Search found 594 matches

by MrDeathNote
Sat May 28, 2011 6:32 am
Forum: General/Off-Topic
Topic: Soo... guess who just got their degree.
Replies: 23
Views: 4224

Re: Soo... guess who just got their degree.

Congrats man!
by MrDeathNote
Wed May 25, 2011 2:43 am
Forum: Game Development
Topic: Minecraft remake- Crafter
Replies: 129
Views: 36934

Re: Minecraft remake- Crafter

Nice work! It's coming along nicely :)
by MrDeathNote
Mon May 23, 2011 5:33 am
Forum: Programming Discussion
Topic: C/++ Programmers should read this.
Replies: 5
Views: 885

Re: C/++ Programmers should read this.

A damn good read, thanks for sharing!
by MrDeathNote
Mon May 23, 2011 4:12 am
Forum: Game Development
Topic: Byte-Me Games Development Thread
Replies: 37
Views: 7602

Re: Byte-Me Games Development Thread

Thanks! Sorry about the mic, I know it's annoying. I'm trying to get a new camera, just haven't got the spare funds at the minute though.
by MrDeathNote
Fri May 20, 2011 10:29 am
Forum: Programming Discussion
Topic: Class Dependency issues (C++)
Replies: 4
Views: 709

Re: Class Dependency issues (C++)

In NPC.h your including AND forward declaring NPCBehavior.h and DefaultNPCBehavior.h. Remove the includes and put them in NPC.cpp. Also you cannot forward declare NPCBehavior in DefaultNPCBehavior.
by MrDeathNote
Tue May 17, 2011 2:43 am
Forum: Game Development
Topic: Byte-Me Games Development Thread
Replies: 37
Views: 7602

Re: Byte-Me Games Development Thread

N64vSNES wrote:Freakin awesome! :)

This is by far the best project I'm following so far. Until the fire works, keep those sparklers lit ;)
Haha thanks, i appreciate it :)
by MrDeathNote
Mon May 16, 2011 3:47 pm
Forum: Game Development
Topic: Byte-Me Games Development Thread
Replies: 37
Views: 7602

Re: Byte-Me Games Development Thread

So the third devlog is up. It's definitely not great but at least it shows that there is a bit of work being done. I only have 12 weeks of full time work left and then i'll have a lot more time to work on the game. That's when you guy's are gonna see some real fireworks ;) In the meantime, here's my...
by MrDeathNote
Fri May 13, 2011 9:04 am
Forum: General/Off-Topic
Topic: Official "Hello, World! (I'm new!)" thread
Replies: 821
Views: 588373

Re: Official "Hello, World! (I'm new!)" thread

@ MrDeathNote Hey forgive my ignorance here, but what did you mean, "We have a new red mage" ? I am an old WOTC DnD fan and I used to play a Mage. But somehow I don't think that's what you meant.. lol From the Final fantasy wiki: Red Mages typically cast both Black and White Magic and can...
by MrDeathNote
Fri May 13, 2011 7:30 am
Forum: General/Off-Topic
Topic: Official "Hello, World! (I'm new!)" thread
Replies: 821
Views: 588373

Re: Official "Hello, World! (I'm new!)" thread

using System; namespace helloworld { class Program { public static void Main(string[] args) { Console.WriteLine("Hello World!\n"); Console.WriteLine("Just thought I would say hi!\n"); Console.WriteLine("I'm a C# programer and OS Developer as well as a Musician and 3D modele...
by MrDeathNote
Fri May 13, 2011 7:25 am
Forum: Game Development
Topic: Tiling with SDL/OpenGL
Replies: 9
Views: 2833

Re: Tiling with SDL/OpenGL

I remember saying something about this in a previous thread a while back... Now note, I've never actually tried this myself, but I would think it should work (I haven't done much with OGL, been using SFML). But anyways, have a function that instead of rendering, stores each "tile" in an a...
by MrDeathNote
Fri May 13, 2011 2:44 am
Forum: Game Development
Topic: Tiling with SDL/OpenGL
Replies: 9
Views: 2833

Re: Tiling with SDL/OpenGL

I remember saying something about this in a previous thread a while back... Now note, I've never actually tried this myself, but I would think it should work (I haven't done much with OGL, been using SFML). But anyways, have a function that instead of rendering, stores each "tile" in an a...
by MrDeathNote
Fri May 13, 2011 2:38 am
Forum: General Gaming
Topic: Your favourite console?
Replies: 30
Views: 25661

Re: Your favourite console?

I have to go with the Sega Genesis, if I had another vote i'd tie it with the SNES. It was my first console and I'll never love like that again :cry:
by MrDeathNote
Fri May 13, 2011 2:33 am
Forum: General/Off-Topic
Topic: Minecraft....PSP?
Replies: 9
Views: 2342

Re: Minecraft....PSP?

I think that's pretty bad ass to be honest, props to that guy!
by MrDeathNote
Thu May 12, 2011 11:52 am
Forum: Programming Discussion
Topic: SDL - XCode
Replies: 10
Views: 1199

Re: SDL - XCode

Van-B wrote:You need to use .MM to compile C++ classes.

That could have PLENTY to do with a problem with CPP files, XCode and classes.
You don't man, i use xcode for mac and it compiles my .cpp files just fine.
by MrDeathNote
Wed May 11, 2011 9:23 am
Forum: Programming Discussion
Topic: Event and Scripting Libraries
Replies: 4
Views: 825

Re: Event and Scripting Libraries

I haven't looked at the lib source just the example you gave and it looks very interesting. The way it registers listener/handler pairs reminds me very much of the qt signal/slot system. This is a pretty sweet project, hope it takes off.