Search found 307 matches
- Thu Mar 27, 2014 8:59 pm
- Forum: Game Development
- Topic: 2D RPG Engine
- Replies: 153
- Views: 100279
Re: Simple 2D RPG Engine
You still working on this? It looks awesome. :mrgreen: Yes! Thank you! I actually just got a new physics system going. My old system was just the simple add velocity to position, check for collision, if collision then set position to the previous position. The new system incorporates things like ac...
- Thu Mar 13, 2014 11:36 pm
- Forum: Art, Music, and Design
- Topic: So I Composed Some Music For The First Time
- Replies: 3
- Views: 6739
So I Composed Some Music For The First Time
By composed I mean fooled around in Famitracker for a few hours lol. tHGtjpStGXI This is my very first step into the world of music and I think it sounds okay for a short 30 second track. What do you guys think? [EDIT] Okay so I messed around a little more and I think I made it slightly better cPxnj...
- Sat Mar 08, 2014 6:02 pm
- Forum: Game Development
- Topic: NES Platformer Engine
- Replies: 6
- Views: 9437
Re: NES Platformer Engine
Mzcp-KzV96o So I scrapped the NESASM3 build and rewrote the Engine for the ASM6 assembler (superior to NESASM3). One new thing is that the level format is now waaaaay more versatile: ; Meta tile defines, 4 8x8 tiles Black: .db $00,$00,$00,$00 Sky: .db $44,$44,$44,$44 ... ; Tile_Set table Tile_Set_1...
- Sat Mar 08, 2014 4:51 pm
- Forum: Game Development
- Topic: Galaxy Bear Returns!
- Replies: 14
- Views: 5576
Re: Galaxy Bear Returns!
Looks great man keep up the hard work! On a side note, the graphics kind of remind me of Super Mario World :P.
- Mon Feb 24, 2014 7:01 pm
- Forum: General Gaming
- Topic: Project AXSX( Sonic X-Treme Recreation)
- Replies: 0
- Views: 22887
Project AXSX( Sonic X-Treme Recreation)
This is so fucking cool.
- Sat Feb 22, 2014 11:00 pm
- Forum: General/Off-Topic
- Topic: Loops!
- Replies: 2
- Views: 2129
Re: Loops!
Gotta go fast.
- Sat Feb 15, 2014 4:43 pm
- Forum: Game Development
- Topic: NES Platformer Engine
- Replies: 6
- Views: 9437
Re: NES Platformer Engine
If anyone at all is interested in this: I have made an update to the repository linked above which includes a fix for the very wonky background collision detection and makes it less wonky (You no longer go through the bottom of the floor when jumping). As of right now I just got a more flexible spri...
- Thu Feb 06, 2014 4:00 pm
- Forum: Programming Discussion
- Topic: [SOLVED]PVR Rendering Code not producing Output on Dreamcast
- Replies: 16
- Views: 8568
Re: [SOLVED]PVR Rendering Code not producing Output on Dream
Glad I could be of service my friend! And I know how much of a bitch it is to setup but it's worth it and if you're having issues with it check these things out: http://dcemulation.org/phpBB/viewtopic.php?f=29&t=102800#p1041492 https://github.com/TimSimpson/KosVM Good luck with your project :)!
- Thu Feb 06, 2014 2:47 pm
- Forum: Programming Discussion
- Topic: [SOLVED]PVR Rendering Code not producing Output on Dreamcast
- Replies: 16
- Views: 8568
Re: PVR Rendering Code not producing Output on Dreamcast
There shouldn't be an issue with using an RF connector considering I have my Dreamcast hooked up to my tv using the RCA composite cables which according to video.h are essentially the same. Try setting the Z coordinate value to be 1.0 because I've had it where when the z coordinate was zero things w...
- Thu Feb 06, 2014 12:03 pm
- Forum: Programming Discussion
- Topic: [SOLVED]PVR Rendering Code not producing Output on Dreamcast
- Replies: 16
- Views: 8568
Re: PVR Rendering Code not producing Output on Dreamcast
When you're packing the colour using the PVR packing macro this is pretty much what is going on: #define PACK_COLOR_4(a,r,g,b) ( \ ( ((uint8)( a * 255 ) ) << 24 ) | \ ( ((uint8)( r * 255 ) ) << 16 ) | \ ( ((uint8)( g * 255 ) ) << 8 ) | \ ( ((uint8)( b * 255 ) ) << 0 ) ) So try writing it in the &quo...
- Wed Feb 05, 2014 6:50 pm
- Forum: Programming Discussion
- Topic: [SOLVED]PVR Rendering Code not producing Output on Dreamcast
- Replies: 16
- Views: 8568
Re: PVR Rendering Code not producing Output on Dreamcast
This is the exact code I have. To be honest the only code I used from you was the polygon header submitting routine the rest is directly from the tutorial blog. It works fine on hardware (I'm running it off my SD card reader, I also see you're going to get one in a couple of weeks and let me just sa...
- Wed Feb 05, 2014 2:10 pm
- Forum: Programming Discussion
- Topic: [SOLVED]PVR Rendering Code not producing Output on Dreamcast
- Replies: 16
- Views: 8568
Re: PVR Rendering Code not producing Output on Dreamcast
I experienced a similar issue with the hardware not liking my non-32-byte aligned floats. After doing a quick look through KOS I found out it had to be 32-byte aligned and after doing a quick look at SQ.c(located in kos/kernel/arch/dreamcast/hardware) now, it appears you do indeed have to have it be...
- Wed Feb 05, 2014 10:51 am
- Forum: Game Development
- Topic: BrainCollect (Free Android game)
- Replies: 10
- Views: 5938
Re: BrainCollect (Free Android game)
Congratulations on the release ! I wish I could give it a spin but awhile ago I made the (bad) choice to get an apple phone and over the years it has proven to be quite a resilient fucker.
- Fri Jan 31, 2014 11:49 pm
- Forum: Game Development
- Topic: 2D RPG Engine
- Replies: 153
- Views: 100279
Re: Simple 2D RPG Engine
0x0000000 wrote:Looks great dude Keep up the good work
Thank you very much sirs! I shall !James Evesque wrote:Seconded.
- Fri Jan 31, 2014 10:17 pm
- Forum: Game Development
- Topic: 2D RPG Engine
- Replies: 153
- Views: 100279
Re: Simple 2D RPG Engine
Greetings friends! I have a few new things to share now, these things being: - Camera Zooming and Rotating ( works on both platforms!) http://i.imgur.com/pPd9gbM.jpg?1 - Music loop points, you can set a point to restart at after a song finishes to make it seem like it's in an infinite loop. SDL_Mixe...