Search found 114 matches

by lalacomun
Thu Nov 29, 2012 2:22 pm
Forum: Game Development
Topic: 2D Platformer - SDL/C++
Replies: 9
Views: 4034

Re: 2D Platformer - SDL/C++

Looks awesome, dude. One of my first games (NULL), just used untextured graphics and colored rectangles, because I couldn't draw for shit. :mrgreen: Looks great man! Only suggestion I have is.. have you ever looked at Visual Studio Express Edition? I used Code::Blocks for a few years, and it's a gr...
by lalacomun
Wed Nov 28, 2012 7:44 pm
Forum: Game Development
Topic: 2D Platformer - SDL/C++
Replies: 9
Views: 4034

2D Platformer - SDL/C++

Well, this is the current game im working on, its a 2d platformer made using C++, SDL and all its lib's such as SDL_gfx, SDL_mixer etc... I started working on it a few weeks ago, and as you may have noticed the sprites/tiles, look like S*%/% since im not a pixel artist. :lol: Here, some images: http...
by lalacomun
Mon Nov 26, 2012 9:09 pm
Forum: Game Development
Topic: What projects are you currently working on?
Replies: 500
Views: 152196

Re: What projects are you currently working on?

TheBuzzSaw wrote:Deliver AiGD 21, 22, 23, and 24. Deal.
That's the spirit! 8-)
by lalacomun
Tue Nov 20, 2012 7:35 pm
Forum: Programming Discussion
Topic: How to compile a library?
Replies: 6
Views: 2944

Re: How to compile a library?

Well, i recommend you to write your own Makefile for making the library for example: EXEC=Graphics.dll CC=g++ SRC_EXT=cpp CFLAGS=-D _WIN_ -I c:\SDL\Include\SDL -ldl -Wwrite-strings LFLAGS=-shared -lmingw32 -lSDLmain -lSDL SRC= ---- Here the path of the source ----- Bin= ---- Where to create the DLL ...
by lalacomun
Thu Nov 01, 2012 3:09 pm
Forum: Game Development
Topic: The Lost Children (Finished Game)
Replies: 3
Views: 1713

Re: The Lost Children (Finished Game)

hmm, it seems a bit scary doesnt it?? :shock: anyway, are you using OpenGL and C++ or a 3rd party lib??
it looks great!! , love the lightning
by lalacomun
Sat Sep 08, 2012 5:21 pm
Forum: Game Development
Topic: Brotherhood of the Raven
Replies: 20
Views: 13018

Re: Brotherhood of the Raven

I think the first way is the best one, create a class ex AnimationManger,to handle all animatios in the game
by lalacomun
Wed Sep 05, 2012 4:34 pm
Forum: Game Development
Topic: Brotherhood of the Raven
Replies: 20
Views: 13018

Re: Brotherhood of the Raven

Lighting should fit prefectly with the gothic-style game(in my opinion), but if you keep on using SDL, i recommend you using alpha channel for ghosts, fog, aura, etc..
by lalacomun
Mon Sep 03, 2012 4:47 pm
Forum: Game Development
Topic: Brotherhood of the Raven
Replies: 20
Views: 13018

Re: Brotherhood of the Raven

Sounds cool, something like Castlevania gothic style?
by lalacomun
Mon Aug 27, 2012 11:16 am
Forum: Programming Discussion
Topic: Problem with Lua!
Replies: 1
Views: 1211

Problem with Lua!

so when i try to compile lua 5.2.1, i open the console, go to the same directory and type "make mingw" and it gives some errors: http://img11.imageshack.us/img11/7992/sinttulohhs.png i also tried using lua for windows, but, i get an error: error luaL_tostring was not declared on this scope...
by lalacomun
Sun Aug 26, 2012 11:29 am
Forum: Programming Discussion
Topic: [ SOLVED ]Player wont Move C++/SDL
Replies: 8
Views: 3996

Re: Player wont Move C++/SDL please Help

I dont recomend you using a function for handling only your player input, you should check your input during your main function, for everything, and for your movement you should have a boolean, that turns true, while you are pressing some key and turn it false if you are not pressing: bool move[2] =...
by lalacomun
Fri Aug 10, 2012 6:35 pm
Forum: Programming Discussion
Topic: SDL Mouse movement, lagging
Replies: 1
Views: 1313

SDL Mouse movement, lagging

So as the title sais, when i use timers, to regulate my FPS on my game, as soon as i start moving my mouse, aver the aplication, it starts lagging, i tired to disable the Threded optimization on the Nvidia control panel, but still nothing, any suggestions??? :|
by lalacomun
Thu Jul 19, 2012 5:48 pm
Forum: Programming Discussion
Topic: SDL 2.0
Replies: 13
Views: 4129

Re: SDL 2.0

SFML is nice, but i still prefere SDL & OpenGL, and yes SFML is preaty much a wrapper from OpenGL look at the basic shapes rendering its almost the same thing as OpenGL, a little bit easier on SFML ;) but i recommend SFML A LOT!
by lalacomun
Thu Jul 19, 2012 4:29 pm
Forum: Game Development
Topic: HOW MANY Programming Languages have YOU learned?
Replies: 26
Views: 12485

Re: HOW MANY Programming Languages have YOU learned?

Well im probably one of the noobies in here so here is my list: C/++: 1 - 2 years by now im still learnng ;) BASIC: My first programming language I think 2 years by now, it cost me alot moving onto C++ because i was used to a lot of Goto shit! Pascal: Learnit for 4-5 months i get bored, i didnt like...
by lalacomun
Sun Jul 15, 2012 4:17 pm
Forum: Programming Discussion
Topic: SDL 2.0
Replies: 13
Views: 4129

Re: SDL 2.0

nop, nothing, but SDL 2.0 seems great, finnally 2D Hardware accelerated graphics without using OpenGL :mrgreen:
by lalacomun
Sat Jul 14, 2012 10:20 pm
Forum: Game Development
Topic: Looking for group
Replies: 1
Views: 1036

Re: Looking for group

Count with me, im experienced with C++ And SDL, a little bit with OpenGL (still learning) add me to facebook: Martin Dionisi