Search found 312 matches

by ibly31
Wed Sep 28, 2011 8:24 pm
Forum: Art, Music, and Design
Topic: 3D modeling
Replies: 31
Views: 8461

Re: 3D modeling

Nahh, didn't mean to make it sound like a crime. Its just good practice, considering how ridiculously strict some forums are about it. This one is pretty forgiving, but others hand out bans all the time.
by ibly31
Wed Sep 28, 2011 2:32 pm
Forum: Art, Music, and Design
Topic: 3D modeling
Replies: 31
Views: 8461

Re: 3D modeling

Try to check the date of a last post before you resurrect the thread.

I can't judge you because I've done this before, but just try to be more careful.
by ibly31
Wed Sep 28, 2011 2:26 pm
Forum: Game Development
Topic: The adventures of creating a game
Replies: 20
Views: 4206

Re: The adventures of creating a game

Pretty much any model type has a library written for it. But if you are making the engine to LEARN how it works, then you shouldn't use the library. For example, I'm trying to learn this stuff, and I literally wrote the .obj importer and figured out rendering last night. I have a screenshot of my (c...
by ibly31
Mon Sep 26, 2011 3:41 pm
Forum: Programming Discussion
Topic: Clash of the IDE's
Replies: 61
Views: 11228

Re: Clash of the IDE's

I used to love the VC++ 2005 interface but I haven't used it in forever. XCode really pisses me off until I figure out what I need to figure out - then its clear why they did it that way.

Still, damn thing needs a better (existing?) manual.
by ibly31
Sat Sep 24, 2011 10:55 am
Forum: Programming Discussion
Topic: CPU issues[OPENGL][SDL]
Replies: 12
Views: 2230

Re: CPU issues[OPENGL][SDL]

glShadeModel doesn't initialize anything. It is also something that only needs to be set once, so in your OpenGL setup code, put it there, and take it out of the draw loop. Also, I noticed you bind the current texture on EVERY quad you draw. This is not necessary, and causes huge performance drops i...
by ibly31
Fri Sep 23, 2011 2:44 pm
Forum: General Gaming
Topic: Overgrowth Alpha
Replies: 11
Views: 3034

Re: Overgrowth Alpha

Oops, just reread my post and realized how much I accredited David for everything! Haha, the quality of the art and the music far surpasses what I would expect for an indie game - it just seems like it's been created by a team of professionals. The 3D models + different texturing techniques really p...
by ibly31
Wed Sep 21, 2011 9:53 pm
Forum: General Gaming
Topic: Overgrowth Alpha
Replies: 11
Views: 3034

Re: Overgrowth Alpha

100% from scratch. All written by one guy, who says coded it in C++ and that it uses Angelscript for most game logic.

I know he has written engines before, but thats just ridiculous! :lol:
by ibly31
Wed Sep 21, 2011 8:40 pm
Forum: Programming Discussion
Topic: Game engine, C++,SDL (I'm new.)
Replies: 30
Views: 18385

Re: Game engine, C++,SDL (I'm new.)

The second one that starts with ~ is a destructor. It's not 100% necessary, but it is called when the object's memory is going to be freed. An example of its use would be in a 3D model object - when you delete that object, who gets rid of all the memory you used to store the data? No one - that is y...
by ibly31
Sat Sep 17, 2011 10:07 am
Forum: General Gaming
Topic: Overgrowth Alpha
Replies: 11
Views: 3034

Re: Overgrowth Alpha

I feel like Wolfire and Elysian Shadows are the only people (I know of) that have a series like this. I'm actually genuinely disappointed when Wolfire doesn't make a weekly video or yet another week goes by with no Adventures in Game Development (cough)! 8-) If you know of any other "open devel...
by ibly31
Fri Sep 16, 2011 6:56 pm
Forum: Current Events and Science/Technology
Topic: Windows 8 Just (significantly annoyed apples business model)
Replies: 35
Views: 15035

Re: Windows 8 Just put Apple out of business

For anyone who tries this using VMWare Fusion -- it's pretty much not possible on VMWare Fusion 2.0, but if you get a free trial or own 4.0, set the OS to Windows 7, and it should install fine. Kinda sucks because I actually PAID for Fusion... I don't want to have to pay to upgrade to 4.0!
by ibly31
Thu Sep 15, 2011 6:49 pm
Forum: General Gaming
Topic: Overgrowth Alpha
Replies: 11
Views: 3034

Overgrowth Alpha

Hey guys, I stumbled across something a little while ago that I'm sure many of you have heard of. It's a game called "Overgrowth", being developed by the independent developers, Wolfire games. It is currently in a preorderable alpha and it looks pretty damn sweet. They have a giant series ...
by ibly31
Wed Sep 14, 2011 6:49 pm
Forum: Current Events and Science/Technology
Topic: Windows 8 Just (significantly annoyed apples business model)
Replies: 35
Views: 15035

Re: Windows 8 Just put Apple out of business

Coming from a mixed Windows and Mac / smartphone background... I honestly think it's a bit over simplified. After spending like 3+ hours trying to burn the iso to a usb, and attempting to use a dvd to install it on an old machine I have, I gave up and just decided to use a Virtual machine. It runs w...
by ibly31
Mon Sep 12, 2011 8:22 pm
Forum: Game Development
Topic: Galaxy Bear! Our first indie game
Replies: 15
Views: 3997

Re: Galaxy Bear! Our first indie game

Very impressive for just SFML and C++. Great looking interface too, I wish I had layout skills that didn't require a GUI library :oops: !

Looks highly polished and I'm excited to see further development.
by ibly31
Sun Sep 04, 2011 5:41 pm
Forum: General Gaming
Topic: you first video game console?
Replies: 28
Views: 34737

Re: you first video game console?

Started with a gameboy SP in like 2002, then a gamecube from my parents after like years of begging... then bought my own DS Lite. Played the shit out of all 3, then sold the DS for an Xbox 360. I feel as if I don't complete games as much as I used to, though I'm a sucker for the special effects of ...
by ibly31
Tue Aug 30, 2011 6:03 pm
Forum: Game Development
Topic: Current Project: Beat 'em Up
Replies: 16
Views: 5315

Re: Current Project: Beat 'em Up

What platforms are you targeting? I'm hoping there's an iPhone version, and at least a Mac version. Looks great so far though! I wish I was that good at making GUIs haha.