Search found 594 matches
- Sat May 28, 2011 6:32 am
- Forum: General/Off-Topic
- Topic: Soo... guess who just got their degree.
- Replies: 23
- Views: 4224
Re: Soo... guess who just got their degree.
Congrats man!
- Wed May 25, 2011 2:43 am
- Forum: Game Development
- Topic: Minecraft remake- Crafter
- Replies: 129
- Views: 36934
Re: Minecraft remake- Crafter
Nice work! It's coming along nicely
- Mon May 23, 2011 5:33 am
- Forum: Programming Discussion
- Topic: C/++ Programmers should read this.
- Replies: 5
- Views: 885
Re: C/++ Programmers should read this.
A damn good read, thanks for sharing!
- Mon May 23, 2011 4:12 am
- Forum: Game Development
- Topic: Byte-Me Games Development Thread
- Replies: 37
- Views: 7602
Re: Byte-Me Games Development Thread
Thanks! Sorry about the mic, I know it's annoying. I'm trying to get a new camera, just haven't got the spare funds at the minute though.
- Fri May 20, 2011 10:29 am
- Forum: Programming Discussion
- Topic: Class Dependency issues (C++)
- Replies: 4
- Views: 709
Re: Class Dependency issues (C++)
In NPC.h your including AND forward declaring NPCBehavior.h and DefaultNPCBehavior.h. Remove the includes and put them in NPC.cpp. Also you cannot forward declare NPCBehavior in DefaultNPCBehavior.
- Tue May 17, 2011 2:43 am
- Forum: Game Development
- Topic: Byte-Me Games Development Thread
- Replies: 37
- Views: 7602
Re: Byte-Me Games Development Thread
Haha thanks, i appreciate itN64vSNES wrote:Freakin awesome!
This is by far the best project I'm following so far. Until the fire works, keep those sparklers lit
- Mon May 16, 2011 3:47 pm
- Forum: Game Development
- Topic: Byte-Me Games Development Thread
- Replies: 37
- Views: 7602
Re: Byte-Me Games Development Thread
So the third devlog is up. It's definitely not great but at least it shows that there is a bit of work being done. I only have 12 weeks of full time work left and then i'll have a lot more time to work on the game. That's when you guy's are gonna see some real fireworks ;) In the meantime, here's my...
- Fri May 13, 2011 9:04 am
- Forum: General/Off-Topic
- Topic: Official "Hello, World! (I'm new!)" thread
- Replies: 821
- Views: 588373
Re: Official "Hello, World! (I'm new!)" thread
@ MrDeathNote Hey forgive my ignorance here, but what did you mean, "We have a new red mage" ? I am an old WOTC DnD fan and I used to play a Mage. But somehow I don't think that's what you meant.. lol From the Final fantasy wiki: Red Mages typically cast both Black and White Magic and can...
- Fri May 13, 2011 7:30 am
- Forum: General/Off-Topic
- Topic: Official "Hello, World! (I'm new!)" thread
- Replies: 821
- Views: 588373
Re: Official "Hello, World! (I'm new!)" thread
using System; namespace helloworld { class Program { public static void Main(string[] args) { Console.WriteLine("Hello World!\n"); Console.WriteLine("Just thought I would say hi!\n"); Console.WriteLine("I'm a C# programer and OS Developer as well as a Musician and 3D modele...
- Fri May 13, 2011 7:25 am
- Forum: Game Development
- Topic: Tiling with SDL/OpenGL
- Replies: 9
- Views: 2833
Re: Tiling with SDL/OpenGL
I remember saying something about this in a previous thread a while back... Now note, I've never actually tried this myself, but I would think it should work (I haven't done much with OGL, been using SFML). But anyways, have a function that instead of rendering, stores each "tile" in an a...
- Fri May 13, 2011 2:44 am
- Forum: Game Development
- Topic: Tiling with SDL/OpenGL
- Replies: 9
- Views: 2833
Re: Tiling with SDL/OpenGL
I remember saying something about this in a previous thread a while back... Now note, I've never actually tried this myself, but I would think it should work (I haven't done much with OGL, been using SFML). But anyways, have a function that instead of rendering, stores each "tile" in an a...
- Fri May 13, 2011 2:38 am
- Forum: General Gaming
- Topic: Your favourite console?
- Replies: 30
- Views: 25661
Re: Your favourite console?
I have to go with the Sega Genesis, if I had another vote i'd tie it with the SNES. It was my first console and I'll never love like that again
- Fri May 13, 2011 2:33 am
- Forum: General/Off-Topic
- Topic: Minecraft....PSP?
- Replies: 9
- Views: 2342
Re: Minecraft....PSP?
I think that's pretty bad ass to be honest, props to that guy!
- Thu May 12, 2011 11:52 am
- Forum: Programming Discussion
- Topic: SDL - XCode
- Replies: 10
- Views: 1199
Re: SDL - XCode
You don't man, i use xcode for mac and it compiles my .cpp files just fine.Van-B wrote:You need to use .MM to compile C++ classes.
That could have PLENTY to do with a problem with CPP files, XCode and classes.
- Wed May 11, 2011 9:23 am
- Forum: Programming Discussion
- Topic: Event and Scripting Libraries
- Replies: 4
- Views: 825
Re: Event and Scripting Libraries
I haven't looked at the lib source just the example you gave and it looks very interesting. The way it registers listener/handler pairs reminds me very much of the qt signal/slot system. This is a pretty sweet project, hope it takes off.