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Search found 201 matches
- Sun May 16, 2010 3:06 pm
- Forum: General/Off-Topic
- Topic: Blogs: We post ours
- Replies: 18
- Views: 1803
- Fri May 14, 2010 12:38 pm
- Forum: General Gaming
- Topic: Humble Indie Bundle
- Replies: 28
- Views: 5626
Re: Humble Indie Bundle
I already had most of these, but used it as an excuse to get the pack for some friends who don't really play games.
Big news, it looks like these games are going open source! Lugaru and Penumbra are already, and Aquaria and Gish are pending. Some fun reading ahead for some perhaps?
Big news, it looks like these games are going open source! Lugaru and Penumbra are already, and Aquaria and Gish are pending. Some fun reading ahead for some perhaps?
- Wed May 12, 2010 5:57 am
- Forum: Programming Discussion
- Topic: Help with some concepts
- Replies: 5
- Views: 531
Re: Help with some concepts
what does "Buffer" mean, and what does it do? http://en.wikipedia.org/wiki/Data_buffer What you are likely refering too when you mention "Flip" the buffer is this; http://en.wikipedia.org/wiki/Double_buffering#Double_buffering Basically when displaying the final image with regar...
- Wed May 12, 2010 1:49 am
- Forum: Programming Discussion
- Topic: Arrays
- Replies: 8
- Views: 624
Re: Arrays
If you are using an unsorted array; int largestNumber=0; for(int i=0; i < 9; i++) { if(bottle[i] > largestNumber) largestNumber = bottle[i]; } There are quicker ways of finding particular values, however you would have to sort the information in some way first. If you are at the stage where you are ...
- Tue May 11, 2010 8:46 am
- Forum: Game Development
- Topic: What projects are you currently working on?
- Replies: 500
- Views: 153310
Re: What projects are you currently working on?
So I have assignment work that's eating my time. That said at least it's good assignment work. Here's a screenshot of the part I quickly put together last night. It reads in and generates a height map from a .bmp file. I still have to add a detail texture and standard texture and perhaps some optimi...
- Sun May 09, 2010 1:00 pm
- Forum: Art, Music, and Design
- Topic: Zeid's Epic Art Thread
- Replies: 155
- Views: 55501
Re: Zeids Epic Art Post
Devlog updated with a sound byte that goes with this screen. This is the loading screen for my iPhone games from now on.
EDIT:
Get ready for an update soon, work is being done. But uni commitments are sapping away from my posting time.
- Sat May 08, 2010 1:11 pm
- Forum: Art, Music, and Design
- Topic: Zeid's Epic Art Thread
- Replies: 155
- Views: 55501
Re: Zeids Epic Art Post
Unfortunately I don't think the game play would transfer well to PC unless you had a tablet PC, in which case I would still be a little skeptical. So a PC port is unlikely. I'm considering whether to do my next game on iPhone or not as it will be re-using a lot of the c++ code.
- Sat May 08, 2010 8:11 am
- Forum: Art, Music, and Design
- Topic: Zeid's Epic Art Thread
- Replies: 155
- Views: 55501
Re: Zeids Epic Art Post
There has been an update to the blog and a new creature for the game has just been conceived and had it's art made.
- Fri May 07, 2010 10:32 am
- Forum: Art, Music, and Design
- Topic: Zeid's Epic Art Thread
- Replies: 155
- Views: 55501
Re: Zeids Epic Art Post
So now that it's getting along in the semester shit's getting real. The game is coming along nicely and I'm not willing to let it get swept under the rug like so many other iPhone apps. So Anouncing MY OFFICIAL WEBSITE: BAM ok so nothing specials on there just yet. However I'm planning regular updat...
- Thu May 06, 2010 5:14 am
- Forum: Art, Music, and Design
- Topic: Zeid's Epic Art Thread
- Replies: 155
- Views: 55501
Re: Zeids Epic Art Post
The way to lose in the game is to drop down past a particularly nasty monster...
Screenshot time:
Screenshot time:
- Wed May 05, 2010 9:57 am
- Forum: Art, Music, and Design
- Topic: Zeid's Epic Art Thread
- Replies: 155
- Views: 55501
Re: Zeids Epic Art Post
I'm just going to disagree here just so that I don't follow everyone else. Then when he's reading this list of people who are giving him such great comments about his work Ah, my fragile ego how will I go on. Thanks for the support everyone glad people like my art. Also, the next enemy Bug Swarms h...
- Sun May 02, 2010 9:32 am
- Forum: Art, Music, and Design
- Topic: Zeid's Epic Art Thread
- Replies: 155
- Views: 55501
Re: Zeids Epic Art Post
complete with red dude:
- Sun May 02, 2010 4:49 am
- Forum: Art, Music, and Design
- Topic: Zeid's Epic Art Thread
- Replies: 155
- Views: 55501
Re: Zeids Epic Art Post
Flying jellyfish
- Sat May 01, 2010 11:36 am
- Forum: Art, Music, and Design
- Topic: Zeid's Epic Art Thread
- Replies: 155
- Views: 55501
Re: Zeids Epic Art Post
I might go watch some tutorials on pixeling :D Pixel art is where I learnt a lot about art ;) I have finished a map editor for the game thus far. I started and finished this in well under a night thanks to game maker. Originally I was going to make the editor in built into the game so other people ...
- Thu Apr 29, 2010 5:02 am
- Forum: Programming Discussion
- Topic: opengl programming book
- Replies: 7
- Views: 562
Re: opengl programming book
I have a copy of "Beginning OpenGL Game Programming". It isn't too bad but a little brief in some places, that said the purpose of the book is to introduce you to openGL and it tries to cover a lot. I have the latest edition which is nice as it discusses things while keeping in mind what h...