Search found 594 matches
- Wed May 11, 2011 8:40 am
- Forum: General/Off-Topic
- Topic: Question about college major
- Replies: 18
- Views: 4121
Re: Question about college major
AND STILL GET PAID AS IF YOU WERE AT WORK. Dayum, that's nice. I wish my masters was being funded like that, I have a government scholarship and a scholarship from a local software house but it would be much better to get paid like that. I'm not complaining or anything but I'd make a LOT more money...
- Wed May 11, 2011 5:19 am
- Forum: Programming Discussion
- Topic: [SOLVED] OOP X not declared! :@
- Replies: 57
- Views: 6165
Re: OOP X not declared! :@
Unless the way the variables are handled are compiler specific (or even system specific?), it gives out "main.obj : error LNK2005: "bool quit" (?quit@@3_NA) already defined in booltest.obj" under Visual Studio 2010, yet simply changing the bool in main.cpp to a type of int will ...
- Wed May 11, 2011 4:03 am
- Forum: Game Development
- Topic: Tiling with SDL/OpenGL
- Replies: 9
- Views: 2831
Re: Tiling with SDL/OpenGL
If your tiles are coming from a tile sheet then you can just check if the texture is already bound before binding a new one. That's the approach i'm using on the PSP and it improved the framerate from about 40fps to 60fps. It's actually limited to 60fps so who knows how big the actual increase is.
- Wed May 11, 2011 3:08 am
- Forum: Programming Discussion
- Topic: [SOLVED] OOP X not declared! :@
- Replies: 57
- Views: 6165
Re: OOP X not declared! :@
For reference: main.cpp bool quit; int main() { return 0; } booltest.cpp bool quit; ISSUE, Definition of same name and type Emmm this wouldn't cause a problem unless main included booltest.cpp which I hope you would never do. this is also an issue: main.cpp #include "booltest.h" int main(...
- Tue May 10, 2011 10:13 am
- Forum: Programming Discussion
- Topic: [SOLVED] OOP X not declared! :@
- Replies: 57
- Views: 6165
Re: OOP X not declared! :@
It says that "bool quit" is already defined in AI.obj, which basically means that this globals.h is being included in multiple files, thus its trying to define an already defined global variable. And its first come first serve. It's not because it's included in multiple files. That wouldn...
- Tue May 10, 2011 9:06 am
- Forum: Programming Discussion
- Topic: [SOLVED] OOP X not declared! :@
- Replies: 57
- Views: 6165
Re: OOP X not declared! :@
Nah, the issue is that more than one object provides a definition for certain functions, creating weird issues. You can probably solve this by putting "inline" in front of global function declarations that are defined in the header. I think we were both wrong Ginto8 (although I still don'...
- Tue May 10, 2011 3:47 am
- Forum: Programming Discussion
- Topic: [SOLVED] OOP X not declared! :@
- Replies: 57
- Views: 6165
Re: OOP X not declared! :@
At first glance I would say remove your forward declarations(your class declarations). I would imagine you're includes would have the same declarations.
- Mon May 09, 2011 9:08 am
- Forum: Programming Discussion
- Topic: [SOLVED] OOP X not declared! :@
- Replies: 57
- Views: 6165
Re: OOP X not declared! :@
Gotta agree with Falco. C++ is NOT C#. C++ is NOT Java. You're ignoring pretty much every C++ coding standard there is. Those aren't conventions, they are standards. The number of times you have been told not the include cpp files, not to delete a pointer to this, not to put #ifndef guards around yo...
- Thu May 05, 2011 2:56 am
- Forum: Game Development
- Topic: Kinetik's Asteroids Remake
- Replies: 5
- Views: 1721
Re: Kinetik's Asteroids Remake
Haha, nice job dude.
- Wed May 04, 2011 3:44 am
- Forum: Programming Discussion
- Topic: No Java 0.0
- Replies: 7
- Views: 865
Re: No Java 0.0
Are you using a 32bit or 64 bit version of eclipse. Sometimes the 32bit eclipse cannot detect 64 bit JREs and JDKs. Try downloading the 64bit version of eclipse and if that doesn't work try pointing eclipse to your JRE manually by: Window->Preferences->Java->Installed JREs Then add in your own JRE a...
- Mon May 02, 2011 6:56 am
- Forum: Game Development
- Topic: C++ SDL TileMap System ERRORS! HELP! :P
- Replies: 18
- Views: 4398
Re: C++ SDL TileMap System ERRORS! HELP! :P
I would suggest writing out that string to your debug file to see what its actually trying to load. Also try to load the file explicitly. And use the debugger.
- Sun May 01, 2011 3:59 pm
- Forum: Game Development
- Topic: C++ SDL TileMap System ERRORS! HELP! :P
- Replies: 18
- Views: 4398
Re: C++ SDL TileMap System ERRORS! HELP! :P
You may want to update the code you posted so we have something to work on.
- Sun May 01, 2011 6:36 am
- Forum: Game Development
- Topic: C++ SDL TileMap System ERRORS! HELP! :P
- Replies: 18
- Views: 4398
Re: C++ SDL TileMap System ERRORS! HELP! :P
Ehh tileFile() is never defined:
These are not even remotely the same function.
Code: Select all
void tileFile();
Code: Select all
void Tile::TileFile(int id){
sprite->file="Tiles\\"+id+".bmp";
}
- Sun May 01, 2011 5:33 am
- Forum: Game Development
- Topic: C++ SDL TileMap System ERRORS! HELP! :P
- Replies: 18
- Views: 4398
Re: C++ SDL TileMap System ERRORS! HELP! :P
You still need to make tiles an array of pointers. AND NEVER DELETE THIS, it's a very bad idea. I have a few other problems with this code. You don't need to put ifdef guards around your cpp files. You should never include a .cpp file. You Map destructor should call delete[] on tiles since its an ar...
- Sun May 01, 2011 4:41 am
- Forum: Game Development
- Topic: C++ SDL TileMap System ERRORS! HELP! :P
- Replies: 18
- Views: 4398
Re: C++ SDL TileMap System ERRORS! HELP! :P
In Map.h: Tile tiles[TILE_TOTAL]; trys to call a no-arg constructor for tiles, since you don't have a no-arg constructor for tiles you'll get an error. You need an array of tile pointers not actual tile objects since you're calling new on them in the Map constructor. This can't be the entire code fo...