Search found 178 matches

by Lord Pingas
Mon Aug 30, 2010 4:45 pm
Forum: Game Development
Topic: Where to use classes, when creating games (newbie here)?
Replies: 8
Views: 1416

Re: Where to use classes, when creating games (newbie here)?

With classes there is a whole world of possibilities! Let's say you create a class named Entity , the Entity holds a Point struct which will be the x and y positions, like say for instance. Struct Point { int xPos; int yPos; }; Now you have all your standerd get and set functions and your Constructe...
by Lord Pingas
Sun Aug 08, 2010 12:36 pm
Forum: Programming Discussion
Topic: Lua Question
Replies: 9
Views: 1160

Re: Lua Question

Nah it's fine now.

I just compiled Lua myself into a .a file rather than a .lib and it's working fine. :)

Thanks guys.
by Lord Pingas
Sun Aug 01, 2010 4:50 pm
Forum: Programming Discussion
Topic: Structure of a Game Engine?
Replies: 16
Views: 1353

Re: Structure of a Game Engine?

I had a look at the thread and I came up with this: I will have a general cCore or cSystem class that has the five functions that get called in main (onInit, onRun, onInput, onUpdate and onCleanup). With it there will be other classes such as cCharacter and cNPC in a seperate game folder that will i...
by Lord Pingas
Sun Aug 01, 2010 4:04 pm
Forum: Programming Discussion
Topic: Structure of a Game Engine?
Replies: 16
Views: 1353

Structure of a Game Engine?

Hi, I want to get to work on a basic SDL engine that can be used to make small 2d games. How would I go about the structure of a game engine? And how would I seperate the engine from the actual game? External .txt files? Can someone please show me the light? How would I organise my files and classes...
by Lord Pingas
Fri Jul 23, 2010 3:16 pm
Forum: General/Off-Topic
Topic: 21st Birthday Bash
Replies: 39
Views: 5006

Re: 21st Birthday Bash

Happy birthday Falco!
Hope you have a super special ultra awesome day! Yay!

Remember to have an extra beer for your pal, LordPingas. ;)

And awesome picture, Pritam!
Your talent in art is amazing to say the least!
Your a great inspiration.
by Lord Pingas
Mon Jul 19, 2010 10:16 am
Forum: Programming Discussion
Topic: Lua Question
Replies: 9
Views: 1160

Re: Lua Question

I'm not using luabind or any binding libraries, I'm just new to lua and I want to implement them to the engine I once had before I decided to rewrite it so it can be, well, more like an engine. How would I set up lua correctly to Code::Blocks? Oh and I'm so sorry for the very late reply, I completel...
by Lord Pingas
Mon Jul 19, 2010 10:13 am
Forum: Programming Discussion
Topic: Quick Question
Replies: 3
Views: 365

Re: Quick Question

Oh, but do they declare the classes for like the Player or Items in a seperate .h or .cpp file or do they declare them in Lua?

Oh and thanks!
by Lord Pingas
Mon Jul 19, 2010 6:56 am
Forum: Programming Discussion
Topic: Quick Question
Replies: 3
Views: 365

Quick Question

Hello. My quick question is well, if I were to make an engine (renderer, input, scripter, sound thing, animater and the like) how would I make the actual game itself? Would I like have a Player class that inherites from an Entity class or something? Or would I handle all the game with Lua? How would...
by Lord Pingas
Sat Jul 10, 2010 4:00 pm
Forum: Art, Music, and Design
Topic: Anyone Know Anything About Color?
Replies: 6
Views: 1966

Re: Anyone Know Anything About Color?

That sure helped me. :)

Great reference for beginners in programming!
by Lord Pingas
Sat Jul 10, 2010 3:46 pm
Forum: Programming Discussion
Topic: Lua Question
Replies: 9
Views: 1160

Lua Question

Hello fellow game developers. :) I'm working on this engine which is pretty good so far and it's going pretty well and I am trying to implement Lua. The problem is that I'm using Code::Blocks and I have linked the includes and libs and everything but I keep getting "undefined reference" er...
by Lord Pingas
Sun Jul 04, 2010 12:53 pm
Forum: General Gaming
Topic: Worst game you've ever played
Replies: 36
Views: 5817

Re: Worst game you've ever played

Sonic 06... 'nuff said.
by Lord Pingas
Mon Jun 21, 2010 8:18 am
Forum: General/Off-Topic
Topic: Resignation
Replies: 21
Views: 3195

Re: Resignation

You was the best addition to the team and it's very sad to see that you have left.

Hopefully you change your mind. :(
by Lord Pingas
Mon May 31, 2010 1:20 pm
Forum: Game Development
Topic: Elysian Shadows Off-screen Tiles
Replies: 12
Views: 2092

Re: Elysian Shadows Off-screen Tiles

They are using off screen tile culling in there engine.

When I asked Falco how he implemented it, he said something like this:
Take the top left of your screen and divide it by your sprite size.
Then write a for loop within a for loop that iterates from the top left to the bottom right.
by Lord Pingas
Sun May 16, 2010 6:35 pm
Forum: Programming Discussion
Topic: Can Anyone Help Me Out?
Replies: 4
Views: 428

Re: Can Anyone Help Me Out?

It's okay I fixed it... I should of called SDL_SetVideoMode() before loading the surface files. I can't see anything hugely wrong with the code, except your doing a lot of drawing in the event loop. Minus using up alot of cpu cycles I don't think this would cause any issues, but whatever, could be t...
by Lord Pingas
Sun May 16, 2010 5:41 pm
Forum: Programming Discussion
Topic: Can Anyone Help Me Out?
Replies: 4
Views: 428

Can Anyone Help Me Out?

Sorry, it's late at night and I want to get this working before I get to sleep. #include "SDL.h" #include <string> const int Grass = 0; const int Wall = 1; int xPos = 200; int yPos = 300; int map[12][16] = { {1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0}, {1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0}, {1,1,1,1,1,0...