Search found 1908 matches
- Wed Mar 18, 2009 9:28 pm
- Forum: Programming Discussion
- Topic: on wxWidgets... (or other GUI tools)
- Replies: 9
- Views: 604
Re: on wxWidgets... (or other GUI tools)
Where did you hear that? One of the major advantages of gtkmm is that it is crossplatform. gtkmm programs written on other platforms such as GNU/Linux can generally be transferred to Windows (and vice versa) with few modifications to the source. gtkmm currently works with the MingW/GCC3.4 compiler a...
- Thu Mar 12, 2009 3:21 pm
- Forum: Programming Discussion
- Topic: on wxWidgets... (or other GUI tools)
- Replies: 9
- Views: 604
Re: on wxWidgets... (or other GUI tools)
I prefer GTK+ (or GTKmm for C++ interface.) Throwing OpenGL in is simple.
- Thu Mar 12, 2009 2:34 pm
- Forum: Game Development
- Topic: NEStix Chaotix 2
- Replies: 95
- Views: 14343
Re: NEStix Chaotix 2
Hmmm? Points to JSL my ass. Someone probably deleted it while tripping on weight loss pills.
- Fri Jan 30, 2009 4:57 pm
- Forum: General/Off-Topic
- Topic: YouTube Developer
- Replies: 8
- Views: 525
Re: YouTube Developer
Not necessarily.dandymcgee wrote:Red = Admin = Special ES members
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- Tue Jan 27, 2009 9:15 pm
- Forum: Programming Discussion
- Topic: Physics - Bouncing Ball
- Replies: 17
- Views: 1843
Re: Physics - Bouncing Ball
As far as I'm concerned, have at it. Hell, I can't believe that old thing still exists. Even I don't know where dandymcgee got it.
- Mon Jan 26, 2009 9:29 pm
- Forum: General/Off-Topic
- Topic: Impressive... O.o
- Replies: 11
- Views: 782
Re: Impressive... O.o
Doesn't work for my firefox.
- Mon Jan 26, 2009 3:44 pm
- Forum: Programming Discussion
- Topic: Physics - Bouncing Ball
- Replies: 17
- Views: 1843
Re: Physics - Bouncing Ball
Which application is that?dandymcgee wrote:@JSLemming - I actually just found an application you and Falco wrote quite some time ago that has an amazing character jump function, I was going to check out the physics in that when I get the time.
- Sun Jan 25, 2009 9:58 pm
- Forum: Programming Discussion
- Topic: Physics - Bouncing Ball
- Replies: 17
- Views: 1843
Re: Physics - Bouncing Ball
:shock2: HAHA! I love how you are trying to hardcode the physics like that. Don't fret though, life is simpler than it sounds. Gravity! Have a look see... void Ball::Init() { //For Demonstrative Purposes I'll "Declare" Variables Here: SCREEN_HEIGHT = 480; DOT_HEIGHT = 20; y = 0; yVel = 16;...
- Sun Jan 25, 2009 1:53 pm
- Forum: *(NULL) - Posts You Shouldn't Make
- Topic: [split] "A FPS Game" Online Game
- Replies: 18
- Views: 10922
Re: "A FPS Game" Online Game
Work on that character flaw, LeonBlade. I see racism as ignorance. I don't respect ignorance. I'm black btw.
- Sun Jan 25, 2009 1:41 pm
- Forum: General/Off-Topic
- Topic: Intellectual Stimulation
- Replies: 15
- Views: 1105
Re: Intellectual Stimulation
Don't waste your time with Sudoku and "summing large numbers." Programming at least gives you something to show for. Any ape can do simple math. Besides, computers will always be better at this than you. Work your mind on things they can't do well.... yet.
- Mon Jan 19, 2009 4:27 pm
- Forum: Programming Discussion
- Topic: Header files, one can't work without the other & vice versa
- Replies: 13
- Views: 1368
Re: Header files, one can't work without the other & vice versa
.... no. It doesn't. The way I had it didn't work. The files relied on each other in an impossible kind of way. Class prototyping fixed that.Ginto8 wrote:Well, if you have the guards, there shouldn't be any problem. You might not understand how the compiler manages to make it work, but the compiler does.
- Mon Jan 19, 2009 4:11 pm
- Forum: Programming Discussion
- Topic: Polymorphic fail
- Replies: 25
- Views: 2390
Re: Polymorphic fail
That makes sense.
- Mon Jan 19, 2009 4:02 pm
- Forum: Programming Discussion
- Topic: Polymorphic fail
- Replies: 25
- Views: 2390
Re: Polymorphic fail
Hmmm I wonder if I could typecast my stageObject pointer to, say, a hector pointer... maybe that would allow me access to hector variables. I guess it depends how C++ handles everything. I doubt it works that way.
- Mon Jan 19, 2009 3:54 pm
- Forum: Programming Discussion
- Topic: Header files, one can't work without the other & vice versa
- Replies: 13
- Views: 1368
Re: Header files, one can't work without the other & vice versa
Thanks Mar, that's exactly what I needed.
FYI, my real code does have the guards. I just didn't post them so as to direct focus on the problem. I realize that was retarded of me.
FYI, my real code does have the guards. I just didn't post them so as to direct focus on the problem. I realize that was retarded of me.
- Mon Jan 19, 2009 2:03 pm
- Forum: Programming Discussion
- Topic: Header files, one can't work without the other & vice versa
- Replies: 13
- Views: 1368
Header files, one can't work without the other & vice versa
Welp, fell on my face. This one is kinda hard to explain. I have stage class and I have various stage object classes (like hector and pipes). I need to pass an instance of stage to these stage objects but it requires that stage.h be included in these stage objects header files BUT stage.h needs to i...