+1eatcomics wrote:I knew you'd feel like you where bragging xD You're such a down to Earth guy. If anyone deserves that promotion its you man. You've been making this board proud since you joined :D
Search found 344 matches
- Mon Feb 07, 2011 11:39 pm
- Forum: General/Off-Topic
- Topic: So, something pretty cool happened today...
- Replies: 10
- Views: 1360
Re: So, something pretty cool happened today...
- Sun Feb 06, 2011 9:47 pm
- Forum: Game Development
- Topic: Should I modify SFML???
- Replies: 18
- Views: 2831
Re: Should I modify SFML???
Well, that's entirely up to you, use other operators.THe Floating Brain wrote:But if it never equils the desired position that wont work.
- Sun Feb 06, 2011 9:20 pm
- Forum: Game Development
- Topic: Should I modify SFML???
- Replies: 18
- Views: 2831
Re: Should I modify SFML???
There is a good reason using floats for movement, it's a lot smoother. If you need to run an if statement where your x/y variables reaches 300, use typecasting: if( (int)playerX ) Don't bother changing SFML, the effort is not worth it by far, there would hardly be improvement and you're not consider...
- Sat Feb 05, 2011 4:27 pm
- Forum: General/Off-Topic
- Topic: Pixel artist wanted for business card design...
- Replies: 10
- Views: 3068
Re: Pixel artist wanted for business card design...
Ok, I'll see what I can do and get back to you tomorrow.
- Sat Feb 05, 2011 2:36 pm
- Forum: General/Off-Topic
- Topic: Pixel artist wanted for business card design...
- Replies: 10
- Views: 3068
Re: Pixel artist wanted for business card design...
I love this idea :) have you found any artists interested making this? I've been testing anyway and it's a bit challenging because there is one issue with space and text, it can be cheated if necessary. I'm wondering how many characters would website URL, email and phonenr (with and without spaces) ...
- Fri Feb 04, 2011 7:50 pm
- Forum: Game Development
- Topic: My Project
- Replies: 3
- Views: 952
Re: My Project
There's also Camstudio, it's free and works pretty good.
- Tue Feb 01, 2011 9:37 am
- Forum: Programming Discussion
- Topic: OODT
- Replies: 8
- Views: 906
Re: OODT
Probably a bad choice of word, I meant stuff like classes, inheritance and what not.THe Floating Brain wrote:I did untill "functonality".
- Mon Jan 31, 2011 6:46 pm
- Forum: Programming Discussion
- Topic: OODT
- Replies: 8
- Views: 906
Re: OODT
Unless I've misunderstood you, there's a difference, design theory is not equal to object oriented programming/functionality, see what I mean?
- Wed Jan 26, 2011 10:24 am
- Forum: General/Off-Topic
- Topic: TheChaosRift forum and chrome...
- Replies: 8
- Views: 1433
Re: TheChaosRift forum and chrome...
I've had the same issue a few times, it seems rather random.
- Tue Jan 25, 2011 2:46 pm
- Forum: General/Off-Topic
- Topic: Pixel artist wanted for business card design...
- Replies: 10
- Views: 3068
Re: Pixel artist wanted for business card design...
This is interesting, not saying I'm doing this but is there a specific theme you're looking for (other than it being pixel art)? Like space, platform game, anything would help, and what size is the business card?
- Mon Jan 17, 2011 1:20 am
- Forum: Art, Music, and Design
- Topic: Games you'd like to see remade (or demade?)
- Replies: 120
- Views: 17229
Re: Games you'd like to see remade (or demade?)
Actually, the graphics of FF VII are brilliant, I'm not surprised they made the characters that lowpoly, and lets not forget they made higher poly models for the battles with a more basic scenary. I am a lot more impressed with the FF IX graphics though, probably as good as it could get on a PS One....
- Sun Jan 16, 2011 12:17 am
- Forum: General/Off-Topic
- Topic: HAPPY BD TRUFUN!
- Replies: 7
- Views: 1048
Re: HAPPY BD TRUFUN!
Happy birthday man :D A bit late, but still
- Fri Jan 07, 2011 10:59 am
- Forum: Programming Discussion
- Topic: Flame Painter Dev Thread
- Replies: 81
- Views: 13304
Re: Flame Painter Dev Thread
Nice, and please doavansc wrote:My attempt, i have a few parameters like noise, focus, force, and size, kinda tried to just emulate the applet thing.
If anyone is interested I'll chuck the source out there.
- Wed Dec 29, 2010 3:50 am
- Forum: Game Development
- Topic: Saving and loading game data
- Replies: 24
- Views: 3662
Re: Saving and loading game data
I'm glad you bring this up because I'm currently trying to design my own 'how far/where are/what are you in a game' solution. I was thinking about using something like a list. A progression list of the story line, key objects that you'd get or set during game play. Once you get one or complete some...
- Mon Dec 27, 2010 2:07 pm
- Forum: Programming Discussion
- Topic: Opengl window transparent
- Replies: 7
- Views: 554
Re: Opengl window transparent
It sounds like your viewport isn't updated at all, ever, as if you're simply not touching it in your main loop.