Search found 47 matches
- Wed Feb 08, 2012 8:52 am
- Forum: Programming Discussion
- Topic: What IDE should I use for cross platform development?
- Replies: 26
- Views: 8656
Re: What IDE should I use for cross platform development?
I took advice here and I'm totally blown away on how neat Qt Creator is :) . It's the prefect tool for writing the map editor I need. I only had to understand fully the Signal-Slot concept, but now I think it's brilliant! Sweet! The Signal-Slot concept is one of the really cool things I like about ...
- Tue Feb 07, 2012 10:32 am
- Forum: General/Off-Topic
- Topic: What influenced you to become a geek/nerd?
- Replies: 20
- Views: 6523
Re: What influenced you to become a geek/nerd?
My Precious
- Tue Feb 07, 2012 8:15 am
- Forum: Game Development
- Topic: Beer Pong 3D (XNA)
- Replies: 26
- Views: 13705
Re: Beer Pong 3D (XNA)
Also, I am starting to get a list of logos and styles for the clothing, was wondering if I could use the Elysian Shadows logo from the main website as an in-game t-shirt logo, or if there is a logo that you wouldn't mind me using in the game. Let me know if that is cool to put in the game. I don't ...
- Sat Feb 04, 2012 9:05 pm
- Forum: Programming Discussion
- Topic: Tile: Entity or its own thing?
- Replies: 13
- Views: 3554
Re: Tile: Entity or its own thing?
whheelll ... very cool. it seems like the XNA content pipeline is doing some pretty powerful stuff!
- Fri Feb 03, 2012 1:57 pm
- Forum: General/Off-Topic
- Topic: resume review
- Replies: 11
- Views: 2744
Re: resume review
@short - I would definitely agree with the two other replies. Short and sweet, but you still want to keep all that great work you have done. Maybe a could thing to do would be eliminating all those words like "experimenting" or "working." I would consolidate it instead by just sa...
- Fri Feb 03, 2012 9:10 am
- Forum: Programming Discussion
- Topic: Tile: Entity or its own thing?
- Replies: 13
- Views: 3554
Re: Tile: Entity or its own thing?
Sounds like this discussion is moving towards one of my favorite object-oriented design patterns, the flyweight design pattern! A flyweight is ... (as defined by Wikipedia) ... an object that minimizes memory use by sharing as much data as possible with other similar objects; it is a way to use obje...
- Thu Feb 02, 2012 9:00 am
- Forum: Programming Discussion
- Topic: Tile: Entity or its own thing?
- Replies: 13
- Views: 3554
Re: Tile: Entity or its own thing?
I felt like I should have known this, but now I'm glad there's a good answer and reasoning behind doing it that way. I've been enlightened!GyroVorbis wrote:Sure, it sounds cute from a 100% OO whorish standpoint, but don't.
- Thu Feb 02, 2012 8:04 am
- Forum: Game Development
- Topic: Beer Pong 3D (XNA)
- Replies: 26
- Views: 13705
Re: Beer Pong 3D (XNA)
@EdBoon - What software are you using to create your 3D models? I've had a little experience in both 3Ds Max and Blender, but I was just curious. Hope the progress is going well! Looking forward to seeing some new sexy screens.
- Thu Feb 02, 2012 7:20 am
- Forum: Game Development
- Topic: Rez+Cue - the result of a 54 hour Game Jam
- Replies: 9
- Views: 2874
Re: Rez+Cue - the result of a 54 hour Game Jam
well the stuff looks great. i like the name Rez+Cue ... it makes me think of my favorite game of all-time, Banjo-Kazooie. Now that was a dynamic duo!
- Wed Feb 01, 2012 11:11 am
- Forum: Game Development
- Topic: Rez+Cue - the result of a 54 hour Game Jam
- Replies: 9
- Views: 2874
Re: Rez+Cue - the result of a 54 hour Game Jam
I was looking over the screens and concepts posted earlier and was curious if the larger character had some sort of jetpack as part of his back? It sort of looks like a jetpack to me 8-) . Also, is one of the premier features of the game the throwing mechanic because I could see some really cool thi...
- Tue Jan 31, 2012 9:16 am
- Forum: Game Development
- Topic: Rez+Cue - the result of a 54 hour Game Jam
- Replies: 9
- Views: 2874
Re: Rez+Cue - the result of a 54 hour Game Jam
Wow. This is great stuff. The artwork looks incredible. Although it is primitive, these impulse dev-a-thon products tend to be the things that create legends! Keep it up and I will stay posted to this thread.
- Mon Jan 30, 2012 4:25 pm
- Forum: Programming Discussion
- Topic: Data Storage
- Replies: 5
- Views: 1097
Re: Data Storage
I would think your text file method would be fine. You would just need a method for how to parse through your data files when reading them then, as well as a method for how to write to the files.
- Mon Jan 30, 2012 4:21 pm
- Forum: Programming Discussion
- Topic: Simple Level/Map Sharing?
- Replies: 5
- Views: 1999
Re: Simple Level/Map Sharing?
My first question would be, would Apple even allow that? Not sure how they look at apps that transfers data from a sever other than the app market. I have no technical insight to that, but it's a note of consideration. Jarrod and I created an iPhone App over the holidays and we do some simple php s...
- Mon Jan 30, 2012 1:22 pm
- Forum: Game Development
- Topic: Manaforge Tower Defense
- Replies: 88
- Views: 16411
Re: Manaforge Tower Defense
Paint.net isn't like the paint that comes default on Windows OS is it? Because if so, that's impressive! And if it is, you need to upgrade
- Fri Jan 27, 2012 3:15 pm
- Forum: Programming Discussion
- Topic: What IDE should I use for cross platform development?
- Replies: 26
- Views: 8656
Re: What IDE should I use for cross platform development?
+2Light-Dark wrote:+1GyroVorbis wrote:QT Creator by a LONG shot. Fuck everyone else.