But i like to have classes :Davansc wrote:there is only C in the world of development. almost all OS, Unix, Linux, and Windows is written in straight C.
games are no exeptions, maybe some C++ but mostly C.
Search found 267 matches
- Mon Nov 17, 2008 10:34 am
- Forum: Game Development
- Topic: What Language Do You Use For Game Development?
- Replies: 17
- Views: 2616
Re: What Language Do You Use For Game Development?
- Mon Nov 10, 2008 12:05 pm
- Forum: Programming Discussion
- Topic: Is this a good way to learn c++?
- Replies: 4
- Views: 936
Re: Is this a good way to learn c++?
OK, thanks :D
- Mon Nov 10, 2008 12:03 pm
- Forum: Programming Discussion
- Topic: AI Tutorial to Come!
- Replies: 10
- Views: 1398
Re: AI Tutorial to Come!
This is awsome :D
- Mon Nov 10, 2008 9:28 am
- Forum: Programming Discussion
- Topic: Is this a good way to learn c++?
- Replies: 4
- Views: 936
Is this a good way to learn c++?
I have created this game in java: http://www.youtube.com/watch?v=U8fnkb4tgkw
Now i want to learn C++. Is it a good way to rewrite the game in c++, or should i start with something else?
Now i want to learn C++. Is it a good way to rewrite the game in c++, or should i start with something else?
- Wed Oct 29, 2008 2:49 pm
- Forum: Game Development
- Topic: JForce vs. GyroVorbis
- Replies: 90
- Views: 10304
Re: JForce vs. GyroVorbis
LOLI was surprised at the lack of actual ... anything they had.
- Wed Oct 29, 2008 1:34 pm
- Forum: Game Development
- Topic: JForce vs. GyroVorbis
- Replies: 90
- Views: 10304
Re: JForce vs. GyroVorbis
Btw, are you going to accept the challange?
- Wed Oct 29, 2008 11:37 am
- Forum: Game Development
- Topic: The Official Golvellius Thread
- Replies: 252
- Views: 28819
Re: The Official Golvellius Thread
Speaking of Marcel's level editor...how is the map data being stored? In college, one of my professors taught me a pretty slick way to do it. Basically the entire map is stored in an image. And each pixel represents a tile. Then, for each pixel in the image, display the appropriate tile based on th...
- Wed Oct 29, 2008 10:20 am
- Forum: Game Development
- Topic: JForce vs. GyroVorbis
- Replies: 90
- Views: 10304
Re: JForce vs. GyroVorbis
One guy coding (in XNA). It seems that they are making the game for the sake of the sprites, instead of the sprites for the sake of the game...Don't they only have like one guy actually doing anything?
- Tue Oct 07, 2008 8:50 am
- Forum: Programming Discussion
- Topic: My plan for learning to program
- Replies: 22
- Views: 3323
Re: My plan for learning to program
Is c++ really the way to go for GUI applications? what about c#?? It is alot easier to actully make some GUI with that.
- Thu Oct 02, 2008 12:31 pm
- Forum: Programming Discussion
- Topic: GameObject class tree (if such a thing existst)
- Replies: 3
- Views: 816
GameObject class tree (if such a thing existst)
I am creating my game in java, but i dont think it makes much difference in this case. I would like to know how you make you GameObject class tree... i came up with that name myself. What i mean is the tree of charactors (like you(the player), enemies, stuff) rigth now mine looks like this: GameObje...
- Mon Jul 21, 2008 4:32 pm
- Forum: Current Events and Science/Technology
- Topic: Coffee #1 source of antioxidants:
- Replies: 15
- Views: 3272
- Mon Jul 21, 2008 4:15 pm
- Forum: Game Development
- Topic: Free development utilities (not a free trial, its all free)
- Replies: 77
- Views: 118064