Search found 265 matches
- Sat Jan 15, 2011 8:38 pm
- Forum: General Gaming
- Topic: Starcraft 2 Officially out!!
- Replies: 62
- Views: 10180
Re: Starcraft 2 Officially out!!
If anyone's interested in playing together we should have a Chaos Rift chat channel.
- Sat Jan 15, 2011 7:04 am
- Forum: Programming Discussion
- Topic: Can't break out of for loop?
- Replies: 5
- Views: 611
Re: Can't break out of for loop?
I'm pretty sure it's OpenGL, in which case SDL timing would still be used if that's what he's using with his OpenGL.N64vSNES wrote:EDIT: On further inspection it looks like you might not be using SDL, Allegro perhaps?
- Fri Jan 14, 2011 11:21 am
- Forum: Programming Discussion
- Topic: Game Graphics
- Replies: 26
- Views: 2200
Re: Game Graphics
Which reminds me, what did you end up doing in terms of your graphics?dnxviral wrote:haha you guys off topic
And I did the math too!! its not 4 years xD
- Sun Jan 09, 2011 7:09 pm
- Forum: Game Development
- Topic: Platformer Collision Help
- Replies: 20
- Views: 4445
Re: Platformer Collision Help
Sorry that I didn't show how I fixed it. I'll post a description and then my code in spoiler tags so that you can see the code First I found the outer tile positions that the object will be touching when only moved by it's x velocity. Then, depending on which direction the object is moving, check th...
- Sun Jan 09, 2011 4:43 pm
- Forum: General/Off-Topic
- Topic: Official "Hello, World! (I'm new!)" thread
- Replies: 821
- Views: 589077
Re: Official "Hello, World! (I'm new!)" thread
Hello.sk1v3r wrote:Hey, I'm sk1v3r(, or tom, whichever has less numbers :P)
I'm fifteen and have been coding for over a year, enjoying it greatly.
Currently making a side-scroller with c++ and SDL, coming along good
been watching AiGD for AGES...
so hi
- Thu Jan 06, 2011 11:10 am
- Forum: Programming Discussion
- Topic: Flame Painter Dev Thread
- Replies: 81
- Views: 13340
Re: Flame Painter Dev Thread
Apparently the overmind cannot find the file. I thought he was dead.xiphirx wrote:Build 4: http://www.fortheswarm.org/Personal/fp4.zip (click to draw)
- Tue Jan 04, 2011 7:44 pm
- Forum: Game Development
- Topic: Saving and loading game data
- Replies: 24
- Views: 3671
Re: Saving and loading game data
You could encode the data in the file, I've never really had experiance with this but I'm sure something will come up if you google it. To be fair you are never going to have a completely secure save data, because after all it is only data, which can be modified in some way regardless of your best e...
- Tue Jan 04, 2011 7:42 pm
- Forum: Programming Discussion
- Topic: Game Graphics
- Replies: 26
- Views: 2200
Re: Game Graphics
Someone should have told eatcomics.dandymcgee wrote:Irrelevant. Worry about quality not quantity.thejahooli wrote: Who's a Chaos Rift Junior now.
P.S. Who knows how many posts I need for the next upgrade?
- Tue Jan 04, 2011 1:57 pm
- Forum: Programming Discussion
- Topic: Flame Painter Dev Thread
- Replies: 81
- Views: 13340
Re: Question about Math and Algorithm
That is awesome. I played with it for about 10 minutes and now I really want to make my own program like this.
- Tue Jan 04, 2011 1:32 pm
- Forum: General/Off-Topic
- Topic: What People has got from who from?
- Replies: 22
- Views: 2761
Re: What People has got from who from?
Not for my family. I got a record player, some clothes and cash.k1net1k wrote:all i can say is damn, global financial crisis over ?
- Tue Jan 04, 2011 1:27 pm
- Forum: Game Development
- Topic: Saving and loading game data
- Replies: 24
- Views: 3671
Re: Saving and loading game data
Kinda funny how you completely and utterly failed to answer the question he asked. What he's talking about is Serialization, how you take an in-game data structure and put it in a file. The answer is that you have a lot of different choices, mainly depending on what the data itself is. Just look up...
- Tue Jan 04, 2011 1:22 pm
- Forum: Programming Discussion
- Topic: Game Graphics
- Replies: 26
- Views: 2200
Re: Game Graphics
I've also heard of slimdx . Not as many platforms windows to be specific, and Xna is for a multitude of systems including the xbox. I'm not entirely interested in creating a game for xbox or zune but rather a light weight graphics sdk. You could go with slimdx, however if this is your first graphic...
- Mon Jan 03, 2011 10:30 pm
- Forum: Programming Discussion
- Topic: Game Data
- Replies: 2
- Views: 386
Re: Game Data
Assuming you're talking about what to store, not how to actually save it which would be done simply with file I/O, it depends entirely on the game and what you want it to save. RPGs will need to save stats/items/position, wheras a puzzle game might only need to store your scores. Also N64vSNES has c...
- Mon Jan 03, 2011 10:26 pm
- Forum: Programming Discussion
- Topic: Game Graphics
- Replies: 26
- Views: 2200
Re: Game Graphics
For C# XNA seems to me to be the best option. I haven't really seen anyone use anything else for it and to my knowledge it is quite a good SDK.
- Mon Jan 03, 2011 7:35 pm
- Forum: Programming Discussion
- Topic: Game Graphics
- Replies: 26
- Views: 2200
Re: Game Graphics
What language are you using?
If you are using C++, I would choose between SDL and SFML. SFML is generally nicer to use, however I prefer SDL.
If you are using C++, I would choose between SDL and SFML. SFML is generally nicer to use, however I prefer SDL.