Search found 267 matches

by ismetteren
Thu Dec 30, 2010 9:26 am
Forum: General/Off-Topic
Topic: Auto Login
Replies: 30
Views: 4178

Re: Auto Login

I think you are right. When i look at my cookies for thechaosrift.com i only have a "style_cookie" but on elysianshadows.com/phpbb3 i have "phpbb3_7cah8_u", "phpbb3_7cah8_k" and "phpbb3_7cah8_sid" in addition to that. They don't store my username/pass in plain...
by ismetteren
Tue Dec 28, 2010 3:55 pm
Forum: Programming Discussion
Topic: The most effective way design a map format
Replies: 4
Views: 677

Re: The most effective way design a map format

Maybe it will be clearer what you are talking about if you post the relevant code. Also, i don't really see what this has to do with the map format(to my understanding the "map format" is the way the map data is stored on the disk) unless you load the whole map every frame(which btw would ...
by ismetteren
Tue Dec 28, 2010 3:44 pm
Forum: General/Off-Topic
Topic: Auto Login
Replies: 30
Views: 4178

Re: Auto Login

I have the same problem, and i am using chrome(actually chromium) too. It has been bugging me for a long time, but not enough to make a thread about it...
by ismetteren
Fri Dec 24, 2010 6:37 am
Forum: Current Events and Science/Technology
Topic: Facebook Hacker Cup
Replies: 5
Views: 1738

Re: Facebook Hacker Cup

I can't help thinking about the scene in "The Social Network" where they hire people based on their ability to hack and drink at the same time... :lol:
by ismetteren
Wed Dec 22, 2010 9:52 am
Forum: General Gaming
Topic: Humble indie bundle 2
Replies: 15
Views: 4281

Re: Humble indie bundle 2

Cool, i just got an email telling me that if you already have bought HIB#2 you get #1 for free, and if you havn't bought it yet, you get number #1 if you pay more than the average. I bought HIB#1 back when it was there, but i have not really played all the games and the key is buried deep down in my...
by ismetteren
Sat Dec 18, 2010 4:37 pm
Forum: Programming Discussion
Topic: [SOLVED] Singleton Patterns - Controversy
Replies: 33
Views: 5270

Re: [SOLVED] Singleton Patterns - Controversy

So since my question is so related to the topic at hand, I might as well just post it: So, we've talked about this in how it relates to systems that control things such as levels and such... But what about objects that control rendering, audio, etc? Like, in the past, I'd have an object that contai...
by ismetteren
Fri Dec 17, 2010 6:37 am
Forum: General Gaming
Topic: Humble indie bundle 2
Replies: 15
Views: 4281

Re: Humble indie bundle 2

TheBuzzSaw wrote:I'm excited to try the other games, but Braid alone makes this bundle worth it. And it has a Linux version now!
I agree. I'm going to play through it again, and this time it will be on linux :)
by ismetteren
Thu Dec 16, 2010 11:24 am
Forum: General Gaming
Topic: Humble indie bundle 2
Replies: 15
Views: 4281

Humble indie bundle 2

In case anybody has managed to miss it, here it is: http://www.humblebundle.com/ So what do you think? I have only tried Osmos, revenge of the titans and cortex command so far(well, i have played braid a long time ago too) and i must say that both Osmos and revenge of the titans are very entertainin...
by ismetteren
Sat Dec 11, 2010 6:02 am
Forum: Programming Discussion
Topic: C++0x standard
Replies: 2
Views: 513

Re: C++0x standard

I have skimmed through the article on Wikipedia (http://en.wikipedia.org/wiki/C%2B%2B0x) and TBH there was a lot of stuff i didn't understand. Lamda expressions sounds pretty cool, so do the shared pointers in the standard library(even though i think boost already has them). Something i didn't fully...
by ismetteren
Fri Dec 10, 2010 1:37 am
Forum: Programming Discussion
Topic: C++ pointer question
Replies: 9
Views: 745

Re: C++ pointer question

Can you show how you personally use them? I know how to use them, just not WHEN to. I think this is a common thing when it comes to pointers :(. If i didnt use STL i would use them for dynamic memory and linked lists, but besides than that i dont really when to use them; other than as params (even ...
by ismetteren
Thu Dec 09, 2010 11:14 am
Forum: Programming Discussion
Topic: C++ pointer question
Replies: 9
Views: 745

Re: C++ pointer question

For primitive datatypes, you are waaaay better off just storing them by value rather than reference (they are smaller than a pointer AND you won't have to manually deallocate them). Change vector<int*> result; to vector<int> result; and it will work fine (just pass the actual value to push_back). D...
by ismetteren
Mon Dec 06, 2010 12:51 pm
Forum: Programming Discussion
Topic: C++ pointer question
Replies: 9
Views: 745

C++ pointer question

I have recently begun to look into C++ again after using Java and scala for a long time, and i have come across something about pointers i find quite odd: Say i have a program like this: #include <iostream> #include <vector> using namespace std; std::vector<int *> foo() { vector<int*> result; int j ...
by ismetteren
Tue Nov 30, 2010 1:42 pm
Forum: Programming Discussion
Topic: which programming book is right for me?
Replies: 3
Views: 539

Re: which programming book is right for me?

Your question is kinda hard to answer since we dont know anything about you... My general advice would be, that if you know at least one programming language very well, go for a book about something that is not an introduction to a language, but rather about some general topic you find interesting(e...
by ismetteren
Tue Nov 23, 2010 3:13 pm
Forum: Programming Discussion
Topic: the power of assembly
Replies: 15
Views: 1868

Re: the power of assembly

Assembly is pretty much as close to machine code as your gonna get, this means that assembly is fast, simply because there is no extra "crap" in the code and is directly run by your processor. I might be wrong, but i have heard that modern C compilers are better at assembly than the avara...
by ismetteren
Tue Nov 23, 2010 1:18 pm
Forum: Game Development
Topic: OpenGL, I/O, and buttons
Replies: 13
Views: 2109

Re: OpenGL, I/O, and buttons

I think SDL and SFML is what you're looking for, but unfortunately there is no "pure" I/O and window creating lib that I know of. SDL/SFML have soo much unnecessary stuff in it that you simply don't use if you just want I/O and window creating. http://en.wikipedia.org/wiki/Object_Oriented...