Search found 347 matches

by aamesxdavid
Tue Jun 29, 2010 12:21 am
Forum: General/Off-Topic
Topic: E-Newsletter?
Replies: 125
Views: 16991

Re: E-Newsletter?

I am still undecided on what my topic shall be. But expect my article sometime next week (in the aftermath of the weekend's dev-a-thon. ;p) That would be fantastic. That would make 4 articles, I believe (with Falco's, eatcomics', and my own). Again, it would be ideal to actually feature a project, ...
by aamesxdavid
Fri Jun 25, 2010 7:16 pm
Forum: General/Off-Topic
Topic: E-Newsletter?
Replies: 125
Views: 16991

Re: E-Newsletter?

To my experience, you've gotta get on people's asses to get anything done. But in this case, it'll be worth it. ;p I'm all about pushing to get things done, but we need people to push first. :lol: (AKA people to confirm that they'll write something) I believe Falco is working on an article, as per ...
by aamesxdavid
Mon Jun 21, 2010 3:42 pm
Forum: General/Off-Topic
Topic: Official "Hello, World! (I'm new!)" thread
Replies: 821
Views: 589260

Re: Official "Hello, World! (I'm new!)" thread

#include <iostream> #include "stdio.h" int main() { std::cout << "Why hello thar, Jonathan and Ginto." << std::endl; printf("You had better watch your asses, because we only tolerate C and/or C++ on these boards.\n"); printf("Any more of this Java/Go nonsense, and...
by aamesxdavid
Tue Jun 15, 2010 8:39 pm
Forum: General/Off-Topic
Topic: E-Newsletter?
Replies: 125
Views: 16991

Re: E-Newsletter?

Moosader said yes on my article, although the competition has been pushed back 2 weeks so it will be a while until I finish it... And yes I'm interested in OOP and Time vs. Frame based events Awesome, I don't think the wait will be a problem, as writing interest is still pretty minimal. I'm sure af...
by aamesxdavid
Wed Jun 09, 2010 11:56 pm
Forum: General/Off-Topic
Topic: E-Newsletter?
Replies: 125
Views: 16991

Re: E-Newsletter?

I would love to contribute my iPhone game in some way and/or some pixel art opinion/tutorials (I could contribute installments of these every now and then if you would like). I also could contribute some of the things I have learnt at my time at uni such as BSP trees info, getting started with shad...
by aamesxdavid
Tue Jun 08, 2010 7:49 pm
Forum: General/Off-Topic
Topic: E-Newsletter?
Replies: 125
Views: 16991

Re: E-Newsletter?

Sorry, I was away for a long weekend, but now this shit is on! Somebody either tell me when or hook me up with a Google Docs invite. I'm free to write whenever. Articles can be submitted in any form. If we use Google Docs, it would be more for just layout purposes - it would probably be more difficu...
by aamesxdavid
Fri Jun 04, 2010 10:57 am
Forum: General/Off-Topic
Topic: E-Newsletter?
Replies: 125
Views: 16991

Re: E-Newsletter?

I'm not sure if you're trying to avoid content redundancy Not really. As you said, it shouldn't be a copy of the forums, but it should almost certainly include some of what is on here. And each project article should have a link to the forum thread about it (assuming it has one). It's easier to ove...
by aamesxdavid
Thu Jun 03, 2010 4:56 pm
Forum: General/Off-Topic
Topic: E-Newsletter?
Replies: 125
Views: 16991

Re: E-Newsletter?

Well I think we should start a thread asking for people who are doing projects who want there stuff in the newsletter to post Well, as a start, that's basically what this thread should be for. Once things get going, it should really be done through e-mail - we don't want to clutter the forums with ...
by aamesxdavid
Thu Jun 03, 2010 3:37 pm
Forum: General/Off-Topic
Topic: E-Newsletter?
Replies: 125
Views: 16991

Re: E-Newsletter?

I would be very interested in perhaps contributing a technical column to each "iteration" based on my current development with the ES engine. I've been wanting to do some kind of blog of my own for forever now. Since it looks like our site won't be done for a very long time, this would be...
by aamesxdavid
Thu Jun 03, 2010 11:49 am
Forum: General/Off-Topic
Topic: E-Newsletter?
Replies: 125
Views: 16991

Re: E-Newsletter?

Well then, the next logical step would be assessing the amount of content we would be able to produce. For now, everyone who wants to be involved should do one of two things: either reply to this thread or e-mail aamesxdavid@gmail.com with: -If you want to write: -the section(s) you're interested in...
by aamesxdavid
Wed Jun 02, 2010 9:47 am
Forum: General/Off-Topic
Topic: E-Newsletter?
Replies: 125
Views: 16991

Re: E-Newsletter?

Can we find somebody willing take charge of and actually compile these articles? I suppose I should have mentioned that I would be willing to do this. I wasn't just coming up with an idea to give someone else lots of work. :lol: Certainly, if someone else really wants to do this, I would have no ob...
by aamesxdavid
Wed Jun 02, 2010 7:34 am
Forum: General/Off-Topic
Topic: Official "Hello, World! (I'm new!)" thread
Replies: 821
Views: 589260

Re: Official "Hello, World! (I'm new!)" thread

Ginto8 wrote:there will always be a platform that is too limited for it to really be useful.
...and it will always be a Nintendo platform...
by aamesxdavid
Tue Jun 01, 2010 11:57 pm
Forum: General/Off-Topic
Topic: E-Newsletter?
Replies: 125
Views: 16991

Re: E-Newsletter?

Okay, since there seems to be interest, I'll try and expand a bit. As far as content, I'd like it to be very similar to the forums: -A "Game Development" topic that showcases a certain project (or more than one if desired) -A "Programming" topic with a tutorial/discussion/theory/...
by aamesxdavid
Tue Jun 01, 2010 2:22 pm
Forum: General/Off-Topic
Topic: E-Newsletter?
Replies: 125
Views: 16991

E-Newsletter?

UPDATE: List of Potential Sections and Contributors Game Development: Project Showcase Elysian Shadows Programming: Tutorial/Discussion/Theory/etc. Arce avansc Game Design Graphics/Design/Sound/etc. Reviews: Write-up on a currently-released game Tech/Hardware: GyroVorbis General/Off-Topic: ? Commun...
by aamesxdavid
Mon Apr 19, 2010 10:50 pm
Forum: Game Development
Topic: Your ideal free game development environment
Replies: 23
Views: 2455

Re: Your ideal free game development environment

Compiler/IDE: VS 2008 Express
Library/Engine: Ogre3D (It seems a little unnecessarily complex at first, but I really want to commit to it at some point)
Image Editor: Paint.NET
Audio Editor: Audacity