Search found 285 matches

by THe Floating Brain
Wed Apr 18, 2012 8:23 pm
Forum: Programming Discussion
Topic: Scripting Language development
Replies: 120
Views: 27596

Re: Development video on youtube

I have an game engine, in it I am planning to make it so any scripting language you want can be implemented, may I ask A: Will you be able to set instances of C# classes as script globals and use them (call methods set public variables, use refs?) in the script? B: If so, may I see a sample as to ho...
by THe Floating Brain
Wed Apr 18, 2012 8:03 pm
Forum: Programming Discussion
Topic: 2d engine , should I ?
Replies: 23
Views: 5083

Re: 2d engine , should I ?

DESIGN THE ENTIRE ENGINE BEFORE WORKING ON IT. I wouldn't say design the entire engine before starting, but definitely plan ahead before starting a certain component of the engine. Generally, the more the better. +1 I mainly say that for affect I don't mean design every foreach, just make sure when...
by THe Floating Brain
Wed Apr 18, 2012 7:50 pm
Forum: Programming Discussion
Topic: Java vs. C++, UI-heavy programs
Replies: 29
Views: 6994

Re: Java vs. C++, UI-heavy programs

Now, what do you guys mean by "Java takes over the development process"? I meant Swing, especially its graphics library. It is very invasive, you will practically have to plan your entire program around it. I believe many programmers will agree too that, I have not used it in a while so I...
by THe Floating Brain
Wed Apr 18, 2012 1:32 pm
Forum: Programming Discussion
Topic: Java vs. C++, UI-heavy programs
Replies: 29
Views: 6994

Re: Java vs. C++, UI-heavy programs

and the language itself in my opinion is badly designed no non-object pointers and refs, no overloading of methodes, no delegates, only pure interfaces, enums = classes, no multiple inheritance for classes, no delegates, everything has no be in a class, no optional memory management, no opertor ove...
by THe Floating Brain
Wed Apr 18, 2012 1:01 pm
Forum: Programming Discussion
Topic: Scripting Language development
Replies: 120
Views: 27596

Re: Development video on youtube

tappatekie wrote: Every teaser from now has been in C# from Visual Studio...
Every code block in my posts is plywood syntax

Also, what you mean by nice dynamic typing?

Okay that's what I though :lol:


Dynamic Typing: the ability to change the data-type of variables (I believe), like in Python or Lua.
by THe Floating Brain
Wed Apr 18, 2012 12:48 pm
Forum: Programming Discussion
Topic: Scripting Language development
Replies: 120
Views: 27596

Re: Development video on youtube

I wasent questioning your style, I was questioning your syntax. For example: class A { private: int myInt; string s; public: void Func(); void Func2(); } As opposed to: class B { private int myInt; private string s; public Func(); public Func2(); } The programming language (Plywood) does not actual...
by THe Floating Brain
Wed Apr 18, 2012 11:43 am
Forum: Programming Discussion
Topic: Scripting Language development
Replies: 120
Views: 27596

Re: Development video on youtube

@The Floating Brain: erm.. No idea why your post was deleted? I thought that was C# code for your interpreter for a sec and got embarresed :lol: sorry. but the answer is, I prefer having private members on top of public to basically say, these public functions use these private functions. I wasent ...
by THe Floating Brain
Wed Apr 18, 2012 11:18 am
Forum: Programming Discussion
Topic: Java vs. C++, UI-heavy programs
Replies: 29
Views: 6994

Re: Java vs. C++, UI-heavy programs

Well you can have all the advantages Java has in C++ for both toolkit an game development with Google Native Client http://code.google.com/p/nativeclient-sdk/ (no-rebuilding), additionally as I am sure you are aware Java lags, and the language itself in my opinion is badly designed (no non-object po...
by THe Floating Brain
Wed Apr 18, 2012 10:47 am
Forum: Programming Discussion
Topic: 2d engine , should I ?
Replies: 23
Views: 5083

Re: 2d engine , should I ?

If I may, I would like to make some suggestions so you can avoid the mistakes I made on my game engine; although my engine was as flexible, powerful and, as easy to use as I imagined; it: Was not stable. Had extraneous and occasionally annoying features. Lagged (easily fixable). If I may offer the f...
by THe Floating Brain
Wed Apr 18, 2012 8:27 am
Forum: Programming Discussion
Topic: Scripting Language development
Replies: 120
Views: 27596

Re: Development video on youtube

This looks awesome! :mrgreen:
tappatekie wrote: Quick question about the video, would you guys prefer the text editor to have a black background (I use this all the time) in the video's or have it default white?
Depends on what shows up better.
by THe Floating Brain
Tue Apr 03, 2012 5:51 pm
Forum: Programming Discussion
Topic: Apps
Replies: 1
Views: 632

Re: Apps

0: Well I did hear they were dev'ing a C++ SDK for the Android a while back, I don't know if that went anywhere.
1: www.google.com 8-)
by THe Floating Brain
Tue Apr 03, 2012 5:49 pm
Forum: Programming Discussion
Topic: Some questions around game developement
Replies: 15
Views: 4318

Re: Some questions around game developement

To do this I had to have EVERY collision test return a heap-allocated reference. Why? Because Java doesn't allow passing primitives by reference, or creating non-reference data types . Just out of interest, is this not the case for most languages, except for C/C++? I would not assume it for all lan...
by THe Floating Brain
Mon Apr 02, 2012 8:51 pm
Forum: Game Development
Topic: BrainScience for Android released!
Replies: 12
Views: 4698

Re: BrainScience for Android released!

I don't have an Android device but it looks cool!
by THe Floating Brain
Mon Apr 02, 2012 8:45 pm
Forum: Game Development
Topic: TRACKVERSE Alpha v0.1 now out for download @ trackverse.net
Replies: 47
Views: 12435

Re: TRACKVERSE (Formerly known as Project Aftershock)

This is really incredible work, keep it up!
by THe Floating Brain
Mon Apr 02, 2012 8:32 pm
Forum: Programming Discussion
Topic: Quick .Net Reflection question
Replies: 13
Views: 3123

Re: Quick .Net Reflection question

Sounds good to me! :mrgreen: