 1,000 minerals and I don't know what to do with it when i already have 4 gates and 2 gas and warp tech on the way. Just build more gateways. By the end of the game I sometimes have ~10 g...
- Thu Feb 10, 2011 2:38 pm
- Forum: Game Development
- Topic: Mistakes in game design (whining newbie)
- Replies: 85
- Views: 28080
Re: Mistakes in game design
In reference to the Hello World thread:
pubby8 wrote:I joined here because you guys piss me off - and so I can get into pointless arguments with assholes.
- Sat Feb 05, 2011 6:27 pm
- Forum: Game Development
- Topic: Last Boss Dev Team
- Replies: 11
- Views: 2026
Re: Last Boss Dev Team
And thejahooli.D-e-X wrote:You're forgetting qpHalcy0n !k1net1k wrote:we are all noobs here except maybe tru fun and avansc and gyrovorbis, occasionally mdk
im going to have a browse at your videos and forums just to see what you guys are up to
- Thu Feb 03, 2011 5:01 pm
- Forum: General Gaming
- Topic: Post every time you beat a game.
- Replies: 629
- Views: 855938
Re: Post every time you beat a game.
Pokemon HeartGold in 13 hours, only using my starting pokemon (Cyndaquil and evolutions). Now I'm working on completing the Pokedex on Pokemon Blue...again.
- Thu Feb 03, 2011 4:59 pm
- Forum: Game Development
- Topic: My first game: A Zombie RPG
- Replies: 163
- Views: 45916
Re: My first game: A Zombie RPG
I just saw that in your 'Special Thanks' you put Falco Vorbis. xD
- Thu Feb 03, 2011 4:52 pm
- Forum: Programming Discussion
- Topic: [SOLVED] SDL LazyFoo Moving an Image Help
- Replies: 16
- Views: 1871
Re: SDL LazyFoo Moving an Image Help
Well the issue with displaying an image after a collision (the way you're going about it anyways), is that it's only done for a single frame. So the image probably goes up for a fraction of a second, and then disappears. How can I then keep the image up on the screen for the duration of the program...
- Thu Feb 03, 2011 3:52 pm
- Forum: Programming Discussion
- Topic: [SOLVED] SDL LazyFoo Moving an Image Help
- Replies: 16
- Views: 1871
Re: SDL LazyFoo Moving an Image Help
Well the issue with displaying an image after a collision (the way you're going about it anyways), is that it's only done for a single frame. So the image probably goes up for a fraction of a second, and then disappears. How can I then keep the image up on the screen for the duration of the program...