Search found 47 matches
- Thu Oct 23, 2008 1:56 pm
- Forum: Programming Discussion
- Topic: Game Development: Getting Started
- Replies: 12
- Views: 1570
Re: Game Development: Getting Started
well at least I can say im on the hardcore path even if it is one of the easy ones. I just finished getting the video stuff for the tactics game Ive been making with a friend converted over to ogl ( which is no quick task when the projects already a ways in I might add ) and its already making alot ...
- Thu Oct 23, 2008 1:39 pm
- Forum: Programming Discussion
- Topic: Game Development: Getting Started
- Replies: 12
- Views: 1570
Re: Game Development: Getting Started
Awesome new videos falco, kinda wish you had made those earlier this year. Although if you had I might not have gone down the "hardest of hardcore" path without realizing it and I do like a good challenge. Still nice videos and I predict many posts across dev forums everywhere linking to t...
- Fri Oct 17, 2008 11:34 pm
- Forum: General/Off-Topic
- Topic: Okay, I'm an addict.
- Replies: 23
- Views: 1513
Re: Okay, I'm an addict.
I'm not addicted to coffee yet, but i am sorta addicated to caffine. I drink lots and lots of coke, and occasionally coffee although it does tend to happen more and more often. I think I'm going to run an experiment now though, tonight I'm suppose to try an fix a friends texture manger thing so I'm ...
- Fri Oct 17, 2008 10:13 am
- Forum: Current Events and Science/Technology
- Topic: Lawsuit against "God" dismissed.
- Replies: 18
- Views: 3364
Re: Lawsuit against "God" dismissed.
lmao, that's the most awesome thing I've seen all week.
- Tue Oct 14, 2008 11:03 pm
- Forum: General/Off-Topic
- Topic: dev setup
- Replies: 19
- Views: 2002
Re: dev setup
I'd be happy to test it for you whenever.
- Tue Oct 14, 2008 10:32 am
- Forum: Programming Discussion
- Topic: Lua Bind
- Replies: 18
- Views: 2758
Re: Lua Bind
That's interesting, I've seen some posts mentioning toLua but never actually looked at it since i had luabind working.
I think I'll try it out later, I like the idea of it generating all the functions its self. I don't think I'll be using it for anymore
then your planning to.
I think I'll try it out later, I like the idea of it generating all the functions its self. I don't think I'll be using it for anymore
then your planning to.
- Tue Oct 14, 2008 9:44 am
- Forum: Programming Discussion
- Topic: Lua Bind
- Replies: 18
- Views: 2758
Re: Lua Bind
Hey Ive been googling lots of lua and luabind stuff lately and I came across a post about something
called MLuaBind, its sposed to work without the boost stuff. Hope that helps.
thread i saw it in
called MLuaBind, its sposed to work without the boost stuff. Hope that helps.
thread i saw it in
- Sat Oct 11, 2008 8:28 pm
- Forum: Programming Discussion
- Topic: lua question
- Replies: 9
- Views: 9686
Re: lua question
Sweet! that was exactly what i needed, now i have full control of everything i needed.
That example was perfect, many thanks for the assistance.
You sir are made of win and topped with awesome.
That example was perfect, many thanks for the assistance.
You sir are made of win and topped with awesome.
- Sat Oct 11, 2008 6:20 am
- Forum: Programming Discussion
- Topic: lua question
- Replies: 9
- Views: 9686
Re: lua question
I don't see why you wouldn't be able to pass a Lua function the target of your weapon. Couldn't you do something like- C++: Weapon::Fire(Target& target /*or even int targetID*/) { //Call weapon_fire lua script, passing it targetID } ? I don't know enough about LuaBind, or Lua in general, to be ...
- Fri Oct 10, 2008 3:49 pm
- Forum: General/Off-Topic
- Topic: dev setup
- Replies: 19
- Views: 2002
Re: dev setup
O ok you were talking about the spaces, then yea I did do that originally but I've been starting to use spaces alot more lately. Like I said its only my third project so I'm still working on good coding habits. Its better to be bored between classes then not have any classes at all, I was a bit too ...
- Fri Oct 10, 2008 2:33 pm
- Forum: Programming Discussion
- Topic: lua question
- Replies: 9
- Views: 9686
Re: lua question
That would seem to work for something like using a potion in an rpg but running something like a weapons firing script would have the possibility of needing access to both the target unit and the unit firing. I was just thinking about it and I think I know how to do it, but it would defiantly not be...
- Fri Oct 10, 2008 2:01 pm
- Forum: General/Off-Topic
- Topic: dev setup
- Replies: 19
- Views: 2002
Re: dev setup
Also from your sshot I can tell that 1) the tutorial you're at would save a lot of trouble by writing 'using', 2) you aren't a big fan of spaces, but you like carriage returns ")){...\n } \n else{" //eww 3) your variable capitalization is a bit strange ">> damage >> ApCost" //oo...
- Fri Oct 10, 2008 3:32 am
- Forum: General/Off-Topic
- Topic: dev setup
- Replies: 19
- Views: 2002
dev setup
not sure if theres another of these topics but i was just wondering what kinda systems you guys are running for all your deving needs. mine is: Processor: AMD Athlon(tm) 64 X2 Dual Core Processor 5200+, MMX, 3DNow (2 CPUs), ~2.6GHz Memory: 6gigs RAM Hard Drive: 3 TB Total Video Card: NVIDIAGeForce 8...
- Fri Oct 10, 2008 2:50 am
- Forum: Programming Discussion
- Topic: lua question
- Replies: 9
- Views: 9686
Re: lua question
yea Ive spent the day experimenting with lua and it seems to be fairly easy to use lua and c++ but combining the two together is where it starts to get complicated. I can create something like a use function in lua, but i need to be able to pass it the target unit and the unit using it and I'm not s...
- Wed Oct 08, 2008 11:35 pm
- Forum: Programming Discussion
- Topic: lua question
- Replies: 9
- Views: 9686
lua question
ive been working on a tbs game based in space with a friend and id like to implement lua into it to allow all ships and ship components like weapons, engines, shields and so on to be made with lua scripts so i dont havta code them all directly into the game. so i was wondering if you had any good ad...