Search found 305 matches
- Thu Feb 02, 2012 6:38 pm
- Forum: Programming Discussion
- Topic: Tile: Entity or its own thing?
- Replies: 13
- Views: 3555
Re: Tile: Entity or its own thing?
Thanks for clearing that up - though that brings another question to mind. My framework is in C# and I'm currently using structs to represent tiles. It's an approach I'd seen recommended elsewhere. Each struct contains a static constant width and height, a texture reference, and a collision enum rep...
- Thu Feb 02, 2012 3:09 am
- Forum: Programming Discussion
- Topic: Tile: Entity or its own thing?
- Replies: 13
- Views: 3555
Tile: Entity or its own thing?
For the platformer I'm working on I'm building the framework around a Entity-Component model. However, I'm trying to decide whether I should treat tiles as Entities or as their own thing. A pure approach would be to treat them as Component-based Entities because nothing in the game environment "...
- Thu Feb 02, 2012 2:57 am
- Forum: Game Development
- Topic: Rez+Cue - the result of a 54 hour Game Jam
- Replies: 9
- Views: 2875
Re: Rez+Cue - the result of a 54 hour Game Jam
I was looking over the screens and concepts posted earlier and was curious if the larger character had some sort of jetpack as part of his back? It sort of looks like a jetpack to me 8-) . Also, is one of the premier features of the game the throwing mechanic because I could see some really cool th...
- Tue Jan 31, 2012 2:47 pm
- Forum: Programming Discussion
- Topic: [SOLVED] 2d platformer collision
- Replies: 7
- Views: 1333
Re: [SOLVED] 2d platformer collision
There you go
Sometimes you just need to work through it all again by explaining it to someone else to find your own bugs.
Sometimes you just need to work through it all again by explaining it to someone else to find your own bugs.
- Tue Jan 31, 2012 2:44 pm
- Forum: Game Development
- Topic: Rez+Cue - the result of a 54 hour Game Jam
- Replies: 9
- Views: 2875
Re: Rez+Cue - the result of a 54 hour Game Jam
Thanks! We had an amazing artist with a background in illustration and another art-savvy programmer who whipped up the spritesheets, music, and sfx. We have a level-builder tool that reads in notepad files and builds the levels tile by tile from them. Our designer would build levels (and wound up bu...
- Tue Jan 31, 2012 5:32 am
- Forum: Game Development
- Topic: Rez+Cue - the result of a 54 hour Game Jam
- Replies: 9
- Views: 2875
Rez+Cue - the result of a 54 hour Game Jam
I wanted to show off pictures of my new baby created over the weekend. It's the product of a team 6 and their passion, talent, hard work, and copious intake of caffeine. I bring to you Rez+Cue: http://a8.sphotos.ak.fbcdn.net/hphotos-ak-snc7/405633_300960999953381_130607666988716_850367_375404552_n.j...
- Tue Jan 31, 2012 4:51 am
- Forum: Programming Discussion
- Topic: [SOLVED] 2d platformer collision
- Replies: 7
- Views: 1333
Re: 2d platformer collision
Find the coordinates of the corners of your bounding rect (this will work even if you decide to use rotations later, just the math for finding the corner will be more involved). Check which corners intersect. Depending upon if you want a physical pushback or to just land squarely on the tile, you ca...
- Mon Jan 23, 2012 7:44 am
- Forum: Programming Discussion
- Topic: Your view on software design
- Replies: 7
- Views: 1721
Re: Your view on software design
Depending upon what languages and paradigms you're adhering to: Typically, I found the best way to squeeze things out quick for school projects or in a production environment while retaining reasonable maintainability for later was to use lots of comments while trying hard to break code into logical...
- Mon Jan 09, 2012 1:07 am
- Forum: General/Off-Topic
- Topic: What influenced you to become a geek/nerd?
- Replies: 20
- Views: 6524
Re: What influenced you to become a geek/nerd?
Growing up playing games with my friends from a young age, a love of music, having a father into technology and business, a mother who believes strongly in higher education, pokemon, a profound tendency to ask "why", and a resentment for undeserved authority. Growing up with games because ...
- Sat Nov 12, 2011 5:40 pm
- Forum: Game Development
- Topic: Chaos Rift XNA Developers
- Replies: 12
- Views: 3069
Re: Chaos Rift XNA Developers
I've also moved on more to phone development from XNA. Been working with MonoDroid and MonoTouch so I can do cross-platform phone development using C# while hitting Android, iPhone, and WP7. My recent ambitions have been more social networking/business-oriented than game-oriented, but that passion s...
- Sat Nov 12, 2011 5:30 pm
- Forum: Programming Discussion
- Topic: Were do I put this wrapper? [Resolved]
- Replies: 5
- Views: 1342
Re: Were do I put this wrapper? [Resolved]
It's like programming in Java again.GyroVorbis wrote:Holy JESUS, you like namespaces... It's like being at work...
- Thu Sep 08, 2011 6:10 pm
- Forum: Programming Discussion
- Topic: Is Efficiant use of Memory still relevant?
- Replies: 5
- Views: 788
Re: Is Efficiant use of Memory still relevant?
The thing is, it's more about the allocation and access of that memory than using up the memory. Modern computers have a ton of memory - and just because a new computer isn't using all 8 GB of available memory doesn't mean it won't take a performance hit by using more. If you're running an intensive...
- Wed Aug 24, 2011 11:07 pm
- Forum: Programming Discussion
- Topic: SDL Guidance
- Replies: 5
- Views: 757
Re: SDL Guidance
I don't think doing things from scratch is a bad habit so much as one approach. The question is, what are you aiming towards? If you want to learn low level fundamentals, writing stuff from scratch is great and you'll learn a lot of really good stuff. If you want to work on rapid prototyping or gett...
- Tue Aug 23, 2011 1:49 pm
- Forum: Programming Discussion
- Topic: Euclideon "Unlimited Detail " engine
- Replies: 7
- Views: 1534
Re: Euclideon "Unlimited Detail " engine
I'm pretty sure most emulators don't take advantage of hardware acceleration at all. On top of that, there's an extra layer of abstraction for the different instruction sets on other hardware. I can still get 2D games and 3D games like Ocarina of Time running smoothly.
- Sun Aug 21, 2011 5:44 pm
- Forum: Programming Discussion
- Topic: Minimizing local variable declarations
- Replies: 15
- Views: 1772
Re: Minimizing local variable declarations
If you have data that is declared in a higher scope, and it remains persistent over multiple iterations of a block of code, is there a good way of guaranteeing caching of that data? Here's an example of what I mean: void update() { var x = a.someMethod()->GetX().ToPolar().Invert(); var *y = new Zomb...