Search found 446 matches

by RyanPridgeon
Wed Mar 19, 2014 5:11 pm
Forum: Game Development
Topic: "Triangle" - Ludum Dare Project Flash Rewrite
Replies: 33
Views: 32174

Re: "Triangle" - Ludum Dare Project Flash Rewrite

Saw this on /r/gamedev and thought your name looked familiar; didn't realize you were providing updates here! This game looks super smooth, I love it. Thanks! Glad you recognised it from the SS thread. And now for an update. I think I'm getting somewhere with the level editor for the game now. I re...
by RyanPridgeon
Sun Mar 16, 2014 1:55 pm
Forum: Game Development
Topic: "Triangle" - Ludum Dare Project Flash Rewrite
Replies: 33
Views: 32174

Re: "Triangle" - Ludum Dare Project Flash Rewrite

I started working on the menus and had to write a ton of back end to set this up with a nice clean design. I also rewrote / added to the way I'm storing and reading the level/game state, to keep the state of the game world persistant as the player moves back and forth between different maps (as this...
by RyanPridgeon
Sun Mar 16, 2014 6:51 am
Forum: Game Development
Topic: SymbolSorter - Android app (~50% done)
Replies: 4
Views: 2939

Re: SymbolSorter - Android app (~50% done)

This is cool. Personally I think it would be good to have a visible queue of the upcoming symbols, maybe above the current one, so that when players become skilled/obsessed enough to play really fast, they aren't significantly limited by the delay from the input delay and waiting for the next symbol...
by RyanPridgeon
Thu Mar 13, 2014 7:33 pm
Forum: Game Development
Topic: "Triangle" - Ludum Dare Project Flash Rewrite
Replies: 33
Views: 32174

Re: "Triangle" - Ludum Dare Project Flash Rewrite

dandymcgee wrote:That's a really interesting and unique approach to 2D FOV. Love the GIFs, they work excellent to illustrate your point.
Thanks! Here's another for ya ;)

Click here to see the hidden message (It might contain spoilers)
Image


Edit:

Bonus debug output;
Click here to see the hidden message (It might contain spoilers)
Image
by RyanPridgeon
Thu Mar 13, 2014 11:46 am
Forum: Programming Discussion
Topic: Help! Finding the intersection of a vector and a line.
Replies: 4
Views: 2738

Re: Help! Finding the intersection of a vector and a line.

Thanks, I actually just realised a simple way to do it using trig (because I realised I'm only ever going to be using perfectly horizontal or perfectly vertical lines)

Image

Does anyone know if this would be faster or slower than solving the intersection of 2 lines?
by RyanPridgeon
Thu Mar 13, 2014 11:12 am
Forum: Programming Discussion
Topic: Help! Finding the intersection of a vector and a line.
Replies: 4
Views: 2738

Help! Finding the intersection of a vector and a line.

I'm trying to write a function that determines where a direction vector intersects with a line. I drew this quick sketch; http://i.imgur.com/EYajpvl.png Obviously if I was doing this normally I'd equate them and solve using a simulatenous equation like A + tB = sC Ax + t(Bx) = s(Cx) Ay + t(By) = s(C...
by RyanPridgeon
Thu Mar 13, 2014 9:58 am
Forum: Game Development
Topic: Galaxy Bear Returns!
Replies: 14
Views: 5567

Re: Galaxy Bear Returns!

Hey all, we started working on Galaxy Bear again after a few years ( some of you may remember it ). It's going well so far, and we'd just like some feedback on our initial screenshots. If you are interested in our little story we also started a blog ( screenshots inside! ): http://datamancerstudios...
by RyanPridgeon
Thu Mar 13, 2014 9:52 am
Forum: Game Development
Topic: "Triangle" - Ludum Dare Project Flash Rewrite
Replies: 33
Views: 32174

Re: Ludum Dare Project Flash Rewrite

Hey man, that's pretty neat! I split this from "What projects are you working on" thread since you double posted, but more so because I want to see more updates as it progresses. Feel free to rename this thread whatever you like and post a link to it in the "what are you working on&q...
by RyanPridgeon
Wed Mar 12, 2014 1:29 pm
Forum: Game Development
Topic: "Triangle" - Ludum Dare Project Flash Rewrite
Replies: 33
Views: 32174

Re: What projects are you currently working on?

Day 2... Started working on a fog / field of view sort of thing. Currently I'm just casting a bunch of rays from the player and using those to draw the black fog, but it doesn't look good enough to me. I'm coming up with a new algorithm right now that will use the corners in the nearby map geometry ...
by RyanPridgeon
Tue Mar 11, 2014 7:19 pm
Forum: Game Development
Topic: "Triangle" - Ludum Dare Project Flash Rewrite
Replies: 33
Views: 32174

"Triangle" - Ludum Dare Project Flash Rewrite

Just started working on a little Flash project today and made a trendy GIF. Got the basic functionality of the game engine in and I've integrated the NAPE physics engine (an awesome physics engine if you're ever in the business of using Haxe or AS3) http://i.imgur.com/KFiS1R8.gif :mrgreen: I'm basic...
by RyanPridgeon
Sat Apr 07, 2012 6:38 am
Forum: Art, Music, and Design
Topic: House
Replies: 3
Views: 6518

Re: House

This is really good, what I'd expect to hear at any deep/tech house rave. Great stuff :D
by RyanPridgeon
Wed Sep 14, 2011 6:59 pm
Forum: General/Off-Topic
Topic: I just found a PS2 in the street!
Replies: 17
Views: 3700

Re: I just found a PS2 in the street!

You definitelyjust stole some kid's PS2. :nono:

:mrgreen:
by RyanPridgeon
Mon Sep 12, 2011 12:57 pm
Forum: General/Off-Topic
Topic: code-snippets sub-forum
Replies: 9
Views: 1851

Re: code-snippets sub-forum

God damnit. :evil:
by RyanPridgeon
Tue Aug 23, 2011 2:25 pm
Forum: Game Development
Topic: "nD" - Indie Game Development Handheld
Replies: 66
Views: 13456

Re: "nD" - Indie Game Development Handheld

Tom_leonardsson wrote:eeehhhh...ok? i dont get it...why did you face-palm :(
They've just repackaged SDL and called it their SDK. Their SDK. For a handheld game console. *Facepalm*