Search found 47 matches

by jesterguy
Thu Oct 23, 2008 1:56 pm
Forum: Programming Discussion
Topic: Game Development: Getting Started
Replies: 12
Views: 1570

Re: Game Development: Getting Started

well at least I can say im on the hardcore path even if it is one of the easy ones. I just finished getting the video stuff for the tactics game Ive been making with a friend converted over to ogl ( which is no quick task when the projects already a ways in I might add ) and its already making alot ...
by jesterguy
Thu Oct 23, 2008 1:39 pm
Forum: Programming Discussion
Topic: Game Development: Getting Started
Replies: 12
Views: 1570

Re: Game Development: Getting Started

Awesome new videos falco, kinda wish you had made those earlier this year. Although if you had I might not have gone down the "hardest of hardcore" path without realizing it and I do like a good challenge. Still nice videos and I predict many posts across dev forums everywhere linking to t...
by jesterguy
Fri Oct 17, 2008 11:34 pm
Forum: General/Off-Topic
Topic: Okay, I'm an addict.
Replies: 23
Views: 1513

Re: Okay, I'm an addict.

I'm not addicted to coffee yet, but i am sorta addicated to caffine. I drink lots and lots of coke, and occasionally coffee although it does tend to happen more and more often. I think I'm going to run an experiment now though, tonight I'm suppose to try an fix a friends texture manger thing so I'm ...
by jesterguy
Fri Oct 17, 2008 10:13 am
Forum: Current Events and Science/Technology
Topic: Lawsuit against "God" dismissed.
Replies: 18
Views: 3364

Re: Lawsuit against "God" dismissed.

lmao, that's the most awesome thing I've seen all week.
by jesterguy
Tue Oct 14, 2008 11:03 pm
Forum: General/Off-Topic
Topic: dev setup
Replies: 19
Views: 2002

Re: dev setup

I'd be happy to test it for you whenever. :mrgreen:
by jesterguy
Tue Oct 14, 2008 10:32 am
Forum: Programming Discussion
Topic: Lua Bind
Replies: 18
Views: 2758

Re: Lua Bind

That's interesting, I've seen some posts mentioning toLua but never actually looked at it since i had luabind working.
I think I'll try it out later, I like the idea of it generating all the functions its self. I don't think I'll be using it for anymore
then your planning to.
by jesterguy
Tue Oct 14, 2008 9:44 am
Forum: Programming Discussion
Topic: Lua Bind
Replies: 18
Views: 2758

Re: Lua Bind

Hey Ive been googling lots of lua and luabind stuff lately and I came across a post about something
called MLuaBind, its sposed to work without the boost stuff. Hope that helps.

thread i saw it in
by jesterguy
Sat Oct 11, 2008 8:28 pm
Forum: Programming Discussion
Topic: lua question
Replies: 9
Views: 9686

Re: lua question

Sweet! that was exactly what i needed, now i have full control of everything i needed.
That example was perfect, many thanks for the assistance.

You sir are made of win and topped with awesome.
by jesterguy
Sat Oct 11, 2008 6:20 am
Forum: Programming Discussion
Topic: lua question
Replies: 9
Views: 9686

Re: lua question

I don't see why you wouldn't be able to pass a Lua function the target of your weapon. Couldn't you do something like- C++: Weapon::Fire(Target& target /*or even int targetID*/) { //Call weapon_fire lua script, passing it targetID } ? I don't know enough about LuaBind, or Lua in general, to be ...
by jesterguy
Fri Oct 10, 2008 3:49 pm
Forum: General/Off-Topic
Topic: dev setup
Replies: 19
Views: 2002

Re: dev setup

O ok you were talking about the spaces, then yea I did do that originally but I've been starting to use spaces alot more lately. Like I said its only my third project so I'm still working on good coding habits. Its better to be bored between classes then not have any classes at all, I was a bit too ...
by jesterguy
Fri Oct 10, 2008 2:33 pm
Forum: Programming Discussion
Topic: lua question
Replies: 9
Views: 9686

Re: lua question

That would seem to work for something like using a potion in an rpg but running something like a weapons firing script would have the possibility of needing access to both the target unit and the unit firing. I was just thinking about it and I think I know how to do it, but it would defiantly not be...
by jesterguy
Fri Oct 10, 2008 2:01 pm
Forum: General/Off-Topic
Topic: dev setup
Replies: 19
Views: 2002

Re: dev setup

Also from your sshot I can tell that 1) the tutorial you're at would save a lot of trouble by writing 'using', 2) you aren't a big fan of spaces, but you like carriage returns ")){...\n } \n else{" //eww 3) your variable capitalization is a bit strange ">> damage >> ApCost" //oo...
by jesterguy
Fri Oct 10, 2008 3:32 am
Forum: General/Off-Topic
Topic: dev setup
Replies: 19
Views: 2002

dev setup

not sure if theres another of these topics but i was just wondering what kinda systems you guys are running for all your deving needs. mine is: Processor: AMD Athlon(tm) 64 X2 Dual Core Processor 5200+, MMX, 3DNow (2 CPUs), ~2.6GHz Memory: 6gigs RAM Hard Drive: 3 TB Total Video Card: NVIDIAGeForce 8...
by jesterguy
Fri Oct 10, 2008 2:50 am
Forum: Programming Discussion
Topic: lua question
Replies: 9
Views: 9686

Re: lua question

yea Ive spent the day experimenting with lua and it seems to be fairly easy to use lua and c++ but combining the two together is where it starts to get complicated. I can create something like a use function in lua, but i need to be able to pass it the target unit and the unit using it and I'm not s...
by jesterguy
Wed Oct 08, 2008 11:35 pm
Forum: Programming Discussion
Topic: lua question
Replies: 9
Views: 9686

lua question

ive been working on a tbs game based in space with a friend and id like to implement lua into it to allow all ships and ship components like weapons, engines, shields and so on to be made with lua scripts so i dont havta code them all directly into the game. so i was wondering if you had any good ad...