AgreedGinto8 wrote:The level design is fine, the tree tile/sprite is weird though.
Search found 835 matches
- Sat Jun 25, 2011 6:24 am
- Forum: Game Development
- Topic: The Eternal Quest
- Replies: 91
- Views: 15155
Re: The Eternal Quest
Nice update!
- Sat Jun 25, 2011 6:23 am
- Forum: Programming Discussion
- Topic: XNA FPS?
- Replies: 12
- Views: 1804
Re: XNA FPS?
Agreed, XNA is pretty easy to use so just do 3D!
- Wed Jun 22, 2011 2:30 pm
- Forum: Programming Discussion
- Topic: Multiple texturing issues.
- Replies: 4
- Views: 1060
Re: Multiple texturing issues.
Aha it happens... especially if you end up code till late at night like most programmersMadPumpkin wrote:I'm just the god of stupid as shit mistakes today, I don't know what I would do without you qp xD
- Mon Jun 20, 2011 5:45 am
- Forum: Art, Music, and Design
- Topic: Zeid's Epic Art Thread
- Replies: 155
- Views: 55031
Re: Zeid's Epic Art Thread
Great skills! What will you do with the war-hero head?
- Mon Jun 20, 2011 5:44 am
- Forum: Programming Discussion
- Topic: New to gameprogramming but very exited to begin
- Replies: 13
- Views: 2141
Re: New to gameprogramming but very exited to begin
Ops forgot about that, good point!lotios611 wrote: Edit: Also, you can use SFML in C, you just have to use CSFML, which has a fairly nice API. I prefer SDL to CSFML though, probably because it was the first API I used.
- Sun Jun 19, 2011 5:54 am
- Forum: Programming Discussion
- Topic: New to gameprogramming but very exited to begin
- Replies: 13
- Views: 2141
Re: New to gameprogramming but very exited to begin
If your mostly using C then SDL would be a lot easier to learn but if your planning to learn more C++, SFML is an awesome object oriented alternative!
- Wed Jun 08, 2011 10:49 am
- Forum: Game Development
- Topic: Minecraft remake- Crafter
- Replies: 129
- Views: 36918
Re: Minecraft remake- Crafter
N64vSNES wrote:Hooray for building things!
...
This building looks sweet! Culling is a pain aha
- Sun May 29, 2011 6:23 am
- Forum: Game Development
- Topic: Minecraft remake- Crafter
- Replies: 129
- Views: 36918
Re: Minecraft remake- Crafter
This looks great, awesome idea!
- Thu May 19, 2011 12:00 pm
- Forum: Programming Discussion
- Topic: C/++ Programmers should read this.
- Replies: 5
- Views: 885
- Wed May 11, 2011 9:52 am
- Forum: General/Off-Topic
- Topic: Question about college major
- Replies: 18
- Views: 4122
Re: Question about college major
That is so sweet!!GyroVorbis wrote:AND STILL GET PAID AS IF YOU WERE AT WORK.
- Tue May 10, 2011 5:40 pm
- Forum: Game Development
- Topic: Blade Brothers Engine: Creating my first 2D Game Engine
- Replies: 272
- Views: 35852
Re: Blade Brothers Engine: Creating my first 2D Game Engine
Nice work man, good to see this project again! I like all the control used via Lua ;) But I also agree with Falco, don't let Lua do everything... find a balance! :) Instead of std::vector or whatever, for the first entity indexed on the stack. Entity::EntityStack[0]... Try std::map, with the first p...
- Thu May 05, 2011 10:19 am
- Forum: Game Development
- Topic: The Eternal Quest
- Replies: 91
- Views: 15155
Re: The Eternal Quest
Very nice work!
- Tue May 03, 2011 7:48 am
- Forum: Programming Discussion
- Topic: Is it even necessary?
- Replies: 11
- Views: 1172
Re: Is it even necessary?
Also, it's easier to glance at a header file to get an overview of a class when you don't have to dig through a huge header file filled with function definitions. Header files are a way to hide the implementation aka abstraction. It also allows standards to be followed between cpp files. Absolutely!
- Fri Apr 29, 2011 4:50 pm
- Forum: Game Development
- Topic: [School Project] 3D Engine + Shaders
- Replies: 12
- Views: 2645
Re: [School Project] 3D Engine + Shaders
OpenGL fan here haha, but totally agreed.dandymcgee wrote: If you're programming for Windows, Direct3D > OpenGL. That's a fact. I still prefer OpenGL, although I haven't much used Direct3D for anything.
- Wed Apr 27, 2011 11:57 am
- Forum: Game Development
- Topic: So You Want to Work in the Video Game Industry?
- Replies: 8
- Views: 2095