Search found 42 matches

by janequorzar
Mon Jun 13, 2011 5:30 pm
Forum: Current Events and Science/Technology
Topic: E3 2011
Replies: 34
Views: 9511

Re: E3 2011

I would have to agree on Leon on these points about Kinect. We bought and used it for ONE day for ONE game for the 360. After the first day, Its been collecting dust. Not much in good games for it.
by janequorzar
Mon Jun 13, 2011 5:25 pm
Forum: Current Events and Science/Technology
Topic: Google comes one step closer to Skynet...
Replies: 13
Views: 6943

Re: Google comes one step closer to Skynet...

You know its interesting, only a few years ago we thought most of the stuff coming out today would either be millions of dollars or impossible ( Kinect, Cloud services, some of the new features on the Xbox, back up cameras, this, ect.). I agree. I mean take the example of the Microwave. If you took...
by janequorzar
Thu May 19, 2011 9:06 pm
Forum: Game Development
Topic: What projects are you currently working on?
Replies: 500
Views: 152741

Re: What projects are you currently working on?

Deleted by user.
by janequorzar
Thu May 19, 2011 9:01 pm
Forum: Reviews
Topic: Minecraft Review
Replies: 52
Views: 36002

Re: Minecraft Review

Yea I host 2 servers in minecraft and I have a friend who made me an admin because I have donated some code to the minecraft game. On top of this, I am working on a game that will have some similarities with minecraft. I am using Blitz3D as my game engine and in two days I have a grass terrain that ...
by janequorzar
Wed May 18, 2011 8:32 pm
Forum: Programming Discussion
Topic: Just wondering about Minecraft
Replies: 6
Views: 896

Re: Just wondering about Minecraft

Perline noise is the way to go. Has been for years. And if you can do it dynamically on the fly, as notch is doing, then your good to go. I am doing something similar to mine once I get to that point. However, I am not remaking Notches version of minecraft, mine has "some" similarities.. b...
by janequorzar
Sat May 14, 2011 8:00 am
Forum: General/Off-Topic
Topic: Official "Hello, World! (I'm new!)" thread
Replies: 821
Views: 588315

Re: Official "Hello, World! (I'm new!)" thread

Yes, back in the day I made one. Now days I still mess with it. But not as much as I used too.
by janequorzar
Fri May 13, 2011 9:22 am
Forum: General/Off-Topic
Topic: Official "Hello, World! (I'm new!)" thread
Replies: 821
Views: 588315

Re: Official "Hello, World! (I'm new!)" thread

Oh man.. I should have figured that one out.. too obvious.. lol
by janequorzar
Fri May 13, 2011 8:29 am
Forum: General/Off-Topic
Topic: Official "Hello, World! (I'm new!)" thread
Replies: 821
Views: 588315

Re: Official "Hello, World! (I'm new!)" thread

Welcome SerenityDivide. #include <iostream> int main(int argc, char* argv[]) { std::cout << "Welcome janequorzar." << std::endl; std::cin.get(); return 0; } #include <stdio.h> main() { printf("Hello back in ANSI C,\n"); printf("Thanks for the quick response in CPP.\n")...
by janequorzar
Thu May 12, 2011 3:14 pm
Forum: General/Off-Topic
Topic: Official "Hello, World! (I'm new!)" thread
Replies: 821
Views: 588315

Re: Official "Hello, World! (I'm new!)" thread

Code: Select all

using System;

namespace helloworld
{
	class Program
	{
		public static void Main(string[] args)
		{
			Console.WriteLine("Hello World!\n");
			
			Console.WriteLine("Just thought I would say hi!\n");
			
			Console.ReadKey(true);
		}
	}
}
by janequorzar
Thu May 12, 2011 3:00 pm
Forum: General Gaming
Topic: Your favourite console?
Replies: 30
Views: 25622

Re: Your favourite console?

Favorite Console.. the Dreamcast hands down. It was the first one to play my DivX movies.. :-)

Also, what is cool is I loved Soul Caliber. SC 2 sucked.. but SC was awesome.
by janequorzar
Thu May 12, 2011 2:54 pm
Forum: Art, Music, and Design
Topic: 3D modeling
Replies: 31
Views: 8454

Re: 3D modeling

I would have to agree with pritam here. Example.. if you work with 3D OBJ ( WaveFront ) files from a 3D app.. say.. Blender for example.. you would need to know how to read those files ( which is actually easy ) and know how to read them with a parser into your program. 3D engines in general are a n...