Search found 283 matches
- Fri May 28, 2010 3:05 am
- Forum: General/Off-Topic
- Topic: Explain this to me
- Replies: 13
- Views: 1070
Re: Explain this to me
Ya know, one of the things so fantastic about this world is its variety. People are free to do what they choose as long as it doesn't harm someone else. So what if her singing sounds terrible or his biceps are the size of houses? She obviously enjoys singing or the attention, where as he enjoys the ...
- Wed May 26, 2010 5:18 pm
- Forum: Programming Discussion
- Topic: compiling with SDL issues
- Replies: 16
- Views: 1158
Re: compiling with SDL issues
A header file should be able to compile with it's cpp file left empty. A header file has absolutely no dependence on a .cpp file whatsoever (unless you're #including a .cpp from within the header). This doesn't make any sense. What I meant was that something like the following would not compile unt...
- Tue May 25, 2010 9:43 pm
- Forum: Current Events and Science/Technology
- Topic: Windows 7
- Replies: 37
- Views: 5735
Re: Windows 7
I know, I know. Still, poor drivers are most certainly the leading cause of windows troubles. OSX is lucky that it can avoid them for the most part. The signed drivers make sense.
- Tue May 25, 2010 6:49 pm
- Forum: Game Development
- Topic: Particle System (my)
- Replies: 15
- Views: 1756
Re: Particle System (my)
Images and crap, like smoke effects, flame, leaves in the wind, etc.
I mean obviously there will be an impact, just would it be a large impact compared to just using dots?
I mean obviously there will be an impact, just would it be a large impact compared to just using dots?
- Tue May 25, 2010 6:37 pm
- Forum: Current Events and Science/Technology
- Topic: Windows 7
- Replies: 37
- Views: 5735
Re: Windows 7
AFAIK, you can still install unsigned drivers in 32-bit, and with a special method, still get them installed on 64-bit. It's just not so easy.
- Tue May 25, 2010 9:57 am
- Forum: Programming Discussion
- Topic: SDL VS SFML
- Replies: 25
- Views: 2197
Re: SDL VS SFML
It may be interesting for me to point out that with all the time I've spent with SFML, I kinda would prefer SDL if it had the same feature list as SFML. It always seems a shame to extend xyz SFML class just to add a few functions/methods, and creating wrapper classes for SFML classes is also abit st...
- Tue May 25, 2010 9:52 am
- Forum: Current Events and Science/Technology
- Topic: Windows 7
- Replies: 37
- Views: 5735
Re: Windows 7
It's because they believe that generally you only have whats left to use for programs and such. In WinXP days, 256mb of memory for a pc was common, now vista/Win7 takes up gigabytes of memory just to boot up! In these people's minds, WinVista/Win7 must be such hogs! People also always complain that ...
- Tue May 25, 2010 1:15 am
- Forum: Game Development
- Topic: Particle System (my)
- Replies: 15
- Views: 1756
Re: Particle System (my)
Yes, it's a very awesome particle engine, and the fact that your getting decent FPS from it is ace.
I do have to ask though - can you do more then dots yet still keep such a framerate?
I do have to ask though - can you do more then dots yet still keep such a framerate?
- Tue May 25, 2010 1:10 am
- Forum: Programming Discussion
- Topic: LOLz Playing Around With OpenGL... Trippy as hell
- Replies: 12
- Views: 745
Re: LOLz Playing Around With OpenGL... Trippy as hell
Lmao! That's cool. How the hell did you do that concept wise? At a random guess, I assume you have a huge rectangle split up into really small ones, you are changing the Z depth of all the mini-rectangles to a random height relative to the object. Then your rotating the main object. The only thing I...
- Tue May 25, 2010 1:05 am
- Forum: Programming Discussion
- Topic: Array of pointers [SOLVED]
- Replies: 4
- Views: 446
Re: Array of pointers [SOLVED]
Eh, it's understandable in some cases, especially if you use languages that start as 1 instead of zero >_>.
- Mon May 24, 2010 6:52 pm
- Forum: Programming Discussion
- Topic: Array of pointers [SOLVED]
- Replies: 4
- Views: 446
Re: Array of pointers
Don't you mean i should start at 0?
What your doing wrong is simple. You have your array as 10 elements, but your putting new ints at [1] instead of [0]. So the for loop works perfectly, but when you try to access [0] it throws an error.
Use this instead.
for (int i = 0; i < 10; i++)
What your doing wrong is simple. You have your array as 10 elements, but your putting new ints at [1] instead of [0]. So the for loop works perfectly, but when you try to access [0] it throws an error.
Use this instead.
for (int i = 0; i < 10; i++)
- Mon May 24, 2010 6:34 pm
- Forum: Current Events and Science/Technology
- Topic: Quantum computing on the way
- Replies: 4
- Views: 1177
Re: Quantum computing on the way
This is a lllllllllllllllllllllllloooooonnnnnnnnnggggg time away, sadly.
Still, it's awesome. Been hearing bits and pierces of it for years, but its nice to know they actually have made a successful test. Up to now it's all been theory.
Still, it's awesome. Been hearing bits and pierces of it for years, but its nice to know they actually have made a successful test. Up to now it's all been theory.
- Mon May 24, 2010 6:22 pm
- Forum: Programming Discussion
- Topic: SDL VS SFML
- Replies: 25
- Views: 2197
Re: SDL VS SFML
Why?RyanPridgeon wrote:Ugh, this thread is so stupid.
- Mon May 24, 2010 6:12 pm
- Forum: Current Events and Science/Technology
- Topic: Windows 7
- Replies: 37
- Views: 5735
Re: Windows 7
The huge "ram hog" is just normal caching/prefetching/etc. If windows runs short it will dump this memory. It's just there as a speed boost.
- Mon May 24, 2010 2:01 am
- Forum: Programming Discussion
- Topic: SDL VS SFML
- Replies: 25
- Views: 2197
Re: SDL VS SFML
SFML is: faster more feature-rich (sprite rotation&stuff) they're working on batch rendering tiles for SFML 2.0 (I LOVE batch rendering) more than one window awesome networking package less clunky still has a C interface So I'll have to say that SFML is better. However, it will likely be a long...