Search found 285 matches

by THe Floating Brain
Fri Jun 22, 2012 10:29 am
Forum: General/Off-Topic
Topic: Programming with Tendonitis
Replies: 3
Views: 1733

Programming with Tendonitis

Hello all, this is kind of A programming health question. I have fairly recently (as of April 19th) come down with a case of Tendonitis. I was wondering: A: How often does this occur with programmers? B: Is it really curable, if you've had a case with it how long did take to cure, and what did you d...
by THe Floating Brain
Fri Jun 08, 2012 4:22 pm
Forum: Programming Discussion
Topic: C++ to C
Replies: 16
Views: 3739

Re: C++ to C

I feel I become a better programmer every time I see Stroustrup (had to look up the name on google) talking or read one of his books. Ik! Dude knows what he is talking about, and his arguments are very good. By the way, his accent is really funny, and I couldn't stop laughing at that phrase "I...
by THe Floating Brain
Fri Jun 08, 2012 4:19 pm
Forum: Programming Discussion
Topic: Tons of Overhead For a Simple Task
Replies: 2
Views: 1063

Re: Tons of Overhead For a Simple Task

dandymcgee wrote:
THe Floating Brain wrote: -----EDIT-----:
I just realized I derp'd and put this topic in "Game Development" by accident, so yes I am aware XD.
Fixed. 8-)
Thanks!
by THe Floating Brain
Thu Jun 07, 2012 9:06 pm
Forum: Programming Discussion
Topic: C++ to C
Replies: 16
Views: 3739

Re: C++ to C

@GroundUpEngine and @dandymcgee Thanks :mrgreen:
by THe Floating Brain
Thu Jun 07, 2012 9:02 pm
Forum: Programming Discussion
Topic: Tons of Overhead For a Simple Task
Replies: 2
Views: 1063

Tons of Overhead For a Simple Task

Good day, I was wondering if there was some way (probably obvious) to make my approach to the following problem more elegant: Problem: I need to be able to call a method and or function in an abstract, interchangeable (for lack of a better word) way. Meaning, either call an overloaded method, or use...
by THe Floating Brain
Mon Jun 04, 2012 1:51 pm
Forum: Programming Discussion
Topic: C++ to C
Replies: 16
Views: 3739

Re: C++ to C

Is C more efficient? And if so, then why? Yes. C code tends to be faster than the equivalent C++ code for a variety of reasons. Most of C++'s high-level object-oriented mechanisms have some sort of overhead associated with them. The most classic example is the vtable introduced by virtual functions...
by THe Floating Brain
Sat Jun 02, 2012 11:01 am
Forum: Programming Discussion
Topic: I Can Not Look At Post's
Replies: 2
Views: 1378

Re: I Can Not Look At Post's

Thanks! :-D

I will remember to use that for now on. :-)
by THe Floating Brain
Sat Jun 02, 2012 10:42 am
Forum: Programming Discussion
Topic: I Can Not Look At Post's
Replies: 2
Views: 1378

I Can Not Look At Post's

Hi there! Well I tried logging in a couple days ago and I could not look at any posts :-( . I have tried over the next couple days and I still can not look at post's. I know other's can because I saw post's that were made today. I get the error: http://elysianshadows.com/phpBB3/viewtopic.php?f=6&...
by THe Floating Brain
Wed May 02, 2012 3:08 pm
Forum: Programming Discussion
Topic: Google Native Client, Qt or Both?
Replies: 2
Views: 801

Re: Google Native Client, Qt or Both?

As I am continually telling people, QT is a framework designed to handle GUI-based applications. Sure, you can make games with it, but I wouldn't recommend it. That's a gigantic amount of overhead for a game, and it's using the framework for something it was never intended to do. For the most part ...
by THe Floating Brain
Tue May 01, 2012 12:54 pm
Forum: Programming Discussion
Topic: visualisation of pathfinding
Replies: 4
Views: 898

Re: visualisation of pathfinding

That actaully helps my understanding of path finding :mrgreen:
by THe Floating Brain
Tue May 01, 2012 12:50 pm
Forum: Programming Discussion
Topic: SDL and OpenGL game, what still to use in SDL.
Replies: 8
Views: 2036

Re: SDL and OpenGL game, what still to use in SDL.

wow. is gyrovorbis still working on this game? haven't been on this forum for prob a few years : |. Anyways it really depends on what platform you want to develop for. If you are interested in cross platform capabilities, then you use sdl to handle everything except graphics which opengl handles. B...
by THe Floating Brain
Mon Apr 30, 2012 7:20 pm
Forum: Programming Discussion
Topic: Scripting Language development
Replies: 120
Views: 27581

Re: Scripting Language development

Like the vid :-)
by THe Floating Brain
Mon Apr 30, 2012 6:27 pm
Forum: Game Development
Topic: Purely virtual TCG
Replies: 24
Views: 9446

Re: Purely virtual TCG

have you seen the MTG TCG computer game ? Did you know that you can buy foils.... Digital rare foils. lol :lol: My friends and I occasionally play TCG's (we kinda got out of the habit), but when we did sometimes we would like to play online but, there was really no point seeing as you had to manage...
by THe Floating Brain
Mon Apr 30, 2012 6:10 pm
Forum: Programming Discussion
Topic: Google Native Client, Qt or Both?
Replies: 2
Views: 801

Google Native Client, Qt or Both?

Good day :-) I know I kinda have a post about this: http://elysianshadows.com/phpBB3/viewtopic.php?f=6&t=6567 But I am now more seriously considering either useing Google Native Client (NaCl) or Qt. Mainly I am questioning this beacues I plan to re-write my engine (for the most part), and I woul...
by THe Floating Brain
Thu Apr 19, 2012 8:17 am
Forum: Programming Discussion
Topic: Scripting Language development
Replies: 120
Views: 27581

Re: Development video on youtube

Thank you! :mrgreen:

Iv been trying to figure out how to design a method to send objects to scripts that is abstract
enough to cover the majority of languages, this really helped!