Cool :D
I think I saw this on moddb/indiedb some time ago, right?
btw. what framework are you using? or did you code it all by yourself?
Search found 241 matches
- Sat Jun 18, 2011 3:25 am
- Forum: Game Development
- Topic: [RELEASED 8/22] Gerk the Gherkin
- Replies: 14
- Views: 4323
- Thu Jun 16, 2011 7:56 am
- Forum: Game Development
- Topic: Minecraft remake- Crafter
- Replies: 129
- Views: 36918
Re: Minecraft remake- Crafter
Is is wrong or just horribly unoptimized?N64vSNES wrote: Please for the love of god don't look at the poly/vert count
(btw. there is already Codeblocks 10.05 out, you might want to check that out :D )
- Wed Jun 15, 2011 6:51 am
- Forum: Game Development
- Topic: Minecraft remake- Crafter
- Replies: 129
- Views: 36918
Re: Minecraft remake- Crafter
Looks great! :D
- Fri Jun 10, 2011 10:03 am
- Forum: Game Development
- Topic: Milch's Green Robot Engine Developement
- Replies: 19
- Views: 6014
Re: Milch's Green Robot Engine Developement
Well, it passed quite some time since I last posted in this thread, so I though I might update it. This has several reasons, the biggest one is called "Warsow" - I joined their devteam to redo the whole UI (shameless plug here :lol: ) so most of my coding-time goes there until the UI is fi...
- Thu Jun 09, 2011 4:10 pm
- Forum: Programming Discussion
- Topic: Level Editor Help (SDL)
- Replies: 5
- Views: 817
Re: Level Editor Help (SDL)
You could simply give the program arguments when you start it:
e.g 'game.exe -L[PathToLevel]'
The game would then check it and automatically load the level.
e.g 'game.exe -L[PathToLevel]'
The game would then check it and automatically load the level.
- Wed Jun 08, 2011 5:25 am
- Forum: Current Events and Science/Technology
- Topic: E3 2011
- Replies: 34
- Views: 9508
Re: E3 2011
The only thing that actually interested me was the Wii U thing - and it seems like crap.
Nintendo still hasn't stated if it is possible to have more than one of these touchscreenthingys connected at once. Makes me sad
Nintendo still hasn't stated if it is possible to have more than one of these touchscreenthingys connected at once. Makes me sad
- Tue May 31, 2011 3:01 pm
- Forum: Programming Discussion
- Topic: Component Systems (formerly: Component Oriented Programming)
- Replies: 70
- Views: 9462
Re: Component Systems (formerly: Component Oriented Programm
@EccentricDuck
Maybe I've got something wrong, but there is a protected keyword in Java, and it does exactly that what you've talked about. (google it)
Maybe I've got something wrong, but there is a protected keyword in Java, and it does exactly that what you've talked about. (google it)
- Mon May 30, 2011 2:15 pm
- Forum: General Gaming
- Topic: Terraria
- Replies: 20
- Views: 4986
Re: Terraria
Played it yesterday for like a whole day - oh god, I felt sooo unproductive >:
But the game is great and has an awful lot of content (I mean, really,really an awful lot)
But the game is great and has an awful lot of content (I mean, really,really an awful lot)
- Sat May 28, 2011 3:56 am
- Forum: General Gaming
- Topic: Terraria
- Replies: 20
- Views: 4986
Re: Terraria
Looks cool!
Thinking about buying it
btw:
Why are so many new studios switching to XNA? (Magicka was developed in XNA too)
Thinking about buying it
btw:
Why are so many new studios switching to XNA? (Magicka was developed in XNA too)
- Sat May 07, 2011 7:26 am
- Forum: General Gaming
- Topic: Post every time you beat a game.
- Replies: 629
- Views: 854718
Re: Post every time you beat a game.
Portal 2
It took me about 5 hours I think.
I liked it, but it is sad that there are no "hardcore" parts anymore and everything is pretty linear - most puzzles have only 1 solution.
It took me about 5 hours I think.
I liked it, but it is sad that there are no "hardcore" parts anymore and everything is pretty linear - most puzzles have only 1 solution.
- Sat May 07, 2011 7:24 am
- Forum: Programming Discussion
- Topic: [SOLVED] OOP X not declared! :@
- Replies: 57
- Views: 6166
Re: OOP X not declared! :@
Okay, here's what I say:
1. Using a include-guard (the #ifdef part at the beginning of a file) inside a .cpp file is useless (because of point 2)
2. Do not include the .cpp files!
You should only include the .h/.hpp files, and not the .c/.cpp files!
1. Using a include-guard (the #ifdef part at the beginning of a file) inside a .cpp file is useless (because of point 2)
2. Do not include the .cpp files!
You should only include the .h/.hpp files, and not the .c/.cpp files!
- Sat Apr 30, 2011 8:30 am
- Forum: Game Development
- Topic: Game Developers in April
- Replies: 7
- Views: 2007
Re: Game Developers in April
*grumbles and goes back to work*
- Thu Apr 28, 2011 4:26 am
- Forum: Game Development
- Topic: So You Want to Work in the Video Game Industry?
- Replies: 8
- Views: 2095
Re: So You Want to Work in the Video Game Industry?
Already seen it a while ago - its still great though.
Actually most people think exactly that if I tell them that I want to be a game developer for living
Actually most people think exactly that if I tell them that I want to be a game developer for living
- Tue Apr 12, 2011 1:54 pm
- Forum: Game Development
- Topic: More Retro Edumacation!
- Replies: 11
- Views: 2786
Re: More Retro Edumacation!
For thoose interested, they just released a new episode.
This time its about Blizzard:
This time its about Blizzard:
- Tue Apr 12, 2011 9:32 am
- Forum: General Gaming
- Topic: Humble Bundle #3
- Replies: 11
- Views: 2408
Re: Humble Bundle #3
Well, I think this one is not as cool as the other 2.
I always though the HumbleIndieBundle stands for crossplattform from different indies.
Though, I'm still going to buy it, to show my support :D
I always though the HumbleIndieBundle stands for crossplattform from different indies.
Though, I'm still going to buy it, to show my support :D