Search found 79 matches
- Sat Jun 30, 2012 9:48 pm
- Forum: General/Off-Topic
- Topic: How did you stumble across the Elysian Shadows Project?
- Replies: 32
- Views: 32724
Re: How did you stumble across the Elysian Shadows Project?
I was watching a directx tutorial on YouTube and the guy doing the tutorial mentioned you guys. About 5 min into it I decided to stick with OpenGL and then typed gyrovorbis into the search bar. I've been glad I did that ever since.
- Mon Jun 18, 2012 8:29 pm
- Forum: Programming Discussion
- Topic: Function Redefinition Errors
- Replies: 10
- Views: 2141
Re: Function Redefinition Errors
change namespace Debug { bool debug; } to namespace Debug { static bool debug; } and it should work If your definition of "work" is compile, link, and run, then yes, it will work. If your definition of "work" is operate correctly, then no. What you have now done is given each .c...
- Mon Jun 18, 2012 9:21 am
- Forum: Programming Discussion
- Topic: Function Redefinition Errors
- Replies: 10
- Views: 2141
Re: Function Redefinition Errors
change
to
and it should work
Code: Select all
namespace Debug {
bool debug;
}
Code: Select all
namespace Debug {
static bool debug;
}
- Tue Jun 05, 2012 3:21 pm
- Forum: Game Development
- Topic: loading a .bmp file into SDL
- Replies: 44
- Views: 9465
Re: loading a .bmp file into SDL
If you're using visual studio and are running the program from within it (by pushing F5) then you have to put the image in the same directory as the code.
Otherwise put it in the folder with program.exe and double click it.
Otherwise put it in the folder with program.exe and double click it.
- Thu May 17, 2012 10:12 am
- Forum: General/Off-Topic
- Topic: Good Bye Elimniate
- Replies: 1
- Views: 1147
Good Bye Elimniate
Is anyone else upset about this?
EDIT: Oops should have put this under General Gaming- Mon Apr 30, 2012 6:42 pm
- Forum: Programming Discussion
- Topic: What file format should I use for 3d models?
- Replies: 0
- Views: 1795
What file format should I use for 3d models?
I've decided to venture deeper into the land of 3d and I'm not sure what the best format would be to export my 3d models. As far as I know .OBJ doesn't support animations and results in large file sizes because it's text based. I tried .3DS but lib3ds has know useful documentation that I can find. I...
- Mon Apr 09, 2012 10:28 am
- Forum: Programming Discussion
- Topic: SDL and OpenGL game, what still to use in SDL.
- Replies: 8
- Views: 2035
Re: SDL and OpenGL game, what still to use in SDL.
I found this for connverting the SDL_Surface into OpenGL textures: http://content.gpwiki.org/index.php/SDL:Tutorials:Using_SDL_with_OpenGL Hope it helps I would recommend something pre-built, because this is only for loading .bmp images. And you would need to write a lot of those 'converters' to ac...
- Sun Apr 08, 2012 8:47 pm
- Forum: Programming Discussion
- Topic: SDL and OpenGL game, what still to use in SDL.
- Replies: 8
- Views: 2035
Re: SDL and OpenGL game, what still to use in SDL.
I found this for connverting the SDL_Surface into OpenGL textures:
http://content.gpwiki.org/index.php/SDL ... ith_OpenGL
Hope it helps
http://content.gpwiki.org/index.php/SDL ... ith_OpenGL
Hope it helps
- Thu Apr 05, 2012 10:15 am
- Forum: General/Off-Topic
- Topic: IRC lulz
- Replies: 316
- Views: 90541
Re: IRC lulz
<KonoM> hey <KonoM> what's a six legged mosquito <KonoM> with two wings? <RyanPridgeon> dunno <RyanPridgeon> !? <RyanPridgeon> fuck this shit im gonna go make motherufcking pancakes <RyanPridgeon> yeeeeeeahhhh <KonoM> lol <KonoM> I'm trying to kil lit <KonoM> kill it* <KonoM> unfortunately the only...
- Mon Mar 19, 2012 11:46 am
- Forum: Game Development
- Topic: our first c++/sdl game
- Replies: 2
- Views: 1554
Re: our first c++/sdl game
Not bad I like the idea of going through levels in pong instead of a simple score. However when I was looking through your images folder I noticed that you had an image for each time you lose a life. Think of LoZ and how many images they'd have to draw for when Link has max health. A better way to d...
- Sun Mar 11, 2012 9:13 pm
- Forum: Game Development
- Topic: LevelEditor in 8 days or less
- Replies: 8
- Views: 2634
Re: LevelEditor in 8 days or less
Day 9 -Bug fixes -Original art -DONE! :) doneleveleditora.PNG My game can't load objects yet so unforunately I can't show that off :( List o' Features: Right-click + drag to fill the area w/ tiles Run the game from within the editor Place/delete objects etc I think you can see the rest in the scree...
- Sat Mar 10, 2012 11:00 pm
- Forum: Game Development
- Topic: LevelEditor in 8 days or less
- Replies: 8
- Views: 2634
Re: LevelEditor in 8 days or less
Days 7 & 8
The LevelEditor is done!!!!!
I not going to show it off until tomorrow because I want to get some graphics done that I could use for objects.
The LevelEditor is done!!!!!
I not going to show it off until tomorrow because I want to get some graphics done that I could use for objects.
- Thu Mar 08, 2012 9:20 pm
- Forum: Game Development
- Topic: LevelEditor in 8 days or less
- Replies: 8
- Views: 2634
Re: LevelEditor in 8 days or less
Days 5 & 6 Almost done with the objects. So far you can create new types of objects which get added to QListWidget And as far as I can tell the files save and load correctly. I just have to get it so you can place the objects in the level and make some things a little nicer and then it's all do...
- Tue Mar 06, 2012 9:45 pm
- Forum: Game Development
- Topic: LevelEditor in 8 days or less
- Replies: 8
- Views: 2634
Re: LevelEditor in 8 days or less
Day 4 Today I had a ton of bugs popping up everywhere. So far I've solved all of them except for one where the preview for the object you're creating doesn't draw. The dialog box that I created is going to add that object to a QListWidget. What I'll do is add a class that derives from a QListWidget...
- Mon Mar 05, 2012 9:31 pm
- Forum: Game Development
- Topic: LevelEditor in 8 days or less
- Replies: 8
- Views: 2634
Re: LevelEditor in 8 days or less
Day 3 Today I didn't feel to well because I had an allergic reaction to an antibiotic I've been taking. Had a slight fever and a massive itch. However I was still able to start on the objects. The dialog box for adding new types of objects is almost done and then I just have to make it so you can p...