Search found 42 matches
- Mon Jun 13, 2011 5:30 pm
- Forum: Current Events and Science/Technology
- Topic: E3 2011
- Replies: 34
- Views: 9511
Re: E3 2011
I would have to agree on Leon on these points about Kinect. We bought and used it for ONE day for ONE game for the 360. After the first day, Its been collecting dust. Not much in good games for it.
- Mon Jun 13, 2011 5:25 pm
- Forum: Current Events and Science/Technology
- Topic: Google comes one step closer to Skynet...
- Replies: 13
- Views: 6943
Re: Google comes one step closer to Skynet...
You know its interesting, only a few years ago we thought most of the stuff coming out today would either be millions of dollars or impossible ( Kinect, Cloud services, some of the new features on the Xbox, back up cameras, this, ect.). I agree. I mean take the example of the Microwave. If you took...
- Thu May 19, 2011 9:06 pm
- Forum: Game Development
- Topic: What projects are you currently working on?
- Replies: 500
- Views: 152741
Re: What projects are you currently working on?
Deleted by user.
- Thu May 19, 2011 9:01 pm
- Forum: Reviews
- Topic: Minecraft Review
- Replies: 52
- Views: 36002
Re: Minecraft Review
Yea I host 2 servers in minecraft and I have a friend who made me an admin because I have donated some code to the minecraft game. On top of this, I am working on a game that will have some similarities with minecraft. I am using Blitz3D as my game engine and in two days I have a grass terrain that ...
- Wed May 18, 2011 8:32 pm
- Forum: Programming Discussion
- Topic: Just wondering about Minecraft
- Replies: 6
- Views: 896
Re: Just wondering about Minecraft
Perline noise is the way to go. Has been for years. And if you can do it dynamically on the fly, as notch is doing, then your good to go. I am doing something similar to mine once I get to that point. However, I am not remaking Notches version of minecraft, mine has "some" similarities.. b...
- Mon May 16, 2011 6:18 am
- Forum: General/Off-Topic
- Topic: Official "Hello, World! (I'm new!)" thread
- Replies: 821
- Views: 588315
Re: Official "Hello, World! (I'm new!)" thread
hey thanks..
- Sat May 14, 2011 8:00 am
- Forum: General/Off-Topic
- Topic: Official "Hello, World! (I'm new!)" thread
- Replies: 821
- Views: 588315
Re: Official "Hello, World! (I'm new!)" thread
Yes, back in the day I made one. Now days I still mess with it. But not as much as I used too.
- Fri May 13, 2011 9:22 am
- Forum: General/Off-Topic
- Topic: Official "Hello, World! (I'm new!)" thread
- Replies: 821
- Views: 588315
Re: Official "Hello, World! (I'm new!)" thread
Oh man.. I should have figured that one out.. too obvious.. lol
- Fri May 13, 2011 8:29 am
- Forum: General/Off-Topic
- Topic: Official "Hello, World! (I'm new!)" thread
- Replies: 821
- Views: 588315
Re: Official "Hello, World! (I'm new!)" thread
Welcome SerenityDivide. #include <iostream> int main(int argc, char* argv[]) { std::cout << "Welcome janequorzar." << std::endl; std::cin.get(); return 0; } #include <stdio.h> main() { printf("Hello back in ANSI C,\n"); printf("Thanks for the quick response in CPP.\n")...
- Thu May 12, 2011 3:14 pm
- Forum: General/Off-Topic
- Topic: Official "Hello, World! (I'm new!)" thread
- Replies: 821
- Views: 588315
Re: Official "Hello, World! (I'm new!)" thread
Code: Select all
using System;
namespace helloworld
{
class Program
{
public static void Main(string[] args)
{
Console.WriteLine("Hello World!\n");
Console.WriteLine("Just thought I would say hi!\n");
Console.ReadKey(true);
}
}
}
- Thu May 12, 2011 3:00 pm
- Forum: General Gaming
- Topic: Your favourite console?
- Replies: 30
- Views: 25622
Re: Your favourite console?
Favorite Console.. the Dreamcast hands down. It was the first one to play my DivX movies..
Also, what is cool is I loved Soul Caliber. SC 2 sucked.. but SC was awesome.
Also, what is cool is I loved Soul Caliber. SC 2 sucked.. but SC was awesome.
- Thu May 12, 2011 2:54 pm
- Forum: Art, Music, and Design
- Topic: 3D modeling
- Replies: 31
- Views: 8454
Re: 3D modeling
I would have to agree with pritam here. Example.. if you work with 3D OBJ ( WaveFront ) files from a 3D app.. say.. Blender for example.. you would need to know how to read those files ( which is actually easy ) and know how to read them with a parser into your program. 3D engines in general are a n...