Search found 114 matches
- Thu Nov 29, 2012 2:22 pm
- Forum: Game Development
- Topic: 2D Platformer - SDL/C++
- Replies: 9
- Views: 4034
Re: 2D Platformer - SDL/C++
Looks awesome, dude. One of my first games (NULL), just used untextured graphics and colored rectangles, because I couldn't draw for shit. :mrgreen: Looks great man! Only suggestion I have is.. have you ever looked at Visual Studio Express Edition? I used Code::Blocks for a few years, and it's a gr...
- Wed Nov 28, 2012 7:44 pm
- Forum: Game Development
- Topic: 2D Platformer - SDL/C++
- Replies: 9
- Views: 4034
2D Platformer - SDL/C++
Well, this is the current game im working on, its a 2d platformer made using C++, SDL and all its lib's such as SDL_gfx, SDL_mixer etc... I started working on it a few weeks ago, and as you may have noticed the sprites/tiles, look like S*%/% since im not a pixel artist. :lol: Here, some images: http...
- Mon Nov 26, 2012 9:09 pm
- Forum: Game Development
- Topic: What projects are you currently working on?
- Replies: 500
- Views: 152196
Re: What projects are you currently working on?
That's the spirit!TheBuzzSaw wrote:Deliver AiGD 21, 22, 23, and 24. Deal.
- Tue Nov 20, 2012 7:35 pm
- Forum: Programming Discussion
- Topic: How to compile a library?
- Replies: 6
- Views: 2944
Re: How to compile a library?
Well, i recommend you to write your own Makefile for making the library for example: EXEC=Graphics.dll CC=g++ SRC_EXT=cpp CFLAGS=-D _WIN_ -I c:\SDL\Include\SDL -ldl -Wwrite-strings LFLAGS=-shared -lmingw32 -lSDLmain -lSDL SRC= ---- Here the path of the source ----- Bin= ---- Where to create the DLL ...
- Thu Nov 01, 2012 3:09 pm
- Forum: Game Development
- Topic: The Lost Children (Finished Game)
- Replies: 3
- Views: 1713
Re: The Lost Children (Finished Game)
hmm, it seems a bit scary doesnt it?? anyway, are you using OpenGL and C++ or a 3rd party lib??
it looks great!! , love the lightning
it looks great!! , love the lightning
- Sat Sep 08, 2012 5:21 pm
- Forum: Game Development
- Topic: Brotherhood of the Raven
- Replies: 20
- Views: 13018
Re: Brotherhood of the Raven
I think the first way is the best one, create a class ex AnimationManger,to handle all animatios in the game
- Wed Sep 05, 2012 4:34 pm
- Forum: Game Development
- Topic: Brotherhood of the Raven
- Replies: 20
- Views: 13018
Re: Brotherhood of the Raven
Lighting should fit prefectly with the gothic-style game(in my opinion), but if you keep on using SDL, i recommend you using alpha channel for ghosts, fog, aura, etc..
- Mon Sep 03, 2012 4:47 pm
- Forum: Game Development
- Topic: Brotherhood of the Raven
- Replies: 20
- Views: 13018
Re: Brotherhood of the Raven
Sounds cool, something like Castlevania gothic style?
- Mon Aug 27, 2012 11:16 am
- Forum: Programming Discussion
- Topic: Problem with Lua!
- Replies: 1
- Views: 1211
Problem with Lua!
so when i try to compile lua 5.2.1, i open the console, go to the same directory and type "make mingw" and it gives some errors: http://img11.imageshack.us/img11/7992/sinttulohhs.png i also tried using lua for windows, but, i get an error: error luaL_tostring was not declared on this scope...
- Sun Aug 26, 2012 11:29 am
- Forum: Programming Discussion
- Topic: [ SOLVED ]Player wont Move C++/SDL
- Replies: 8
- Views: 3996
Re: Player wont Move C++/SDL please Help
I dont recomend you using a function for handling only your player input, you should check your input during your main function, for everything, and for your movement you should have a boolean, that turns true, while you are pressing some key and turn it false if you are not pressing: bool move[2] =...
- Fri Aug 10, 2012 6:35 pm
- Forum: Programming Discussion
- Topic: SDL Mouse movement, lagging
- Replies: 1
- Views: 1313
SDL Mouse movement, lagging
So as the title sais, when i use timers, to regulate my FPS on my game, as soon as i start moving my mouse, aver the aplication, it starts lagging, i tired to disable the Threded optimization on the Nvidia control panel, but still nothing, any suggestions???
- Thu Jul 19, 2012 5:48 pm
- Forum: Programming Discussion
- Topic: SDL 2.0
- Replies: 13
- Views: 4129
Re: SDL 2.0
SFML is nice, but i still prefere SDL & OpenGL, and yes SFML is preaty much a wrapper from OpenGL look at the basic shapes rendering its almost the same thing as OpenGL, a little bit easier on SFML but i recommend SFML A LOT!
- Thu Jul 19, 2012 4:29 pm
- Forum: Game Development
- Topic: HOW MANY Programming Languages have YOU learned?
- Replies: 26
- Views: 12485
Re: HOW MANY Programming Languages have YOU learned?
Well im probably one of the noobies in here so here is my list: C/++: 1 - 2 years by now im still learnng ;) BASIC: My first programming language I think 2 years by now, it cost me alot moving onto C++ because i was used to a lot of Goto shit! Pascal: Learnit for 4-5 months i get bored, i didnt like...
- Sun Jul 15, 2012 4:17 pm
- Forum: Programming Discussion
- Topic: SDL 2.0
- Replies: 13
- Views: 4129
Re: SDL 2.0
nop, nothing, but SDL 2.0 seems great, finnally 2D Hardware accelerated graphics without using OpenGL
- Sat Jul 14, 2012 10:20 pm
- Forum: Game Development
- Topic: Looking for group
- Replies: 1
- Views: 1036
Re: Looking for group
Count with me, im experienced with C++ And SDL, a little bit with OpenGL (still learning) add me to facebook: Martin Dionisi