Search found 594 matches

by MrDeathNote
Tue Jul 05, 2011 10:06 am
Forum: Programming Discussion
Topic: map editor?
Replies: 2
Views: 526

Re: map editor?

Tom_leonardsson wrote:Is there anyway to make a map editor in ONLY c# or do I need to use xna?
You could use GDI+ but doooonnnn'tttt. Its slower than an arthritic sloth. You could also use OpenTK, SDL.NET, Direct3D. Pick your poison.
by MrDeathNote
Sun Jun 26, 2011 5:10 am
Forum: Programming Discussion
Topic: Pass a class object as a parameter? (C++/SDL)
Replies: 6
Views: 934

Re: Pass a class object as a parameter? (C++/SDL)

Ok thnx it worked, so a class is treated like the type of variable when referencing things? (int,char,bool) That's actually exactly what it is. Classes and structs are a way of defining your own types. There are some more complicated interactions between them, but in essence it's just adding more d...
by MrDeathNote
Thu Jun 23, 2011 4:12 am
Forum: General/Off-Topic
Topic: Antivirus recommendations
Replies: 23
Views: 4709

Re: Antivirus recommendations

Norton 360, in my experience , causes more issues than it solves. AVG covers pretty much everything, for even the most avid collector of exotic and dangerous porn . Not too harsh on system speed either. ;) I use AVG aswell. It's free and doesn't put a dent in performance even with deep scans running.
by MrDeathNote
Wed Jun 08, 2011 7:39 am
Forum: Current Events and Science/Technology
Topic: E3 2011
Replies: 34
Views: 9484

Re: E3 2011

Nintendo still hasn't stated if it is possible to have more than one of these touchscreenthingys connected at once. Makes me sad :( Ditto that, i'm impressed by the ps vita (apart from the name). I mean we all knew about it already but it's still nice to see it at E3 and I'll definitely be buying o...
by MrDeathNote
Fri Jun 03, 2011 7:55 pm
Forum: Game Development
Topic: Blade Brothers Engine: Creating my first 2D Game Engine
Replies: 272
Views: 35818

Re: Blade Brothers Engine: Creating my first 2D Game Engine

Well, each tile is just represented as one value, for example 33 for an ID. The render function calculates different SDL_Rects for the source rectangle and Vector2s for position. I was thinking making an array of SDL_Rects and Vector2s and when the map loads it would calculate them once and pass th...
by MrDeathNote
Thu Jun 02, 2011 4:00 pm
Forum: Programming Discussion
Topic: Programming Philosophy
Replies: 17
Views: 1992

Re: Programming Philosophy

M_D_K wrote:this is my philosophy (and my development methodology). An addendum is "get shit done... elegantly if possible". ;)
LOL fucking hilarious!
by MrDeathNote
Thu Jun 02, 2011 3:42 am
Forum: Game Development
Topic: Blade Brothers Engine: Creating my first 2D Game Engine
Replies: 272
Views: 35818

Re: Blade Brothers Engine: Creating my first 2D Game Engine

Well, one could actually have all the autotile calculations be done when you change tiles rather than when you render them. That would not only save CPU time, it would also make your life at least a little easier. Isn't that what I said? Well, all the calculations can't be stored solely in the edit...
by MrDeathNote
Wed Jun 01, 2011 3:03 pm
Forum: Game Development
Topic: Minecraft remake- Crafter
Replies: 129
Views: 36884

Re: Minecraft remake- Crafter

How the fuck was I not sub'd before?
by MrDeathNote
Wed Jun 01, 2011 1:19 pm
Forum: Game Development
Topic: Blade Brothers Engine: Creating my first 2D Game Engine
Replies: 272
Views: 35818

Re: Blade Brothers Engine: Creating my first 2D Game Engine

So are you calculating the autotiles every time they're rendered? Why not do your calculations and then edit the actual layer so that once you've edited it it'll persist. In fact you don't even need them in the engine at all, why not just have the calculations performed in the editor then just have ...
by MrDeathNote
Mon May 30, 2011 7:08 am
Forum: Game Development
Topic: Minecraft remake- Crafter
Replies: 129
Views: 36884

Re: Minecraft remake- Crafter

Good job, even with cam studio it didn't seem too laggy.
by MrDeathNote
Mon May 30, 2011 4:20 am
Forum: General Gaming
Topic: Terraria
Replies: 20
Views: 4981

Re: Terraria

There's a lot of talk about this game, I feel like I'm missing out lol. I have to get it later today.

EDIT: Chaos Rift Devotee bitches!!
by MrDeathNote
Mon May 30, 2011 4:18 am
Forum: General/Off-Topic
Topic: Soo... guess who just got their degree.
Replies: 23
Views: 4213

Re: Soo... guess who just got their degree.

TheBuzzSaw wrote:Psh. About time. ;)
AiGD 18. Now.
^This
by MrDeathNote
Sun May 29, 2011 10:22 am
Forum: General Gaming
Topic: Terraria
Replies: 20
Views: 4981

Re: Terraria

All I know is that these games come at a great cost. The performance suffers in every instance. Magicka is an awesome game, but it drains resources like no other. I have games that are far more graphically intensive that have no moments of lag or endless CPU buzzing. I totally agree with you. I thi...
by MrDeathNote
Sun May 29, 2011 10:17 am
Forum: General/Off-Topic
Topic: Soo... guess who just got their degree.
Replies: 23
Views: 4213

Re: Soo... guess who just got their degree.

N64vSNES wrote:Congrats man, but I considered a engineer before that piece of paper ;)
Amen to that!
by MrDeathNote
Sat May 28, 2011 6:35 am
Forum: General Gaming
Topic: Terraria
Replies: 20
Views: 4981

Re: Terraria

Milch wrote:Looks cool!
Thinking about buying it :)

btw:
Why are so many new studios switching to XNA? (Magicka was developed in XNA too)
There's a very simple reason. They can have much faster development times and it's easy to publish on XBL Indie Marketplace.