Search found 51 matches

by dnxviral
Tue Jan 11, 2011 8:23 am
Forum: Game Development
Topic: Map Editor
Replies: 17
Views: 3471

Re: Map Editor

Sorry if I didn't say that right. But I think the first build will be done January 25, 2011. (Suggestions pl0x) I think you should reconsider editing your post.. All of them to be specific. People are not going to just send you all 'their' source code and sprites, or even make an editor with sprite...
by dnxviral
Fri Jan 07, 2011 8:05 pm
Forum: Programming Discussion
Topic: CPU Usage
Replies: 5
Views: 506

Re: CPU Usage

Once again, you're worrying too much about things. In a "minor" game, you will see low-to-mid range CPU usage when it is functioning normally. However, it will be easily visible when it isn't, because you will often see twice as much or more. How to fix an actual issue like that is just t...
by dnxviral
Fri Jan 07, 2011 3:13 pm
Forum: Programming Discussion
Topic: CPU Usage
Replies: 5
Views: 506

Re: CPU Usage

Once again, you're worrying too much about things. In a "minor" game, you will see low-to-mid range CPU usage when it is functioning normally. However, it will be easily visible when it isn't, because you will often see twice as much or more. How to fix an actual issue like that is just t...
by dnxviral
Thu Jan 06, 2011 10:08 pm
Forum: Programming Discussion
Topic: CPU Usage
Replies: 5
Views: 506

CPU Usage

On average, of low level games, what is the CPU Usage?
And if I consider this too much, how would I lower it. I know most programs run very low on usage.

Thanks, dnx
by dnxviral
Thu Jan 06, 2011 7:21 pm
Forum: Game Development
Topic: Saving and loading game data
Replies: 24
Views: 3664

Re: Saving and loading game data

The only secure way is to store data on a server where they can't directly edit a file. For your purposes saving the file as binary ought to deter cheaters without completely disallowing hardcore modders having fun. 8-) Haha nice You could encode the data in the file, I've never really had experian...
by dnxviral
Wed Jan 05, 2011 3:28 pm
Forum: Game Development
Topic: Saving and loading game data
Replies: 24
Views: 3664

Re: Saving and loading game data

You could encode the data in the file, I've never really had experiance with this but I'm sure something will come up if you google it. To be fair you are never going to have a completely secure save data, because after all it is only data, which can be modified in some way regardless of your best ...
by dnxviral
Tue Jan 04, 2011 8:13 pm
Forum: Programming Discussion
Topic: Game Graphics
Replies: 26
Views: 2192

Re: Game Graphics

thejahooli wrote:
dandymcgee wrote:
thejahooli wrote: Who's a Chaos Rift Junior now.
P.S. Who knows how many posts I need for the next upgrade?
Irrelevant. Worry about quality not quantity. ;)
Someone should have told eatcomics.
XD Nice one. eatcomics does have a lot.
by dnxviral
Tue Jan 04, 2011 7:07 pm
Forum: Programming Discussion
Topic: Game Graphics
Replies: 26
Views: 2192

Re: Game Graphics

Haha ok.
Just want to make sure. Currently im sticking with system graphics. Which seem to be doing fine... I might even make my own. I just played around with a couple XNA examples. Very straight forward and I do like their sprite class. Thanks for answering my question ;D
by dnxviral
Tue Jan 04, 2011 7:05 pm
Forum: Game Development
Topic: Saving and loading game data
Replies: 24
Views: 3664

Re: Saving and loading game data

Haha Yea I know what your trying to get at. Cookies ftw. Not what we save but how we save it. Obviously the only way to get data static from a program executing and terminating would be to save it to a file. Kinda funny how you completely and utterly failed to answer the question he asked. What he's...
by dnxviral
Tue Jan 04, 2011 10:48 am
Forum: Programming Discussion
Topic: Game Graphics
Replies: 26
Views: 2192

Re: Game Graphics

SDL, Allegro, SFML, OpenGL, DirectX, XNA, Ogre. The list goes on. I know its horrible! Which one would suit a 2d graphics game though D: All of them would be fine, some would be easier, some would be harder, some would run better but they would all still be fine for a 2D graphics For this game C#. ...
by dnxviral
Tue Jan 04, 2011 10:47 am
Forum: Game Development
Topic: Saving and loading game data
Replies: 24
Views: 3664

Re: Saving and loading game data

Well we just talked about what were saving.. But I'm quite interested in how the actual saving would work? Not what we save but how we save it.
by dnxviral
Tue Jan 04, 2011 10:44 am
Forum: Programming Discussion
Topic: Game Data
Replies: 2
Views: 385

Re: Game Data

Assuming you're talking about what to store, not how to actually save it which would be done simply with file I/O, it depends entirely on the game and what you want it to save. RPGs will need to save stats/items/position, wheras a puzzle game might only need to store your scores. Also N64vSNES has ...
by dnxviral
Mon Jan 03, 2011 9:11 pm
Forum: Programming Discussion
Topic: Game Data
Replies: 2
Views: 385

Game Data

Game data is a very tricky thing to store. At the moment I'm thinking about starting my class to save game data and user stats etc.

Any ideas or concepts are greatly appreciated.
by dnxviral
Mon Jan 03, 2011 9:08 pm
Forum: Programming Discussion
Topic: Game Graphics
Replies: 26
Views: 2192

Re: Game Graphics

For this game C#.
Ill keep your suggestions in mind for when I'll use C++;
by dnxviral
Mon Jan 03, 2011 6:52 pm
Forum: Programming Discussion
Topic: Game Graphics
Replies: 26
Views: 2192

Re: Game Graphics

N64vSNES wrote:SDL, Allegro, SFML, OpenGL, DirectX, XNA, Ogre. The list goes on.
I know its horrible! Which one would suit a 2d graphics game though D: