Search found 835 matches

by GroundUpEngine
Sat Jun 25, 2011 6:24 am
Forum: Game Development
Topic: The Eternal Quest
Replies: 91
Views: 15155

Re: The Eternal Quest

Nice update!
Ginto8 wrote:The level design is fine, the tree tile/sprite is weird though.
Agreed
by GroundUpEngine
Sat Jun 25, 2011 6:23 am
Forum: Programming Discussion
Topic: XNA FPS?
Replies: 12
Views: 1804

Re: XNA FPS?

Agreed, XNA is pretty easy to use so just do 3D! ;)
by GroundUpEngine
Wed Jun 22, 2011 2:30 pm
Forum: Programming Discussion
Topic: Multiple texturing issues.
Replies: 4
Views: 1060

Re: Multiple texturing issues.

MadPumpkin wrote:I'm just the god of stupid as shit mistakes today, I don't know what I would do without you qp xD
Aha it happens... especially if you end up code till late at night like most programmers ;)
by GroundUpEngine
Mon Jun 20, 2011 5:45 am
Forum: Art, Music, and Design
Topic: Zeid's Epic Art Thread
Replies: 155
Views: 55031

Re: Zeid's Epic Art Thread

Great skills! What will you do with the war-hero head?
by GroundUpEngine
Mon Jun 20, 2011 5:44 am
Forum: Programming Discussion
Topic: New to gameprogramming but very exited to begin
Replies: 13
Views: 2141

Re: New to gameprogramming but very exited to begin

lotios611 wrote: Edit: Also, you can use SFML in C, you just have to use CSFML, which has a fairly nice API. I prefer SDL to CSFML though, probably because it was the first API I used.
Ops forgot about that, good point!
by GroundUpEngine
Sun Jun 19, 2011 5:54 am
Forum: Programming Discussion
Topic: New to gameprogramming but very exited to begin
Replies: 13
Views: 2141

Re: New to gameprogramming but very exited to begin

If your mostly using C then SDL would be a lot easier to learn but if your planning to learn more C++, SFML is an awesome object oriented alternative! ;)
by GroundUpEngine
Wed Jun 08, 2011 10:49 am
Forum: Game Development
Topic: Minecraft remake- Crafter
Replies: 129
Views: 36918

Re: Minecraft remake- Crafter

N64vSNES wrote:Hooray for building things!




...

This building looks sweet! Culling is a pain aha :)
by GroundUpEngine
Sun May 29, 2011 6:23 am
Forum: Game Development
Topic: Minecraft remake- Crafter
Replies: 129
Views: 36918

Re: Minecraft remake- Crafter

This looks great, awesome idea! ;)
by GroundUpEngine
Thu May 19, 2011 12:00 pm
Forum: Programming Discussion
Topic: C/++ Programmers should read this.
Replies: 5
Views: 885

Re: C/++ Programmers should read this.

Great link! :)

I used something similar recently - http://geosoft.no/development/cppstyle.html
by GroundUpEngine
Wed May 11, 2011 9:52 am
Forum: General/Off-Topic
Topic: Question about college major
Replies: 18
Views: 4122

Re: Question about college major

GyroVorbis wrote:AND STILL GET PAID AS IF YOU WERE AT WORK.
That is so sweet!! ;)
by GroundUpEngine
Tue May 10, 2011 5:40 pm
Forum: Game Development
Topic: Blade Brothers Engine: Creating my first 2D Game Engine
Replies: 272
Views: 35852

Re: Blade Brothers Engine: Creating my first 2D Game Engine

Nice work man, good to see this project again! I like all the control used via Lua ;) But I also agree with Falco, don't let Lua do everything... find a balance! :) Instead of std::vector or whatever, for the first entity indexed on the stack. Entity::EntityStack[0]... Try std::map, with the first p...
by GroundUpEngine
Thu May 05, 2011 10:19 am
Forum: Game Development
Topic: The Eternal Quest
Replies: 91
Views: 15155

Re: The Eternal Quest

Very nice work! ;)
by GroundUpEngine
Tue May 03, 2011 7:48 am
Forum: Programming Discussion
Topic: Is it even necessary?
Replies: 11
Views: 1172

Re: Is it even necessary?

Also, it's easier to glance at a header file to get an overview of a class when you don't have to dig through a huge header file filled with function definitions. Header files are a way to hide the implementation aka abstraction. It also allows standards to be followed between cpp files. Absolutely!
by GroundUpEngine
Fri Apr 29, 2011 4:50 pm
Forum: Game Development
Topic: [School Project] 3D Engine + Shaders
Replies: 12
Views: 2645

Re: [School Project] 3D Engine + Shaders

dandymcgee wrote: If you're programming for Windows, Direct3D > OpenGL. That's a fact. I still prefer OpenGL, although I haven't much used Direct3D for anything.
OpenGL fan here haha, but totally agreed.