Search found 594 matches
- Sat Apr 30, 2011 9:37 am
- Forum: Game Development
- Topic: Game Developers in April
- Replies: 7
- Views: 2012
Re: Game Developers in April
I'm recording a new devlog at this very minute, patience young grasshopper.
- Thu Apr 28, 2011 3:31 am
- Forum: Game Development
- Topic: My first game: A Zombie RPG
- Replies: 163
- Views: 45883
Re: My first game: A Zombie RPG
Bought and downloaded. Nice work bro it plays really nicely And I got a mention in the credits, boo ya!!!
- Mon Apr 11, 2011 3:58 pm
- Forum: General/Off-Topic
- Topic: inspiration
- Replies: 7
- Views: 1623
Re: inspiration
Unbelievable, very moving stuff. Props to that guy, he may just be my hero!
- Mon Apr 11, 2011 7:49 am
- Forum: Programming Discussion
- Topic: Anybody have the PSP toolchain download link?
- Replies: 12
- Views: 2298
Re: Anybody have the PSP toolchain download link?
After getting MUCH deeper into psp development, i really don't want to recommend those tutorials anymore. They use graphics.c which is quite inefficient for rendering. The only thing I used from graphics.c was the image loader and even then I completely refactored it and added swizzling for efficien...
- Mon Apr 11, 2011 5:49 am
- Forum: General/Off-Topic
- Topic: I haz a dreamcast!
- Replies: 7
- Views: 1605
Re: I haz a dreamcast!
It changed my life when I got mineeatcomics wrote:hellz yeah... I just want to buy some maracas...N64vSNES wrote:I only have one thing to say...Samba de amigo is fucking AWESOME!
- Sun Apr 10, 2011 4:33 am
- Forum: General/Off-Topic
- Topic: my flash 3d website www.mjt.net.au
- Replies: 6
- Views: 1626
- Thu Apr 07, 2011 4:17 am
- Forum: Game Development
- Topic: Are Game Developers 15 Years Behind?
- Replies: 24
- Views: 5813
Re: Are Game Developers 15 Years Behind?
I have to agree with avansc here. It happens all the time in work. We write tests for the given requirements, we start coding, the tests pass, the requirments change, the code changes, the tests fail. Tests are good to test that functionality that shouldn't change doesn't change, but all the tests r...
- Wed Apr 06, 2011 9:16 am
- Forum: Programming Discussion
- Topic: [solved]glScissor and resizing window in sfml.
- Replies: 4
- Views: 1240
Re: glScissor and resizing window in sfml.
Right I get what you're saying now. I thought you mean't the entire window. I guess your way could work if you take the widget/window ratio. I don't see any reason why that wouldn't work.
- Wed Apr 06, 2011 5:50 am
- Forum: Programming Discussion
- Topic: [solved]glScissor and resizing window in sfml.
- Replies: 4
- Views: 1240
Re: glScissor and resizing window in sfml.
When I resize the window, the clip rectangle for glScissor should change.. but I don't exactly know how to change it so that it fits the rect resized by view used by sfml about doing that... Any help please? :( helpful pictures? normal(not resized) http://img845.imageshack.us/i/normalf.png resized ...
- Fri Apr 01, 2011 10:21 am
- Forum: Game Development
- Topic: Adobe Flash
- Replies: 7
- Views: 1605
Re: Adobe Flash
i've seen you can do OOP with classes in a round about way in flash. It's pretty much like the OOP you can implement with javascript and honestly it's barely worth it. It's pseudo OOP, the "inheritance" mechanism may be the ugliest thing I've ever seen. I have inheritance in quotes becaus...
- Wed Mar 30, 2011 10:20 am
- Forum: Programming Discussion
- Topic: I want to make games but...
- Replies: 11
- Views: 1699
Re: I want to make games but...
Thanks for the advice guys! Did I see something mentioning GDI or GDI+ or something as something to start programming games with in gyro's videos? I've just learned that VB has GDI+ built in, and I've been experimenting with it. When I took that class we used some graphics stuff, but I didn't know ...
- Tue Mar 29, 2011 7:44 am
- Forum: Programming Discussion
- Topic: Web Dev'
- Replies: 14
- Views: 1322
Re: Web Dev'
That's seriously bad asschristo wrote:go for it brain. web apps are the way of the future.
here's quake 2 ported to html 5 and javascript (using GWT): http://code.google.com/p/quake2-gwt-port/
- Mon Mar 28, 2011 2:52 am
- Forum: Programming Discussion
- Topic: Card game engine?
- Replies: 11
- Views: 1204
Re: Card game engine?
I would use STL map to represent the objects in the engine. You can store all of the card information in a SQL database. This way you can easily query for the cards relevant to the current game then load the data into the map. If you have a large number of cards and you want the game to be easily e...
- Mon Mar 28, 2011 2:51 am
- Forum: General Gaming
- Topic: Playstation NGP
- Replies: 5
- Views: 1698
Re: Playstation NGP
I think I can safely say holy shit, i want one!!
- Fri Mar 25, 2011 10:06 am
- Forum: Programming Discussion
- Topic: OpenGL Texture Problem
- Replies: 16
- Views: 1796
Re: OpenGL Texture Problem
Ok so i'm at work and i'm kinda bored so i've given it a go at recreateing the code I was gonna post later. Note that this is untested but should give you a good idea of what should be going on. Also Texture is a class that holds a GLuint, a height and a width (that should be pretty obvious from the...