Search found 285 matches
- Fri Jun 22, 2012 10:29 am
- Forum: General/Off-Topic
- Topic: Programming with Tendonitis
- Replies: 3
- Views: 1733
Programming with Tendonitis
Hello all, this is kind of A programming health question. I have fairly recently (as of April 19th) come down with a case of Tendonitis. I was wondering: A: How often does this occur with programmers? B: Is it really curable, if you've had a case with it how long did take to cure, and what did you d...
- Fri Jun 08, 2012 4:22 pm
- Forum: Programming Discussion
- Topic: C++ to C
- Replies: 16
- Views: 3739
Re: C++ to C
I feel I become a better programmer every time I see Stroustrup (had to look up the name on google) talking or read one of his books. Ik! Dude knows what he is talking about, and his arguments are very good. By the way, his accent is really funny, and I couldn't stop laughing at that phrase "I...
- Fri Jun 08, 2012 4:19 pm
- Forum: Programming Discussion
- Topic: Tons of Overhead For a Simple Task
- Replies: 2
- Views: 1063
Re: Tons of Overhead For a Simple Task
Thanks!dandymcgee wrote:Fixed.THe Floating Brain wrote: -----EDIT-----:
I just realized I derp'd and put this topic in "Game Development" by accident, so yes I am aware XD.
- Thu Jun 07, 2012 9:06 pm
- Forum: Programming Discussion
- Topic: C++ to C
- Replies: 16
- Views: 3739
Re: C++ to C
@GroundUpEngine and @dandymcgee Thanks
- Thu Jun 07, 2012 9:02 pm
- Forum: Programming Discussion
- Topic: Tons of Overhead For a Simple Task
- Replies: 2
- Views: 1063
Tons of Overhead For a Simple Task
Good day, I was wondering if there was some way (probably obvious) to make my approach to the following problem more elegant: Problem: I need to be able to call a method and or function in an abstract, interchangeable (for lack of a better word) way. Meaning, either call an overloaded method, or use...
- Mon Jun 04, 2012 1:51 pm
- Forum: Programming Discussion
- Topic: C++ to C
- Replies: 16
- Views: 3739
Re: C++ to C
Is C more efficient? And if so, then why? Yes. C code tends to be faster than the equivalent C++ code for a variety of reasons. Most of C++'s high-level object-oriented mechanisms have some sort of overhead associated with them. The most classic example is the vtable introduced by virtual functions...
- Sat Jun 02, 2012 11:01 am
- Forum: Programming Discussion
- Topic: I Can Not Look At Post's
- Replies: 2
- Views: 1378
Re: I Can Not Look At Post's
Thanks! :-D
I will remember to use that for now on.
I will remember to use that for now on.
- Sat Jun 02, 2012 10:42 am
- Forum: Programming Discussion
- Topic: I Can Not Look At Post's
- Replies: 2
- Views: 1378
I Can Not Look At Post's
Hi there! Well I tried logging in a couple days ago and I could not look at any posts :-( . I have tried over the next couple days and I still can not look at post's. I know other's can because I saw post's that were made today. I get the error: http://elysianshadows.com/phpBB3/viewtopic.php?f=6&...
- Wed May 02, 2012 3:08 pm
- Forum: Programming Discussion
- Topic: Google Native Client, Qt or Both?
- Replies: 2
- Views: 801
Re: Google Native Client, Qt or Both?
As I am continually telling people, QT is a framework designed to handle GUI-based applications. Sure, you can make games with it, but I wouldn't recommend it. That's a gigantic amount of overhead for a game, and it's using the framework for something it was never intended to do. For the most part ...
- Tue May 01, 2012 12:54 pm
- Forum: Programming Discussion
- Topic: visualisation of pathfinding
- Replies: 4
- Views: 898
Re: visualisation of pathfinding
That actaully helps my understanding of path finding
- Tue May 01, 2012 12:50 pm
- Forum: Programming Discussion
- Topic: SDL and OpenGL game, what still to use in SDL.
- Replies: 8
- Views: 2036
Re: SDL and OpenGL game, what still to use in SDL.
wow. is gyrovorbis still working on this game? haven't been on this forum for prob a few years : |. Anyways it really depends on what platform you want to develop for. If you are interested in cross platform capabilities, then you use sdl to handle everything except graphics which opengl handles. B...
- Mon Apr 30, 2012 7:20 pm
- Forum: Programming Discussion
- Topic: Scripting Language development
- Replies: 120
- Views: 27581
Re: Scripting Language development
Like the vid
- Mon Apr 30, 2012 6:27 pm
- Forum: Game Development
- Topic: Purely virtual TCG
- Replies: 24
- Views: 9446
Re: Purely virtual TCG
have you seen the MTG TCG computer game ? Did you know that you can buy foils.... Digital rare foils. lol :lol: My friends and I occasionally play TCG's (we kinda got out of the habit), but when we did sometimes we would like to play online but, there was really no point seeing as you had to manage...
- Mon Apr 30, 2012 6:10 pm
- Forum: Programming Discussion
- Topic: Google Native Client, Qt or Both?
- Replies: 2
- Views: 801
Google Native Client, Qt or Both?
Good day :-) I know I kinda have a post about this: http://elysianshadows.com/phpBB3/viewtopic.php?f=6&t=6567 But I am now more seriously considering either useing Google Native Client (NaCl) or Qt. Mainly I am questioning this beacues I plan to re-write my engine (for the most part), and I woul...
- Thu Apr 19, 2012 8:17 am
- Forum: Programming Discussion
- Topic: Scripting Language development
- Replies: 120
- Views: 27581
Re: Development video on youtube
Thank you!
Iv been trying to figure out how to design a method to send objects to scripts that is abstract
enough to cover the majority of languages, this really helped!
Iv been trying to figure out how to design a method to send objects to scripts that is abstract
enough to cover the majority of languages, this really helped!