Search found 312 matches
- Sun Apr 10, 2011 4:41 pm
- Forum: Programming Discussion
- Topic: [SOLVED]Setting up OpenGl's projection mode units?
- Replies: 12
- Views: 1468
Re: Setting up OpenGl's projection mode units to equal pixels?
OpenGL is neat in the fact that it doesn't have a coordinate system in the way you are thinking. Basically it lets you set up your viewport in the way that you want and draw everything in the way that you want. It doesn't have anything set exactly like SDL does. I think what you want to do is make t...
- Fri Apr 08, 2011 8:47 pm
- Forum: Programming Discussion
- Topic: [SOLVED]Opengl small black line on the edge of a texture
- Replies: 7
- Views: 3108
Re: Opengl small black line on the edge of a texture
Yes! Finally someone found a solution. I always seem to have this bug in the tests but never in the final version, so I never really tried too hard to figure out what was wrong. Thanks!
- Thu Mar 17, 2011 6:07 am
- Forum: General/Off-Topic
- Topic: Can I be un - /ignored?
- Replies: 16
- Views: 3121
Re: Can I be un - /ignored?
If you're old enough to program, old enough to create and log into an account on a forum, you should be old enough to know that "doesn't" is a contraction, it isn't spelled the way it sounds, like "doesent". Its fairly obvious that the spell checker isn't working. It took me 3 or...
- Sun Feb 13, 2011 8:04 pm
- Forum: Art, Music, and Design
- Topic: Misc pixel art dump
- Replies: 24
- Views: 4711
Re: Misc pixel art dump
Dude. Read what you are writing!
Seriously if I wrote the dictionary, this'd be under "hypocrite".pubby8 wrote:Mistake 3: being arrogant
Telling yourself you are a god can do great things to your ego, but it only hurts your performance.
- Wed Feb 09, 2011 5:41 pm
- Forum: Game Development
- Topic: Engines
- Replies: 10
- Views: 1764
Re: Engines
You should do (or at least try) it the way I did it. I started off using stuff like SDL, and made engines for RPGs and 2D games. Then, when I moved to OpenGL, I started literally from scratch. I programmed an engine that wasn't for any specific type of game, just handling game states and stuff. Once...
- Wed Feb 02, 2011 8:06 pm
- Forum: Current Events and Science/Technology
- Topic: (PlayStation Portable successor?)
- Replies: 12
- Views: 2573
Re: (PlayStation Portable successor?)
If I have enough money when this comes out I think I might get it. I've never had a PSP before, but I've used friends' PSPs and I think they're pretty awesome. The back touch pad is a pretty crazy feature. This definitely seems to be towards a different part of the handheld market than the 3DS is ai...
- Fri Jan 21, 2011 8:28 pm
- Forum: Programming Discussion
- Topic: Annaoing problem
- Replies: 10
- Views: 938
Re: Annaoing problem
Guys, guys guys... Give him a break! We weren't all born with great coding habits! I can imagine getting frustrated if he was asking stupid questions and had a problem easily solved by google... but this is something complex that needs explaining BECAUSE of the nature of the problem. Although he wil...
- Thu Jan 06, 2011 5:52 pm
- Forum: Game Development
- Topic: How far should I be.
- Replies: 12
- Views: 2191
Re: How far should I be.
Unless I'm missing something, that is kind of an odd question. How do you define how "far" you should be? You didn't give us context like age, intelligence, length of time spent programming, and other factors so its kind of hard to tell you exactly what you should have programmed. Programm...
- Sun Dec 19, 2010 3:18 pm
- Forum: Art, Music, and Design
- Topic: Zeid's Epic Art Thread
- Replies: 155
- Views: 54703
Re: Zeid's Epic iPhone Game Post: Update Pending
What ever happened to this project? I always check back to this every once in a while just because it is so cool... but it seems Sam Zeid has gone missing :P
His website is down, and all the images are broken because of it. Did I miss something?
His website is down, and all the images are broken because of it. Did I miss something?
- Sat Dec 18, 2010 10:58 pm
- Forum: General Gaming
- Topic: Humble indie bundle 2
- Replies: 15
- Views: 4265
Re: Humble indie bundle 2
I lol'd at the @notch thing too, haha. I bought it earlier today and spent most of today playing it :D At this point in time, here are my thoughts: Osmos- Tough at some points, but very relaxing and rewarding. Cortex Command- Very cool, very fun... however not complete. Seeing as its a WIP, that is ...
- Sat Dec 11, 2010 10:17 pm
- Forum: Programming Discussion
- Topic: iPhone Next Step
- Replies: 2
- Views: 379
iPhone Next Step
Hi Guys. So I've been working on iPhone stuff for a while. Mostly 2D... well entirely 2D. I've made a few demo apps in 3D, but those don't really count. I've recently been doing some cool generation stuff like fractal terrain (skyline style 2D, not 3D) and I feel like I'm ready to take the next step...
- Thu Dec 09, 2010 2:02 pm
- Forum: Programming Discussion
- Topic: Mandelbrot + SFML
- Replies: 4
- Views: 696
Re: Mandelbrot + SFML
QP, thanks for your explanation - it cleared stuff up a bit. The problem still remains though, basically what it is is the while loop is only repeating once, or infinity. Its no where in between. The article says things take usually like 1,2,5,8 etcetera. My original idea was to color the infinities...
- Wed Dec 08, 2010 9:05 pm
- Forum: Programming Discussion
- Topic: Mandelbrot + SFML
- Replies: 4
- Views: 696
Mandelbrot + SFML
Hi guys, its been a while since I've posted asking for help. Basically what I'm doing pertains to all programming, the SFML is just what I'm using to show my results. I have recently become very interested in fractals and mathematical ideas like it. I decided to check out the wikipedia page for some...
- Wed Dec 01, 2010 6:00 pm
- Forum: Programming Discussion
- Topic: Slowly losing motivation...
- Replies: 7
- Views: 829
Re: Slowly losing motivation...
I always try to make easy games that are very rewarding to make. It doesn't have to be too flashy - just something that doesn't require complex matrix multiplication to display a cube. I don't really have any examples because I have to get off, but basically you make something really simple, and slo...
- Mon Nov 22, 2010 7:59 pm
- Forum: Game Development
- Topic: Beat Tapper (Release)
- Replies: 8
- Views: 1652
Re: Beat Tapper (Release)
Yeah, definitely do ASDF for control scheme. I really cannot play it with the arrow keys. But the new file works great, thanks!