Search found 240 matches
- Mon Aug 02, 2010 5:30 pm
- Forum: Programming Discussion
- Topic: mvEngine Development Thread
- Replies: 115
- Views: 7348
Re: mvEngine Development Thread
I got the colors right, but the image is still mirrored, like the link i posted but with normal colors... That's a texCoord mistake like XianForce mentioned earlier. Read up on ordering vertices and texture coordinates properly in opengl. (Hint: Get it right first without TexCoords using only color...
- Mon Aug 02, 2010 4:35 pm
- Forum: Programming Discussion
- Topic: mvEngine Development Thread
- Replies: 115
- Views: 7348
Re: mvEngine Development Thread
I got the colors right, but the image is still mirrored, like the link i posted but with normal colors...
- Mon Aug 02, 2010 4:29 pm
- Forum: Programming Discussion
- Topic: mvEngine Development Thread
- Replies: 115
- Views: 7348
Re: mvEngine Development Thread
Check this: http://www.gamedev.net/community/forums/topic.asp?topic_id=184477 ;) I got the code i'm using partly from the 4'th post on that thread I also didnt mean to say inverted, i meant that the image is slightly rotated and mirrored so its the same image twice and the color red is gone... Link...
- Mon Aug 02, 2010 8:35 am
- Forum: Programming Discussion
- Topic: mvEngine Development Thread
- Replies: 115
- Views: 7348
Re: mvEngine Development Thread
Im starting to sort of get the hang of the basics of openGL, however im trying to load a texture from an SDL_surface and its loading wrong. When i render the texture it is inverted and it has no red...
http://pastebin.com/psMhrpwb
My load texture func^^
http://pastebin.com/psMhrpwb
My load texture func^^
- Sat Jul 31, 2010 5:07 pm
- Forum: Programming Discussion
- Topic: mvEngine Development Thread
- Replies: 115
- Views: 7348
Re: mvEngine Development Thread
I've just tried the GRRLIB library and it is WAY easier than i thought, and ALOT faster than SDL. I think i'll be using it. THE BEST PART IS THAT IT HAS RESIZE-ABLE FONTS!!!
- Sat Jul 31, 2010 2:09 am
- Forum: Programming Discussion
- Topic: mvEngine Development Thread
- Replies: 115
- Views: 7348
Re: mvEngine Development Thread
I need some advice: Right now im using SDL on the wii for my engine and it is getting slow as hell! I see 3 possible options: 1. Use Libwiisprite , an easy to use c++ wrapper around the GRRLib library: Pros Easy to use Hardware Accelerated Cons Not very hardcore :mrgreen: or Original Graphics Only 2...
- Fri Jul 30, 2010 11:56 pm
- Forum: Programming Discussion
- Topic: mvEngine Development Thread
- Replies: 115
- Views: 7348
Re: mvEngine Development Thread
I noticed that you don't have FPS control on your engine, I ran it way to fast it seems (animations were barely noticeable since they were going to fast). You're diagnal walking is also odd in the way that the character looks in two directions one after another very rapidly, and you move much slowe...
- Fri Jul 30, 2010 11:52 pm
- Forum: Game Development
- Topic: Blade Brothers Engine: Creating my first 2D Game Engine
- Replies: 272
- Views: 35851
Re: Blade Brothers Engine: Creating my first 2D Game Engine
On a scale of 0-10, about a 4.epicasian wrote:How is SDL on the Wii, performance wise? Because I know SDL is terrible on the DC.
Thanks,
~Asian
It gets the job done...
- Fri Jul 30, 2010 12:48 pm
- Forum: Programming Discussion
- Topic: Help choosing compiler!
- Replies: 31
- Views: 2101
Re: Help choosing compiler!
I DID DOWNLOAD THE BINARIES, because that is the compiler. Can somebody just answer this simple question: As long as I do not make an ide, i can create programs and sell them and do whatever I want with them, right? You can make any type of program as long as you don't base it off someone else's co...
- Thu Jul 29, 2010 9:18 pm
- Forum: Programming Discussion
- Topic: mvEngine Development Thread
- Replies: 115
- Views: 7348
Re: mvEngine Development Thread
It's been a while since i posted anything on this thread and youtube. After taking a much needed break after finals :evil: i'm back to working on mi engine again. yay! And now the mvEngine is on the Nintendo Wii , yes I did get the idea after seeing LeonBlade's posts but oh well. I also plan on bein...
- Thu Jul 29, 2010 3:11 pm
- Forum: Programming Discussion
- Topic: Help choosing compiler!
- Replies: 31
- Views: 2101
Re: Help choosing compiler!
I know, but how do you USE c::b's source code.. I dont get what that means.. What do they mean when i say "unless you use c::b's source code" I dont get what they mean use the source code.. If you incorporate the codeblocks source code in your product, you would have to release the source...
- Sun Jul 25, 2010 9:01 pm
- Forum: General/Off-Topic
- Topic: I Got A Question On Being A Game Programmer As Job
- Replies: 30
- Views: 3246
Re: I Got A Question On Being A Game Programmer As Job
Do most game dev companies do internships? I live a few miles from Vicarious Visions. My uncle is in a band with a dude who works there so i may be able to get in...
- Thu Jul 22, 2010 7:49 pm
- Forum: Programming Discussion
- Topic: Better Font library than SDL_ttf
- Replies: 4
- Views: 599
Re: Better Font library than SDL_ttf
Does anyone know a better font library than SDL_ttf? Something that is a little lighter and can resize fonts without having to reload . I was thinking about using TrueType but i cant figure out how to get a SDL_Surface out of it :oops: ,even from looking at the SDL_ttf source, how would i convert F...
- Tue Jul 20, 2010 11:55 pm
- Forum: Programming Discussion
- Topic: Better Font library than SDL_ttf
- Replies: 4
- Views: 599
Better Font library than SDL_ttf
Does anyone know a better font library than SDL_ttf? Something that is a little lighter and can resize fonts without having to reload . I was thinking about using TrueType but i cant figure out how to get a SDL_Surface out of it :oops: ,even from looking at the SDL_ttf source, how would i convert FT...
- Sat Jul 17, 2010 5:53 pm
- Forum: Programming Discussion
- Topic: Handling multiple text sizes
- Replies: 5
- Views: 508
Re: Handling multiple text sizes
I tried what Ginto8 said, but with SDL_gfx and it utterly failed. I'm too much of a noob at openGL to attempt it for my engine. I will probably just load the fonts i need on start up. Right now i will keep it the way it is until i know what font sizes i want to use. Thanks for the replies, i will mo...