Search found 6110 matches

by Falco Girgis
Mon Jun 27, 2016 5:22 pm
Forum: Game Development
Topic: Recommended Tile size for RPG?
Replies: 8
Views: 10363

Re: Recommended Tile size for RPG?

Yeah, our tiles are 32x32 with 3 layers, taken from a 512x1024 sheet. For Entities sizes can be arbitrary (we even sometimes use them to emulate terrain and tiles where more flexibility is necessary). Characters tend to be 32x64, just because that's the aspect ratio we like for the art style (same a...
by Falco Girgis
Mon Jun 27, 2016 5:20 pm
Forum: Programming Discussion
Topic: Perspective Projection
Replies: 38
Views: 48921

Re: Perspective Projection

It's also worth noting that, depending on how you're storing it in memory, you may need to transpose this matrix when you send it to the shader via uniform. In addition, the order in which you multiply your transformation matrices with each other is significant, because matrix multiplication is not...
by Falco Girgis
Wed Jun 22, 2016 10:06 am
Forum: Programming Discussion
Topic: Other languages. Any good books?
Replies: 15
Views: 22903

Re: Other languages. Any good books?

Edit: I wonder, if I'm not mistaken Falco says in one of the first AiGD videos that the year they start the project was 2004, correct? If that's true, how old was he back at the time, when these first videos were made? Falco would have been around 14-15 at that time. I think the first videos didn't...
by Falco Girgis
Wed Jun 22, 2016 10:03 am
Forum: Programming Discussion
Topic: Perspective Projection
Replies: 38
Views: 48921

Re: Perspective Projection

Should I have not tried making my own projection matrix? Should I have just used the GL math functions? I'm beginning to think that would be wiser. No, you definitely should be doing your own, as I think the built-in OpenGL ones are being obsoleted. There really isn't enough information here to hel...
by Falco Girgis
Wed Jun 22, 2016 10:00 am
Forum: General/Off-Topic
Topic: I'm a backer from the kickstarter and have question
Replies: 2
Views: 5253

Re: I'm a backer from the kickstarter and have question

No, we aren't going to bother sending out surveys until the game is about to be released. It's easier to give people time to change their minds than it is to send it out early and have to keep up with everyone who wants to modify their information for months before the game is ready.
by Falco Girgis
Fri Jun 10, 2016 7:31 pm
Forum: General/Off-Topic
Topic: indy Mag
Replies: 6
Views: 7597

Re: indy Mag

Oh whoops. I didn't realize I had totally already taken care of this via personal message. Sorry, false alarm. He got his magazine subscriptions! Sorry for the delay. :mrgreen:
by Falco Girgis
Mon Jun 06, 2016 5:04 pm
Forum: General/Off-Topic
Topic: The Website is back up!
Replies: 4
Views: 7045

Re: The Website is back up!

Yeeeeeah, the credit card that was paying for the site might have been canceled due to my inability to make payments on time... :oops:
by Falco Girgis
Sun Jun 05, 2016 10:22 pm
Forum: General/Off-Topic
Topic: Beta Backers Group
Replies: 17
Views: 14471

Re: Beta Backers Group

Added, my friend! :)
by Falco Girgis
Sun Jun 05, 2016 7:43 pm
Forum: General/Off-Topic
Topic: indy Mag
Replies: 6
Views: 7597

Re: indy Mag

Heya, can you please post the email address you would like for me to send the subscriptions to?
by Falco Girgis
Sat Jun 04, 2016 10:57 pm
Forum: General/Off-Topic
Topic: ElysianVMU Posted on Hacker News
Replies: 1
Views: 5126

Re: ElysianVMU Posted on Hacker News

Oh shit, thanks! I didn't even notice this!!! :mrgreen:
by Falco Girgis
Sat Jun 04, 2016 10:56 pm
Forum: Programming Discussion
Topic: D and Rust vs C++
Replies: 8
Views: 9448

Re: D and Rust vs C++

Yeah... Right...

C++ was supposed to "replace" C. Java and C# were supposed to "replace" C++... Yet here we are, all of the languages alive and kicking...

That's just not the way this industry works.
by Falco Girgis
Sat Jun 04, 2016 10:44 pm
Forum: General Gaming
Topic: Official Games Beaten Lists.
Replies: 94
Views: 79982

Re: Official Games Beaten Lists.

Updated. Just beat all of the Fire Emblem Fates scenarios... Still updating after 10+ years... :mrgreen:
by Falco Girgis
Thu Feb 11, 2016 9:08 am
Forum: Programming Discussion
Topic: is it possible run android apps on Dreamcast
Replies: 6
Views: 10582

Re: is it possible run android apps on Dreamcast

The other problem is that Java and a JVM have a pretty high memory footprint. Even if Java was running on Dreamcast, with only 16MB of RAM, not sure how much you would be able to do with it. Would be a neat little project. Might not be so bad... We do have Lua, a fully interpreted language, running...
by Falco Girgis
Tue Feb 09, 2016 12:27 pm
Forum: Programming Discussion
Topic: OpenGL and Perspective Matrix
Replies: 4
Views: 6811

Re: OpenGL and Perspective Matrix

Basically the 'w' is an extra parameter that when multiplied by the perspective matrix gives a ratio for scaling the X and Y vector components by the Z component (which results in scaling the size of objects based on their distance from the camera). The point of the w and this ratio is so that it ca...
by Falco Girgis
Tue Feb 09, 2016 12:15 pm
Forum: Programming Discussion
Topic: is it possible run android apps on Dreamcast
Replies: 6
Views: 10582

Re: is it possible run android apps on Dreamcast

I mean, it's theoretically possible, sure, but there are a couple of problems. Currently I don't know that we have a JVM running on Dreamcast, although I find it hard to believe there is no SH4 java implementation. Could just be a matter of nobody has taken the time to compile it for themselves. The...