Search found 297 matches

by xiphirx
Tue Jan 25, 2011 1:12 pm
Forum: Programming Discussion
Topic: SDL first project
Replies: 9
Views: 699

Re: SDL first project

Make sure you free your SDL Surfaces :)
by xiphirx
Mon Jan 24, 2011 3:45 pm
Forum: General Gaming
Topic: Starcraft 2 Officially out!!
Replies: 62
Views: 10159

Re: Starcraft 2 Officially out!!

Bunker
by xiphirx
Sun Jan 23, 2011 1:28 am
Forum: Programming Discussion
Topic: Confusion
Replies: 52
Views: 4629

Re: Confusion

THe Floating Brain wrote:Beacuse I did not want to deal with pre-prosser commands
wat

are you a troll by chance?
by xiphirx
Sat Jan 22, 2011 10:02 pm
Forum: Programming Discussion
Topic: Confusion
Replies: 52
Views: 4629

Re: Confusion

Ginto8 wrote:... It still begs the question... WHY?
To make him write less... er
by xiphirx
Fri Jan 21, 2011 11:34 pm
Forum: Programming Discussion
Topic: Confusion
Replies: 52
Views: 4629

Re: Confusion

Code: Select all

         typedef std::vetcor<Instance> Vetcor;
Stopped reading there.
by xiphirx
Fri Jan 21, 2011 11:24 pm
Forum: Programming Discussion
Topic: Annaoing problem
Replies: 10
Views: 938

Re: Annaoing problem

Guys, guys guys... Give him a break! We weren't all born with great coding habits! I can imagine getting frustrated if he was asking stupid questions and had a problem easily solved by google... but this is something complex that needs explaining BECAUSE of the nature of the problem. Although he wi...
by xiphirx
Fri Jan 21, 2011 7:41 pm
Forum: Programming Discussion
Topic: Annaoing problem
Replies: 10
Views: 938

Re: Annaoing problem

Oh dear god kid...

How do you even work with your code? Seriously? You're defining ALL functions inside of the class body? Ever heard of header files?
by xiphirx
Fri Jan 21, 2011 1:37 pm
Forum: Game Development
Topic: What projects are you currently working on?
Replies: 500
Views: 152448

Re: What projects are you currently working on?

Zelda? D: What type of game is this D: I just quoted something from the TP game just as a template, while working on the function. I am NOT making a Zelda remake or anything x) Just wanted to get a feeling of how it would look like in-game. I think I got the right length of each line ^^ EDIT: As I ...
by xiphirx
Wed Jan 19, 2011 9:45 pm
Forum: Programming Discussion
Topic: Vector Calculus and sf::Sprite Questions
Replies: 11
Views: 950

Re: Vector Calculus and sf::Sprite Questions

Wait wouldent position.x += to.x; position.y += to.y; just make my object jump to where I want it to go instead of move beacuse of SFML moves things (by offseting them) Ex. Obj Obj instad of Obj \ \ \ \ Obj ??? Or is this accounted for when you normilise the vector? (Sorry I am realy realy bad at m...
by xiphirx
Wed Jan 19, 2011 8:28 pm
Forum: General Gaming
Topic: Starcraft 2 Officially out!!
Replies: 62
Views: 10159

Re: Starcraft 2 Officially out!!

Anyone, feel free to add me

Xiphirx#920

or RealID if you want, my username at google's mail service period com

I recently switched to Zerg and am horrible, also join the fortheswarm channel if you want help with zerg strat
by xiphirx
Wed Jan 19, 2011 8:23 pm
Forum: Game Development
Topic: What projects are you currently working on?
Replies: 500
Views: 152448

Re: What projects are you currently working on?

Zelda? D: What type of game is this D:
by xiphirx
Wed Jan 19, 2011 8:14 pm
Forum: Programming Discussion
Topic: Vector Calculus and sf::Sprite Questions
Replies: 11
Views: 950

Re: Vector Calculus and sf::Sprite Questions

Your English made my brain hurt. First thing I noticed, your function is named RTSDestinationSetVectorCalculationAndMovement ... I think this is self explanatory. //I wanted less to type so I made a pointer to the varible.// bool calcdone = VectorCalculationCompleteVar; bool *calcdonep = &calcdo...
by xiphirx
Tue Jan 18, 2011 2:39 pm
Forum: Programming Discussion
Topic: Flame Painter Dev Thread
Replies: 81
Views: 13308

Re: Flame Painter Dev Thread

I'm still struggling with this... Implementing avansc's code line for line produces extremely bad results for me...
by xiphirx
Fri Jan 07, 2011 8:46 pm
Forum: Programming Discussion
Topic: Flame Painter Dev Thread
Replies: 81
Views: 13308

Re: Flame Painter Dev Thread

Hmm... So I tried to put what you had in your update function avansc, but I get pretty bad results... How do you calculate the acceleration?
by xiphirx
Fri Jan 07, 2011 3:45 pm
Forum: Programming Discussion
Topic: Flame Painter Dev Thread
Replies: 81
Views: 13308

Re: Flame Painter Dev Thread

Thanks for that.

I'm currently trying to fix my delta timing stuff... timestep is messing up when you fullscreen it :/