You could use GDI+ but doooonnnn'tttt. Its slower than an arthritic sloth. You could also use OpenTK, SDL.NET, Direct3D. Pick your poison.Tom_leonardsson wrote:Is there anyway to make a map editor in ONLY c# or do I need to use xna?
Search found 594 matches
- Tue Jul 05, 2011 10:06 am
- Forum: Programming Discussion
- Topic: map editor?
- Replies: 2
- Views: 526
Re: map editor?
- Sun Jun 26, 2011 5:10 am
- Forum: Programming Discussion
- Topic: Pass a class object as a parameter? (C++/SDL)
- Replies: 6
- Views: 934
Re: Pass a class object as a parameter? (C++/SDL)
Ok thnx it worked, so a class is treated like the type of variable when referencing things? (int,char,bool) That's actually exactly what it is. Classes and structs are a way of defining your own types. There are some more complicated interactions between them, but in essence it's just adding more d...
- Thu Jun 23, 2011 4:12 am
- Forum: General/Off-Topic
- Topic: Antivirus recommendations
- Replies: 23
- Views: 4709
Re: Antivirus recommendations
Norton 360, in my experience , causes more issues than it solves. AVG covers pretty much everything, for even the most avid collector of exotic and dangerous porn . Not too harsh on system speed either. ;) I use AVG aswell. It's free and doesn't put a dent in performance even with deep scans running.
- Wed Jun 08, 2011 7:39 am
- Forum: Current Events and Science/Technology
- Topic: E3 2011
- Replies: 34
- Views: 9484
Re: E3 2011
Nintendo still hasn't stated if it is possible to have more than one of these touchscreenthingys connected at once. Makes me sad :( Ditto that, i'm impressed by the ps vita (apart from the name). I mean we all knew about it already but it's still nice to see it at E3 and I'll definitely be buying o...
- Fri Jun 03, 2011 7:55 pm
- Forum: Game Development
- Topic: Blade Brothers Engine: Creating my first 2D Game Engine
- Replies: 272
- Views: 35818
Re: Blade Brothers Engine: Creating my first 2D Game Engine
Well, each tile is just represented as one value, for example 33 for an ID. The render function calculates different SDL_Rects for the source rectangle and Vector2s for position. I was thinking making an array of SDL_Rects and Vector2s and when the map loads it would calculate them once and pass th...
- Thu Jun 02, 2011 4:00 pm
- Forum: Programming Discussion
- Topic: Programming Philosophy
- Replies: 17
- Views: 1992
Re: Programming Philosophy
LOL fucking hilarious!M_D_K wrote:this is my philosophy (and my development methodology). An addendum is "get shit done... elegantly if possible".
- Thu Jun 02, 2011 3:42 am
- Forum: Game Development
- Topic: Blade Brothers Engine: Creating my first 2D Game Engine
- Replies: 272
- Views: 35818
Re: Blade Brothers Engine: Creating my first 2D Game Engine
Well, one could actually have all the autotile calculations be done when you change tiles rather than when you render them. That would not only save CPU time, it would also make your life at least a little easier. Isn't that what I said? Well, all the calculations can't be stored solely in the edit...
- Wed Jun 01, 2011 3:03 pm
- Forum: Game Development
- Topic: Minecraft remake- Crafter
- Replies: 129
- Views: 36884
Re: Minecraft remake- Crafter
How the fuck was I not sub'd before?
- Wed Jun 01, 2011 1:19 pm
- Forum: Game Development
- Topic: Blade Brothers Engine: Creating my first 2D Game Engine
- Replies: 272
- Views: 35818
Re: Blade Brothers Engine: Creating my first 2D Game Engine
So are you calculating the autotiles every time they're rendered? Why not do your calculations and then edit the actual layer so that once you've edited it it'll persist. In fact you don't even need them in the engine at all, why not just have the calculations performed in the editor then just have ...
- Mon May 30, 2011 7:08 am
- Forum: Game Development
- Topic: Minecraft remake- Crafter
- Replies: 129
- Views: 36884
Re: Minecraft remake- Crafter
Good job, even with cam studio it didn't seem too laggy.
- Mon May 30, 2011 4:20 am
- Forum: General Gaming
- Topic: Terraria
- Replies: 20
- Views: 4981
Re: Terraria
There's a lot of talk about this game, I feel like I'm missing out lol. I have to get it later today.
EDIT: Chaos Rift Devotee bitches!!
EDIT: Chaos Rift Devotee bitches!!
- Mon May 30, 2011 4:18 am
- Forum: General/Off-Topic
- Topic: Soo... guess who just got their degree.
- Replies: 23
- Views: 4213
Re: Soo... guess who just got their degree.
^ThisTheBuzzSaw wrote:Psh. About time.
AiGD 18. Now.
- Sun May 29, 2011 10:22 am
- Forum: General Gaming
- Topic: Terraria
- Replies: 20
- Views: 4981
Re: Terraria
All I know is that these games come at a great cost. The performance suffers in every instance. Magicka is an awesome game, but it drains resources like no other. I have games that are far more graphically intensive that have no moments of lag or endless CPU buzzing. I totally agree with you. I thi...
- Sun May 29, 2011 10:17 am
- Forum: General/Off-Topic
- Topic: Soo... guess who just got their degree.
- Replies: 23
- Views: 4213
Re: Soo... guess who just got their degree.
Amen to that!N64vSNES wrote:Congrats man, but I considered a engineer before that piece of paper
- Sat May 28, 2011 6:35 am
- Forum: General Gaming
- Topic: Terraria
- Replies: 20
- Views: 4981
Re: Terraria
There's a very simple reason. They can have much faster development times and it's easy to publish on XBL Indie Marketplace.Milch wrote:Looks cool!
Thinking about buying it
btw:
Why are so many new studios switching to XNA? (Magicka was developed in XNA too)