Search found 265 matches

by thejahooli
Sat Jan 15, 2011 8:38 pm
Forum: General Gaming
Topic: Starcraft 2 Officially out!!
Replies: 62
Views: 10180

Re: Starcraft 2 Officially out!!

If anyone's interested in playing together we should have a Chaos Rift chat channel.
by thejahooli
Sat Jan 15, 2011 7:04 am
Forum: Programming Discussion
Topic: Can't break out of for loop?
Replies: 5
Views: 611

Re: Can't break out of for loop?

N64vSNES wrote:EDIT: On further inspection it looks like you might not be using SDL, Allegro perhaps?
I'm pretty sure it's OpenGL, in which case SDL timing would still be used if that's what he's using with his OpenGL.
by thejahooli
Fri Jan 14, 2011 11:21 am
Forum: Programming Discussion
Topic: Game Graphics
Replies: 26
Views: 2200

Re: Game Graphics

dnxviral wrote:haha you guys off topic ;)
And I did the math too!! its not 4 years xD
Which reminds me, what did you end up doing in terms of your graphics?
by thejahooli
Sun Jan 09, 2011 7:09 pm
Forum: Game Development
Topic: Platformer Collision Help
Replies: 20
Views: 4445

Re: Platformer Collision Help

Sorry that I didn't show how I fixed it. I'll post a description and then my code in spoiler tags so that you can see the code First I found the outer tile positions that the object will be touching when only moved by it's x velocity. Then, depending on which direction the object is moving, check th...
by thejahooli
Sun Jan 09, 2011 4:43 pm
Forum: General/Off-Topic
Topic: Official "Hello, World! (I'm new!)" thread
Replies: 821
Views: 589077

Re: Official "Hello, World! (I'm new!)" thread

sk1v3r wrote:Hey, I'm sk1v3r(, or tom, whichever has less numbers :P)
I'm fifteen and have been coding for over a year, enjoying it greatly.
Currently making a side-scroller with c++ and SDL, coming along good
been watching AiGD for AGES...
so hi :)
Hello.
by thejahooli
Thu Jan 06, 2011 11:10 am
Forum: Programming Discussion
Topic: Flame Painter Dev Thread
Replies: 81
Views: 13340

Re: Flame Painter Dev Thread

xiphirx wrote:Build 4: http://www.fortheswarm.org/Personal/fp4.zip (click to draw)
Apparently the overmind cannot find the file. I thought he was dead.
by thejahooli
Tue Jan 04, 2011 7:44 pm
Forum: Game Development
Topic: Saving and loading game data
Replies: 24
Views: 3671

Re: Saving and loading game data

You could encode the data in the file, I've never really had experiance with this but I'm sure something will come up if you google it. To be fair you are never going to have a completely secure save data, because after all it is only data, which can be modified in some way regardless of your best e...
by thejahooli
Tue Jan 04, 2011 7:42 pm
Forum: Programming Discussion
Topic: Game Graphics
Replies: 26
Views: 2200

Re: Game Graphics

dandymcgee wrote:
thejahooli wrote: Who's a Chaos Rift Junior now.
P.S. Who knows how many posts I need for the next upgrade?
Irrelevant. Worry about quality not quantity. ;)
Someone should have told eatcomics.
by thejahooli
Tue Jan 04, 2011 1:57 pm
Forum: Programming Discussion
Topic: Flame Painter Dev Thread
Replies: 81
Views: 13340

Re: Question about Math and Algorithm

That is awesome. I played with it for about 10 minutes and now I really want to make my own program like this.
by thejahooli
Tue Jan 04, 2011 1:32 pm
Forum: General/Off-Topic
Topic: What People has got from who from?
Replies: 22
Views: 2761

Re: What People has got from who from?

k1net1k wrote:all i can say is damn, global financial crisis over ?
Not for my family. I got a record player, some clothes and cash.
by thejahooli
Tue Jan 04, 2011 1:27 pm
Forum: Game Development
Topic: Saving and loading game data
Replies: 24
Views: 3671

Re: Saving and loading game data

Kinda funny how you completely and utterly failed to answer the question he asked. What he's talking about is Serialization, how you take an in-game data structure and put it in a file. The answer is that you have a lot of different choices, mainly depending on what the data itself is. Just look up...
by thejahooli
Tue Jan 04, 2011 1:22 pm
Forum: Programming Discussion
Topic: Game Graphics
Replies: 26
Views: 2200

Re: Game Graphics

I've also heard of slimdx . Not as many platforms windows to be specific, and Xna is for a multitude of systems including the xbox. I'm not entirely interested in creating a game for xbox or zune but rather a light weight graphics sdk. You could go with slimdx, however if this is your first graphic...
by thejahooli
Mon Jan 03, 2011 10:30 pm
Forum: Programming Discussion
Topic: Game Data
Replies: 2
Views: 386

Re: Game Data

Assuming you're talking about what to store, not how to actually save it which would be done simply with file I/O, it depends entirely on the game and what you want it to save. RPGs will need to save stats/items/position, wheras a puzzle game might only need to store your scores. Also N64vSNES has c...
by thejahooli
Mon Jan 03, 2011 10:26 pm
Forum: Programming Discussion
Topic: Game Graphics
Replies: 26
Views: 2200

Re: Game Graphics

For C# XNA seems to me to be the best option. I haven't really seen anyone use anything else for it and to my knowledge it is quite a good SDK.
by thejahooli
Mon Jan 03, 2011 7:35 pm
Forum: Programming Discussion
Topic: Game Graphics
Replies: 26
Views: 2200

Re: Game Graphics

What language are you using?
If you are using C++, I would choose between SDL and SFML. SFML is generally nicer to use, however I prefer SDL.