Search found 6110 matches
- Thu Apr 20, 2017 1:51 am
- Forum: Programming Discussion
- Topic: PC Build Advice
- Replies: 5
- Views: 21679
Re: PC Build Advice
Wrong! USUALLY most processes use only a single core. Multithreading in most languages and environments requires extra work and thought to be put into the software architecture and DEFINITELY is not something that happens automatically. I do not know how Unity and Unreal handle things, but I would b...
- Thu Dec 01, 2016 1:59 pm
- Forum: Programming Discussion
- Topic: Optimal use of frame buffers in a 2D game.
- Replies: 7
- Views: 8614
Re: Optimal use of frame buffers in a 2D game.
Are you sure that what you are talking about here is not "vertex buffers" rather than "frame buffers"? Frame buffers are the texture that the shaders are all rendering to that is the final image displayed on the screen. Most games use two of them, a back buffer and a front buffer...
- Thu Nov 10, 2016 11:05 am
- Forum: Current Events and Science/Technology
- Topic: Sega Genesis returns to production -- in Brazil
- Replies: 1
- Views: 5433
Re: Sega Genesis returns to production -- in Brazil
Those crazy Brazilian fucks... They were still making Sega Master System games like Sonic Blast after the N64 was released...
- Sun Oct 02, 2016 3:20 am
- Forum: General Gaming
- Topic: Dragon Quest Builders
- Replies: 2
- Views: 9661
Re: Dragon Quest Builders
I think this might be the only time I've ever invested a significant amount of time into a Minecraft-style game, haha. I'm not sure if it'll be particularly fun, but I'm a gigantic, die-hard DQ fan, so I at least make an attempt to give everything with that brand a try... I'm currently so hopelessly...
- Mon Sep 19, 2016 6:48 am
- Forum: Game Development
- Topic: Pong clone in C with SDL/GL (code example).
- Replies: 6
- Views: 9570
Re: Pong clone in C with SDL/GL (code example).
Shit, I missed this thread. This is a really fucking badass take on pong, and I hope a lot of the newbies here realize how useful the source code is to them.
- Wed Sep 14, 2016 12:40 pm
- Forum: General/Off-Topic
- Topic: pin-out for DC add-on port
- Replies: 3
- Views: 5536
Re: pin-out for DC add-on port
Yeah, actually someone just posted something like that the other day in one of the Dreamcast Facebook pages. They had a really cool hardware mod with a standalone Raspberry Pi connected to that port. I haven't looked at what the power output is on that port, but the Dreamcast has two gigantic, very ...
- Tue Sep 13, 2016 12:26 pm
- Forum: General/Off-Topic
- Topic: pin-out for DC add-on port
- Replies: 3
- Views: 5536
Re: pin-out for DC add-on port
It's called the "G2" BUS, apparently. This was the most detailed description I've found, although there were a few other obscure resources around the net:
http://jj1odm.sizious.com/g2bus.html
Soooo what do you plan to do with such privileged information?
http://jj1odm.sizious.com/g2bus.html
Soooo what do you plan to do with such privileged information?
- Mon Sep 12, 2016 1:46 pm
- Forum: General/Off-Topic
- Topic: Paypal
- Replies: 7
- Views: 7343
Re: Paypal
Oh no, you're not. I feel really bad that somebody has had to ask us TWICE now to take their money... It's kind of fucked up. I just wanted to you know it's not because I've been sitting on my ass doing nothing. :mrgreen: Any way, just spent the day getting the Paypal store back up on the website. A...
- Sat Sep 10, 2016 3:35 pm
- Forum: General/Off-Topic
- Topic: Paypal
- Replies: 7
- Views: 7343
Re: Paypal
Sorry man, this week had been really hectic for me. I have really bad pneumonia, and I've been scrambling to get the agreement with Razor finalized, get us a devkit for their new ForgeTV, update the server, posted about EVMU updates, lots of ES work, got the new audio guy up to speed, worked a lot o...
- Thu Aug 25, 2016 4:38 pm
- Forum: Game Development
- Topic: Dead?
- Replies: 2
- Views: 6295
Re: Dead?
We're not dead at all. We're just overworked as shit and are sick of the social media bullshit. We're keeping our heads down and working our asses off, so we can triumphantly return with a badass product to bitch-slap the haters with.
- Fri Aug 12, 2016 11:39 am
- Forum: General Gaming
- Topic: Sega Saturn hacking
- Replies: 9
- Views: 21286
Re: Sega Saturn hacking
I always love seeing one of Dave's videos in my subscription feed; he's always doing cool shit with the DC. I just stumbled upon him, and we've been talking a shitload. At this point in development, I haven't been able to sit down and sink a lot of R&D time into getting the more advanced lighti...
- Tue Aug 02, 2016 1:03 am
- Forum: General Gaming
- Topic: Sega Saturn hacking
- Replies: 9
- Views: 21286
Re: Sega Saturn hacking
As for the programmable sound coprocessor... I am not familiar with the Saturn's chip, but the Dreamcast has a very similar ARM audio coprocessor... which has an extremely unfortunate bottleneck. I have never personally developed for it, but I've read plenty of posts from Randy Linden (the guy who c...
- Tue Aug 02, 2016 12:54 am
- Forum: General Gaming
- Topic: Sega Saturn hacking
- Replies: 9
- Views: 21286
Re: Sega Saturn hacking
Well fuck me sideways. :shock: This is the kind of shit they're doing with the Dreamcast right now, as there's been a renewed interest in it and the homebrew scene with Kickstarters like Pier Solar and Elysian Shadows... But you never see this kind of shit happen EVER with the Saturn. Not just becau...
- Tue Aug 02, 2016 12:45 am
- Forum: General/Off-Topic
- Topic: Paypal
- Replies: 7
- Views: 7343
Re: Paypal
Sorry about that. Long story short, we never had a PayPal "merchant" account, which requires all this extra stuff, an income, and a tie to a bank account. My dad insisted we use his back when we first started, but we've since had a falling out, and he's finally pulled the plug from his acc...
- Wed Jul 06, 2016 12:00 pm
- Forum: Game Development
- Topic: Recommended Tile size for RPG?
- Replies: 8
- Views: 10442
Re: Recommended Tile size for RPG?
Another variable to consider that's important for us with widely varying resolution sizes between Dreamcast, PC, smartphones, OUYA, etc is depending on the capabilities of your engine: camera zoom/uniform scale. The amount of real-estate you see onscreen may not be preset like it was back in the day...