In Germany it's quite usual to talk about this in interviews, although it's rather the interviewer that asks you how much salary you expect from the job.dandymcgee wrote:Never ask about pay / vacation / benefits during a job interview.
Search found 700 matches
- Fri Nov 22, 2013 9:29 am
- Forum: General/Off-Topic
- Topic: College.
- Replies: 27
- Views: 11217
Re: College.
- Wed Nov 06, 2013 2:48 pm
- Forum: Programming Discussion
- Topic: The Secret that is OpenGL - Getting Started/Resources
- Replies: 22
- Views: 11289
Re: The Secret that is OpenGL - Getting Started/Resources
Use the dump functions I provided. You will notice such errors much quicker.
- Wed Nov 06, 2013 12:30 pm
- Forum: Programming Discussion
- Topic: The Secret that is OpenGL - Getting Started/Resources
- Replies: 22
- Views: 11289
Re: The Secret that is OpenGL - Getting Started/Resources
You compile and link a shader only once. This is some code I wrote for loading some time ago. Hope it helps: void DumpShaderInfo(GLuint shader){ GLint length; GLsizei slength; glGetShaderiv(shader, GL_INFO_LOG_LENGTH , &length); if(length >= 1){ std::string txt; txt.resize(length); glGetShaderIn...
- Wed Oct 30, 2013 5:19 pm
- Forum: Programming Discussion
- Topic: Vector Rotation [SOLVED]
- Replies: 7
- Views: 3818
Re: Vector Rotation
How is that going to make it more accurate?Benjamin100 wrote:Just made it round to the nearest thousandth.
- Sun Oct 13, 2013 10:59 am
- Forum: Game Development
- Topic: Sprite animation/timing methods
- Replies: 4
- Views: 3744
Re: Sprite animation/timing methods
I wouldn't set it to 0 but subtract the keyframe time. This way you're introducing less error.
- Sun Oct 13, 2013 7:37 am
- Forum: Game Development
- Topic: Sprite animation/timing methods
- Replies: 4
- Views: 3744
Re: Sprite animation/timing methods
I'd prefer the first method. Libraries like SFML have classes for this but I'd probably just use a float variable and increment it by the frametime in every update cycle.
- Tue Oct 01, 2013 1:42 pm
- Forum: Game Development
- Topic: Summer Project - "Terminal Fantasy"
- Replies: 9
- Views: 5155
Re: Summer Project - "Terminal Fantasy"
Nice! Try to make it really polished and record a video. If you apply for a job in the game industry or related you can show it to interviewers. They don't have much time and don't want to install it so a video is the perfect media.
- Fri Sep 06, 2013 2:55 am
- Forum: General Gaming
- Topic: New Box
- Replies: 11
- Views: 11076
Re: New Box
Congratulations on your new machine! The hassle will just make it feel more valuable
- Tue Sep 03, 2013 11:43 am
- Forum: General/Off-Topic
- Topic: Shameless Advertisement
- Replies: 34
- Views: 11803
Re: Shameless Advertisement
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- Mon Sep 02, 2013 4:44 pm
- Forum: Programming Discussion
- Topic: Python as a game scripting language
- Replies: 2
- Views: 3192
Re: Python as a game scripting language
Since Python is already a scripting language I can't think of any reason to use Lua on top of it.
- Thu Aug 29, 2013 1:45 pm
- Forum: General/Off-Topic
- Topic: Shameless Advertisement
- Replies: 34
- Views: 11803
Re: Shameless Advertisement
Until Sunday we're giving a 50% discount on the digital version of our album "Kansas City Shuffle"! You can purchase it in our shop: http://pencilcase.bandcamp.com/. There you can also have a listen to the full album.
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- Mon Aug 26, 2013 1:10 am
- Forum: General Gaming
- Topic: New Box
- Replies: 11
- Views: 11076
Re: New Box
I highly doubt he'll be compiling anything large enough for his HDD speed to be the limiting factor. I assume Blue Dream is doing something in game development, otherwise he probably wouldn't be writing in these forums, and certain types of computer games tend to have a large code base. Some of my ...
- Sun Aug 25, 2013 3:47 am
- Forum: General Gaming
- Topic: New Box
- Replies: 11
- Views: 11076
Re: New Box
I'm not really aware of the current situation on the hardware market but I can give you some general advices: 1.) Your CPU has a built in GPU. If you don't need it, you should take one without it and save money. Or is it already common to have CPU/GPU hybrids? 2.) You should not save money on the ha...
- Wed Aug 21, 2013 6:38 am
- Forum: General/Off-Topic
- Topic: Where did it all begin for you?
- Replies: 45
- Views: 23617
Re: Where did it all begin for you?
Well and here I am now. I am currently learning C and understand some basic x86 Assembly. I turned 12 in May. That's awesome for someone at your age. You should stick to it ;) My advice would be to start thinking of a little project and try to finish it. Then you will always have something polished...
- Wed Aug 14, 2013 6:18 am
- Forum: Current Events and Science/Technology
- Topic: SDL 2.0.0 Released
- Replies: 4
- Views: 7580
Re: SDL 2.0.0 Released
Android and iOS support is a cool feature. Almost makes me want to switch from SFML