Search found 485 matches
- Mon Dec 19, 2011 7:10 am
- Forum: Programming Discussion
- Topic: [SOLVED]error: a label can only be part of a statement...
- Replies: 2
- Views: 1131
Re: [SOLVED]error: a label can only be part of a statement..
Yea it was in a switch, I'm just so used to writing this shit in code that I forget it when I talk about what the issue is, expecting that it's assumed :P. Sorry about that. But I figured out what the problem was, it wasn't even with this part of the code, it was with something I commented out at th...
- Mon Dec 19, 2011 5:28 am
- Forum: Programming Discussion
- Topic: [SOLVED]error: a label can only be part of a statement...
- Replies: 2
- Views: 1131
[SOLVED]error: a label can only be part of a statement...
I'm writing a brainfuck interpreter in C, and I'm having issues with some code. I'm not used to gcc, but I haven't had a programming problem (that I couldn't solve) in a long time, and this is different than the code I normally write. A ',' in brainfuck is supposed to take a single character input. ...
- Fri Dec 16, 2011 6:11 pm
- Forum: General Gaming
- Topic: HIT THA BLOCK with a few bucks, came back with gold
- Replies: 17
- Views: 8672
Re: HIT THA BLOCK with a few bucks, came back with gold
I second and third this notion. You should also check out Clock Tower 3, just because it's a lot of fun, it's not particularly scary like it's supposed to be.cypher1554R wrote:These are my personal top recommendations for ps2:
-Resident Evil 4
-Silent Hill 2
Lol@ it being Cypher's 1024#th comment.
- Wed Dec 14, 2011 11:31 am
- Forum: General/Off-Topic
- Topic: Languages and linguistics
- Replies: 38
- Views: 11172
Re: Languages and linguistics
I fill those gaps in with English though.
"Why the fuck isn't it compiling!?" *Checks errors*
"Why the fuck isn't it compiling!?" *Checks errors*
Code: Select all
What in gods name is: "lawl"
Error: Unknown Identifier "Ummm I dunno"@ line 30
Error: Invalid class name "class"
- Tue Dec 13, 2011 7:09 pm
- Forum: General/Off-Topic
- Topic: Languages and linguistics
- Replies: 38
- Views: 11172
Re: Languages and linguistics
C++: (NATIVE) This is the only language I can speak fluently, I consider it far more elegant than spoken languages as well. English: This one I also speak mostly fluently though I find myself failing as I was taught it here in America, by teachers who are either too old to make sense or are (obviou...
- Tue Dec 13, 2011 7:00 pm
- Forum: *(NULL) - Posts You Shouldn't Make
- Topic: apogeseelmmugjfunatascha kampusch
- Replies: 1
- Views: 3792
Re: apogeseelmmugjfunatascha kampusch
Posts you shouldn't-o-made?
- Tue Dec 13, 2011 6:45 pm
- Forum: Game Development
- Topic: 3D Model Viewer [Android]
- Replies: 2
- Views: 1543
Re: 3D Model Viewer [Android]
Something tells me I know you.... Hiya Samusaaron3 :D (FullyLucid here). Glad you finally made it around and made a thread for your app.
- Mon Dec 12, 2011 7:31 am
- Forum: General/Off-Topic
- Topic: Video Game Collections: Senior Year Project
- Replies: 7
- Views: 1824
Re: Video Game Collections: Senior Year Project
This is sick man!! I can definitely see myself using it. I have some minor aesthetic disagreements but it even looks great for being more programmer, and less designer web design. Definitely hit up this thread again when it's officially released.
- Mon Dec 12, 2011 7:28 am
- Forum: General Gaming
- Topic: HIT THA BLOCK with a few bucks, came back with gold
- Replies: 17
- Views: 8672
Re: HIT THA BLOCK with a few bucks, came back with gold
OH MY FUCKING YEHOVA. This guy's (@the bot) on everything I had bookmarked and in 2 forums that I use. I agree that casually mentioning something in a conversation doesn't necessarily mean that you take pride in it or was trying to make a subject out of it. I spend my money on basically the same thi...
Re: Far Cry 2
You haven't played 9 O.O? You should definitely play it, it's quite similar to 7 in many ways. So if you liked 7 you'll probably like 9 a lot. Oh, and FCII is awesome :D
- Sun Dec 04, 2011 2:59 pm
- Forum: Game Development
- Topic: 2D RPG Engine
- Replies: 153
- Views: 100148
Re: Simple 2D RPG Engine
Damn man this is looking good, keep it up. I'll be following this thread.
- Tue Nov 29, 2011 1:50 am
- Forum: Programming Discussion
- Topic: Archive folder format?
- Replies: 8
- Views: 1154
Re: Archive folder format?
I already have the saving and sorta loading, complete. The header contains a "magic number", which you probably know, but it's just preset byte data, so that you can just check if it exists (and what it says) and not bother reading anything more if it doesn't. A file version, just to know ...
- Tue Nov 29, 2011 1:34 am
- Forum: Programming Discussion
- Topic: Archive folder format?
- Replies: 8
- Views: 1154
Re: Archive folder format?
Yup, using the slashes and what's before them specifically :]. So if a slash is found, but more string is after it without a slash, it's the file name. EDIT: I'll probably do something semi token based, it would probably make processing things as separate folders easier anyways since I could more ea...
- Tue Nov 29, 2011 1:21 am
- Forum: Programming Discussion
- Topic: Archive folder format?
- Replies: 8
- Views: 1154
Re: Archive folder format?
Hmm sounds like it could work out. But I've already started coding it the first way I put (I think it was the first). Where each files "name" is a full path to the file, the archive file itself being the highest directory that is. and I generate folders via the string before slashes, and u...
- Tue Nov 29, 2011 1:09 am
- Forum: Programming Discussion
- Topic: Archive folder format?
- Replies: 8
- Views: 1154
Re: Archive folder format?
It's in C++. I could have easily achieved all of it (and could even change it to,) standard C. But I love namespaces, and all (mine at least) programs that will be using it are mostly C++ anyways.