Search found 120 matches
- Thu Feb 25, 2010 9:16 pm
- Forum: Game Development
- Topic: What projects are you currently working on?
- Replies: 500
- Views: 152618
Re: What projects are you currently working on?
Been working away at a framework for a rolling marble game, trying not to get carried away with scope creep. I was doing this a year ago but work kept getting in the way and writing my own 3D physics engine proved to be a hassle. Now I've basically started from scratch and using Bullet Physics and D...
- Thu Feb 25, 2010 9:07 pm
- Forum: Programming Discussion
- Topic: Guides & resources
- Replies: 59
- Views: 62318
Re: Guides & resources
I find Geometric Tools very handy for providing many algorithms in source code to perform various types of functions, such as physics, linear math and rendering systems. It's actually a code repository for a 3D graphics engine made for instructional purposes, but the code in each of its components c...
- Tue Feb 23, 2010 5:02 pm
- Forum: Programming Discussion
- Topic: C# Question: XNA or SDL.NET?
- Replies: 13
- Views: 2375
Re: C# Question: XNA or SDL.NET?
If you want a finer level of control than what XNA offers, there's always SlimDX as already mentioned. Their own documentation looks to serve well for lack of many tutorials online.
- Tue Feb 23, 2010 1:45 am
- Forum: Programming Discussion
- Topic: The "perfect" Entity Class
- Replies: 19
- Views: 1403
Re: The "perfect" Entity Class
My feedback on it is, for an Entity I am not sure if it's supposed be more about storing information about a game object, or functions to draw that object. To me it seems like you're doing both with the class. The draw() function looks out of place here. Does this function have a set of commands fro...
- Tue Feb 23, 2010 1:30 am
- Forum: Programming Discussion
- Topic: Singletons over Namespaces
- Replies: 6
- Views: 716
Re: Singletons over Namespaces
The only singleton I have in my game project is a Logger class, because I only need one, and only one file to write to. Multiple logger classes accessing the same file would lead to possible read/write conflicts in my case. So in relation to that, do not use a singleton just because you want just on...
- Thu Feb 18, 2010 11:14 pm
- Forum: Current Events and Science/Technology
- Topic: Windows 7
- Replies: 37
- Views: 5737
Re: Windows 7
My Windows 7 beta is expiring in 12 days...I wish I can use it forever.
- Thu Feb 18, 2010 11:06 pm
- Forum: Art, Music, and Design
- Topic: Direct _
- Replies: 25
- Views: 4712
Re: Direct _
I think the trend with DirectX 10, 11, and possibly beyond is about pushing more of the CPU crap over to the GPU, as video cards are being built with more specialized chips and memory units. So more polygons does not necessarily mean less FPS if the video card can handle it. More things regarding gr...
- Thu Feb 18, 2010 10:56 pm
- Forum: Game Development
- Topic: 3D Graphics Engine Progress
- Replies: 294
- Views: 108527
Re: [GroundUpEngine] 3D Engine Progress
The videos are nice, and it's also great that you've gotten a start at some documentation written down (I don't see that as often). Your progress is pretty good!
- Thu Feb 18, 2010 10:54 pm
- Forum: Current Events and Science/Technology
- Topic: Barbie is now a computer engineer!
- Replies: 16
- Views: 3257
Barbie is now a computer engineer!
I can't make this stuff up, ladies and gents.
http://www.barbiemedia.com/admin/upload ... Barbie.pdf
Found a link to this at another programming board. I guess there was a poll earlier this year to choose the next Barbie... well, guess who won. This is quite hilarious.
http://www.barbiemedia.com/admin/upload ... Barbie.pdf
Found a link to this at another programming board. I guess there was a poll earlier this year to choose the next Barbie... well, guess who won. This is quite hilarious.
- Tue Feb 16, 2010 8:30 pm
- Forum: Game Development
- Topic: J-fail: Unstoppable
- Replies: 96
- Views: 9002
Re: J-fail: Unstoppable
Heh, "I made a game with Zombies" is the best-selling game on Xbox Indie games right now and only two have broken the $100,000 mark. Looking at those statistics, Xbox Indie Games really isn't that lucrative of a place for indie developers as many people make it seem. You shouldn't count on...
- Tue Feb 16, 2010 8:12 pm
- Forum: Programming Discussion
- Topic: How many languages do you know?
- Replies: 27
- Views: 1848
Re: How many languages do you know?
if you have done this long enough you will know that "knowing" a language is faaaaarr less important than "knowing" programming. language fades to oblivion and you see the ideas. yeah it does not hurt to know the specific syntax of a particular language, but id rather understand...
- Sat Feb 13, 2010 1:13 pm
- Forum: Game Development
- Topic: J-fail: Unstoppable
- Replies: 96
- Views: 9002
Re: J-fail: Unstoppable
Did they seriously choose to use that subtitle in their video? Wow...
Either they're losing sight of their original project goals because of boredom or they were just desperate to get something out, considering many don't think they can finish anything.
Either they're losing sight of their original project goals because of boredom or they were just desperate to get something out, considering many don't think they can finish anything.
- Wed May 13, 2009 4:57 pm
- Forum: Programming Discussion
- Topic: Haha teacher gets OWNED
- Replies: 24
- Views: 2050
Re: Haha teacher gets OWNED
Is this a high school class? Sounds like she saw you as disrupting her class when you were doing a show-and-tell of your websites. But I doubt that you took up a lot of her time. For someone who doesn't know a lick about databases, Excel isn't a bad way to start. With it you can still learn all the ...
- Tue May 12, 2009 9:22 pm
- Forum: Game Development
- Topic: Developing for PS3 Is Not As Hard As You Think
- Replies: 16
- Views: 2740
Re: Developing for PS3 Is Not As Hard As You Think
It's pretty daft to think no Sony-licensed developers use Windows. Some of them even use Visual Studio. If they ever release tools for homebrew developers, they would probably try to make them multiplatform. Here are a few accounts of a few developers that worked on commercial video games and what t...
- Tue May 12, 2009 9:14 pm
- Forum: Programming Discussion
- Topic: Post Your C++ Templates.
- Replies: 8
- Views: 689
Re: Post Your C++ Templates.
I rarely write my own templates, but right now I am writing one to take inputs and outputs for variables of different types whenever a program has to get immediate feedback from input devices.