Search found 283 matches

by Live-Dimension
Mon Jun 14, 2010 7:54 am
Forum: General/Off-Topic
Topic: Suggestion For Site
Replies: 23
Views: 2088

Re: Suggestion For Site

All of these ad-bots. Elysian Shadows must be getting love.
by Live-Dimension
Mon Jun 14, 2010 12:36 am
Forum: General/Off-Topic
Topic: Suggestion For Site
Replies: 23
Views: 2088

Re: Suggestion For Site

http://www.phpbb.com/customise/db/mod/s ... ighlighter

It was the only one I could find. I'll do some preliminary testing on my phpbb localhost setup if Gyro gives the go code on giving this a shot.
by Live-Dimension
Mon Jun 14, 2010 12:24 am
Forum: Programming Discussion
Topic: random numbers
Replies: 6
Views: 573

Re: random numbers

No one can really tell you whats wrong without more code. I for one can't see an issue. Random number generators aren't really that random. They are just a bunch of operations designed to look like they give a random number. They all start out from a chosen seed, usually it's the ms since unix epoch...
by Live-Dimension
Sun Jun 13, 2010 8:05 pm
Forum: Programming Discussion
Topic: Allegro Programs keep Freezing and Stop
Replies: 7
Views: 607

Re: Allegro Programs keep Freezing and Stop

First, you should check if a file exists, then try to load it. Then check if it's loaded. THEN use the resource. I wouldn't know the exact functions to do this with Allegro though, someone else should be able to help you better. It's as simple as that though, check and triple check everything. Don't...
by Live-Dimension
Sun Jun 13, 2010 8:02 pm
Forum: Programming Discussion
Topic: d3dx10.h: No such file or directory
Replies: 7
Views: 4292

Re: d3dx10.h: No such file or directory

You've found the include files and told VS where to find them.
Now you need to find the lib/library/static library files and tell VS where to find them.
by Live-Dimension
Sun Jun 13, 2010 5:39 pm
Forum: General Gaming
Topic: Cortex Command
Replies: 2
Views: 1075

Cortex Command

They other day I cam across this video, pretty much a special on indie gaming brought from the Independent Games Festival at the Game Developers Conference 2009. There's quite a few little gems they talk about and I thought some people might be interested in seeing. http://www.youtube.com/watch?v=j5...
by Live-Dimension
Wed Jun 09, 2010 12:41 am
Forum: Game Development
Topic: Developer Contest - $100K Prize?!
Replies: 6
Views: 805

Re: Developer Contest - $100K Prize?!

They should make it so you take a cut of whatever IP you create. Even if it was only 5%, if it's successful then it'd be a nice making. Of course, they'll release one game on it, then version 2 will be "so different" that they'll wiggle themselves out of it legally somehow, and eventually ...
by Live-Dimension
Sun Jun 06, 2010 8:50 pm
Forum: Programming Discussion
Topic: Question On Bytes and Sockets
Replies: 10
Views: 712

Re: Question On Bytes and Sockets

a byte is just a word that means 8 sequential bits. The standard just tells that a byte is the smallest word. It does not tell how much bits it has. Just for completeness ;) Ummm.. wel i might be wrong here, but as far as i know a byte is a byte. It is always 8 bits on any arch. Most platforms are ...
by Live-Dimension
Sun Jun 06, 2010 7:46 pm
Forum: Programming Discussion
Topic: OpenGL in VC++
Replies: 12
Views: 689

Re: OpenGL in VC++

Visual Studio ships with a VERY, VERY old version of OGL back from win98 days (1.1 I think).
by Live-Dimension
Thu Jun 03, 2010 8:58 pm
Forum: Programming Discussion
Topic: Question On Bytes and Sockets
Replies: 10
Views: 712

Re: Question On Bytes and Sockets

Yes, you can. a byte is just a word that means 8 sequential bits. the byte int binary 1111 1111 is FF in hex and 255 in decimal (unsigned of course.) a nibble is half a byte, so 4 bits. ;) Thanks I can always rely on you, so I can just send raw Binary or Hex though it? 1111 1111 is FF is 255. They a...
by Live-Dimension
Wed Jun 02, 2010 6:11 pm
Forum: Game Development
Topic: 3D Graphics Engine Progress
Replies: 294
Views: 109495

Re: [GroundUpEngine] 3D Engine Progress

HAHA That's awesome.
by Live-Dimension
Tue Jun 01, 2010 10:50 pm
Forum: Programming Discussion
Topic: SDL problem
Replies: 30
Views: 2604

Re: SDL problem

#include "SDL.h" SDL_Surface *screen = NULL; SDL_Event Event; int main (int argc, char *argv[]) { SDL_Init(SDL_INIT_VIDEO); screen = SDL_SetVideoMode(640,480,0,SDL_ANYFORMAT); SDL_Surface *img = NULL; img = SDL_LoadBMP("a.bmp"); if (img == NULL) return 1; SDL_Surface *ConvertedI...
by Live-Dimension
Tue Jun 01, 2010 6:28 pm
Forum: Game Development
Topic: Elysian Shadows 3D?
Replies: 5
Views: 1081

Re: Elysian Shadows 3D?

While I can't vote for the team, tell me, what possible advantage is there to use DX over OGL for Windows? i could be seriously wrong, please correct me if i am, most video hardware is targeted towards Microsoft's API which makes more sense in my head as the most desirable approach Wrong, and right....
by Live-Dimension
Sun May 30, 2010 5:20 pm
Forum: General Gaming
Topic: Good sandbox games?
Replies: 21
Views: 5040

Re: Good sandbox games?

Oblivion is really good, I've yet to get any of the addons, but the one bad thing I do notice is the fact that it freezes quite a bit. Luckily, the thing autosaves pretty regularly. Get the latest patches, then get a few mods. You'll want the unofficial community patch that fixes over 1,400 bugs. T...
by Live-Dimension
Fri May 28, 2010 6:19 pm
Forum: General/Off-Topic
Topic: Explain this to me
Replies: 13
Views: 1074

Re: Explain this to me

LeonBlade wrote:
Live-Dimension wrote:So what if her singing sounds terrible or his biceps are the size of houses?
I agree with you all the way but... lol she can't sing for shit.
Yo dawg, that's what I said, bro!