Search found 158 matches

by wtetzner
Wed Feb 10, 2010 8:34 pm
Forum: Programming Discussion
Topic: Im a noob i know
Replies: 59
Views: 5165

Re: Im a noob i know

The head guy of the gears of war team was talking about a switch from C++ to Haskell in the future of gaming.. I don't have the link now, but I can post it if you want. I want it. Could you post the link? Haskell is a cool language, but I don't know if I'd want to use it for game programming. Games...
by wtetzner
Fri Jan 08, 2010 9:31 pm
Forum: Game Development
Topic: interweb + c++ = oil + water?
Replies: 9
Views: 1103

Re: interweb + c++ = oil + water?

I've read about this before, but I have never used it: http://www.osakit.com/ It has some demo-like free version, so it might be worth looking into. The only thing is that the user would still have to download the "player". Wtf? How does that work!? Looks like it's a browser plugin that l...
by wtetzner
Mon Nov 30, 2009 7:25 pm
Forum: Programming Discussion
Topic: C++ to C book
Replies: 12
Views: 1248

Re: C++ to C book

The C Programming Language is the book written by Kernighan and Ritchie (Dennis Ritchie is the guy that invented C, and he and Brian Kernighan created Unix using C).
by wtetzner
Thu Nov 26, 2009 12:27 am
Forum: Game Development
Topic: Raycaster
Replies: 11
Views: 1921

Raycaster

So I wrote a raycaster a while back (in April I think) and rediscovered it while digging through my unfinished projects. I intend to turn it into an actual game at some point, but for now all you can do is walk around. It's written in C++, and uses SDL for drawing and input. The main thing still mis...
by wtetzner
Wed Nov 25, 2009 11:08 pm
Forum: Programming Discussion
Topic: Best Language for this project?
Replies: 11
Views: 1088

Re: Best Language for this project?

I haven't modded Morrowind or Oblivion, but I know that Morrowind (and I'm guessing Oblivion too) comes with a Construction Set that's used to create mods, which includes it's own proprietary scripting language. So Dreeb, I'd recommend learning how to use the Construction Set if you want to mod Eld...
by wtetzner
Wed Nov 25, 2009 4:26 pm
Forum: Programming Discussion
Topic: Best Language for this project?
Replies: 11
Views: 1088

Re: Best Language for this project?

then, would c++ be the best choice for just modding these games in-general, without the multiplayer mod? You are going to be needing a HELL of a lot more than that if you want to mod games that aren't meant to be mod-able. I haven't modded Morrowind or Oblivion, but I know that Morrowind (and I'm g...
by wtetzner
Thu Sep 17, 2009 7:58 pm
Forum: Programming Discussion
Topic: Programming books?
Replies: 29
Views: 2541

Re: Programming books?

I don't know if you're interested in learning Lisp or functional programming, but if you are these are good books.
Clojure is a Lisp that runs on the JVM, and Haskell is purely functional programming language.

Programming Clojure
Real World Haskell
by wtetzner
Fri Aug 21, 2009 1:37 am
Forum: Programming Discussion
Topic: QT GUI Development
Replies: 22
Views: 2339

Re: QT GUI Development

Ah, nice. Looks like mine isn't the only university making students learn it. Nah, it looks extremely, extremely easy to use. It's not a matter of needing help as much as wondering who all uses it and if it has any real commercial applications. It's child's play as far as the coding goes, but it's ...
by wtetzner
Wed Aug 05, 2009 10:06 pm
Forum: Game Development
Topic: Game & Engine - Where do you draw the line?
Replies: 10
Views: 1513

Re: Game & Engine - Where do you draw the line?

You don't have to have a monolithic engine that your game sits on either. You can have multiple, more specific engines that you can sort of "plug" together: graphics engine, input engine, physics engine, sound engine, collision engine, etc. Then, you can put these together however you want...
by wtetzner
Thu Jul 30, 2009 4:15 pm
Forum: Programming Discussion
Topic: [SOLVED]
Replies: 41
Views: 2312

Re: Orginal solved. Anyone know Recursion?

Ginto8 wrote:you forgot to add a check for whether n < 3...
What? Both fib(0) and fib(1) evaluate to 1 in the diagram.
by wtetzner
Thu Jul 30, 2009 2:24 am
Forum: Programming Discussion
Topic: [SOLVED]
Replies: 41
Views: 2312

Re: Orginal solved. Anyone know Recursion?

Actually I just though of a visual way to show how it works. Since fib calls two instances of itself, it creates a tree of function calls. fib(4) / \ fib(2) + fib(3) / \ / \ fib(0) + fib(1) fib(1) + fib(2) | | | / \ 1 1 1 fib(0) + fib(1) | | 1 1 Hopefully that helps make things more clear. The four...
by wtetzner
Thu Jul 30, 2009 2:04 am
Forum: Programming Discussion
Topic: [SOLVED]
Replies: 41
Views: 2312

Re: Orginal solved. Anyone know Recursion?

Actually I just though of a visual way to show how it works. Since fib calls two instances of itself, it creates a tree of function calls. fib(4) / \ fib(2) + fib(3) / \ / \ fib(0) + fib(1) fib(1) + fib(2) | | | / \ 1 1 1 fib(0) + fib(1) | | 1 1 Hopefully that helps make things more clear. The four...
by wtetzner
Thu Jul 30, 2009 1:36 am
Forum: Programming Discussion
Topic: [SOLVED]
Replies: 41
Views: 2312

Re: Orginal solved. Anyone know Recursion?

Actually I just though of a visual way to show how it works. Since fib calls two instances of itself, it creates a tree of function calls. fib(4) / \ fib(2) + fib(3) / \ / \ fib(0) + fib(1) fib(1) + fib(2) | | | / \ 1 1 1 fib(0) + fib(1) | | 1 1 Hopefully that helps make things more clear.
by wtetzner
Thu Jul 30, 2009 1:23 am
Forum: Programming Discussion
Topic: [SOLVED]
Replies: 41
Views: 2312

Re: Orginal solved. Anyone know Recursion?

The Fibonacci sequence is defined as: fib(0) = 1 fib(1) = 1 fib(n) = (n - 2) + (n - 1) for n > 1 (Note that the above is not code, just the mathematical definition.) What this says is that fib(0) returns 1, fib(1) returns 1, and for every integer n that is above 1, fib(n) returns the sum of the prev...
by wtetzner
Mon Jul 13, 2009 1:07 am
Forum: Programming Discussion
Topic: Creating a scripting language for your game or application
Replies: 3
Views: 424

Re: Creating a scripting language for your game or application

crumb Guard is Npc { spit(player) gives number { if(player:isBlack()) { return swallow(player, "kill()", "take(money)", "send(jail)"); } return swallow(player); } } Just out of curiosity, do you have an actual implementation of this language? Because the more complex i...